Jump to content

SegaSnatcher

Members
  • Content Count

    1,210
  • Joined

  • Last visited

Everything posted by SegaSnatcher

  1. 100% agree. I think adding GG compatibility will soften the blow for a lack of Sega CD/32X support.
  2. I'm pretty down for anything Analogue makes just as long as the price isn't too out of hand.
  3. Its pretty obvious CZRoe wants the next Analogue console to be an FPGA Neo-Geo and doesn't take kindly to our love for a certain console with "Blast Processing".
  4. Seriously, are you on the spectrum or something, like what is your deal? We are just having fun, Kosmic and I have had exchanges with each other multiple times. Dude, get a grip, relax and stop worrying about something that isn't happening. Again, we both are simply speculating, case closed.
  5. Nobody said Analogue announced anything, nor does Kosmic believe they did. I was merely speculating and Kosmic simply indulged me. Stop taking everything people say on this thread so literal. Notice the mischievous smiley faces in Kosmic's posts, he's in on the fun.
  6. No he didn't. You obviously don't catch the tone of his post. We're just having some fun, he's well aware no information has been announced. Come on man, is it no blatantly obvious we are just messing around? You should give Kosmic a bit more credit than that.
  7. I am SegaSnatcher lol. Look who you quoted. Kosmic Stardust knows how this game is being played, he didn't mistook anything I said.
  8. Jeeze, don't be such a Debbie Downer, just go along with the fun. We are simply playing the game of speculation that is all.
  9. Cartridge pins might have cold solder joints if you already tried cleaning.
  10. Next month will be to celebrate a certain console's 30th anniversary.
  11. How is Street Fighter 2 too advanced for FPGA lol? Nothing about the specs below screams 100K+ LE FPGA needed. Looks pretty similar to Neo-Geo specs. CPU: Primary: Motorola 68000 @ 10 MHz (some later boards 12 MHz) Secondary: Zilog Z80 @ 3.579 MHz Sound chips: Yamaha YM2151 @ 3.579 MHz Oki OKI6295 @ 1 MHz (7.576 kHz samples) Display Resolution: Raster, 384x224 @ 59.6294 Hz Color depth: 16-bit (12-bit RGB with 4-bit brightness value) Colors available: 65,536[1] Onscreen colors: 4096[1] (192 global palettes with 16 colors each) Sprites: Simultaneously displayable: 256 (per scanlines) Sizes: 16x16, max. 16 colors (15 unique + 1 transparent) Vertical and horizontal flipping capability Tiles: Sizes 8x8, 16x16, 32x32 with 16 colors (15 unique + 1 transparent) Tile maps: 3 maps, 512x512, 1024x1024, 2048x2048 pixel 68K RAM: 64 KB WORK RAM + 192 KB VRAM (Shadow) PPU: 192 KB VRAM + 16 KB CACHE RAM Z80 RAM: 2 KB WORK RAM
  12. The market for cheap Chinese clones and Premium FPGA solutions are not at all the same. Analogue caters to a specific market of retro gamers, those who want a high quality experience via a modern display. There could be a million different chinese Genesis clones and it would have zero affect on how well an Analogue MegaGen would sell.
  13. FPGA Genesis will still sell much better than a Neo-Geo. Yes many Genesis clones exist, but there is not true high quality clone made for Modern TVs. Casuals aren't interested in paying Analogue prices anyways so they were never going to be the target market. Super NT didn't sell to a bunch of casuals.
  14. LOL, I've been interacting on this thread since last year and I didn't even read the specs of the Zimba 3K on original post. Damn it was going to have 256MBs of ram? Thats a lot of freaking ram for 8 - 16 bit consoles.
  15. Curious if anyone has any information on what controller this is? It was posted at AA in 2014.
  16. I'm in the Chicago area so I'm pretty excited for this bad boy that will be coming to Great America next year.
  17. Wait a minute, just checked your signature, you're the really enthusastic rollercoaster dude on youtube? Ha, been one of your subs for a couple of years now. That was unexpected.
  18. Its actually the Mednafen emulator. And this was confirmed through a tweet Polymega since deleted thanking the creator.
  19. I'm such a noob, how do you embed youtube videos here?
  20. Polymega just uploaded this 25 minute video of unedited Saturn footage. https://www.youtube.com/watch?v=RHyDVMJs3xA
  21. Another big problem was they were having overheating issues with their original lower powered quad core chip at E3, now imagine what kind of issues they will have trying to stuff a chip that requires over 3x the power into the same form factor? Unless they figure out a proper cooling system they might have to revert back to the original chip and basically remove Saturn support, but then they are potentially looking at tons of refunds. How they are going to ship this product on time and have it properly function is going to take a miracle.
  22. Also, here's a quote from Bryan himself when Retroblox/Polymega was initially announced. "After getting my setup dialed and enjoying it for a while (without being totally satisfied), I started talking to some friends from the gaming industry about an idea to create a nice FPGA PC-Engine / TurboGrafx-16 (the system I wanted to play most on my HD monitor), and I got in contact with Rob Wyatt, who is one of the top minds around when it comes to video game tech. He was into the idea, so we started working on it. After a few months of research, we discovered the emulation method (which we now informally call "Hybrid Emulation") that would have the potential to benefit quite a lot of different retro gaming fans who were struggling with the same issues we were. Seeing its potential, we decided to modify the industrial and mechanical design of our yet-to-be named system to be modular, with the intent of supporting a broad range of classic consoles (not just the 3-5 most popular ones). By doing so, it gave rise to the idea of RetroBlox and what you see today." Source: http://www.nintendolife.com/news/2017/02/exclusive_getting_under_the_hood_of_polymega_the_clone_console_to_rule_them_all
  23. Find the patent for Hybrid Emulation online and you'll see his name. Edit: Found the patent. https://patentscope.wipo.int/search/docservicepdf_pct/id00000040926304/PAMPH/WO2018013735.pdf?psAuth=gaA4c3AkHycWpHK6fJhLbl60QH0B53L3wKbfMx5jHv0
  24. Bryan doing an incredibly bad Steve Jobs impersonation.
  25. A close friend of the former CTO of Playmanji who left a couple months back, posted this on Discord and wanted someone to share this information here. "Well, anyone who sees this, please feel free to post it. I'm close friends of the family with the old CTO of Playmaji. There appears to be some speculation about his role that has caused him a lot of undue problems related to now being doxxed and stalked in my presence, which is NOT ok. He's probably going to be very upset with me but I've been lurking in the Atari Age forums (took me forever to find this discord server) for a while now. There seems to be a lot of unfounded, and unfair speculation regarding his role at the company. The most egregious being the assertion that he was behind the hybrid emulation, which is patently false. He joined the company just slightly before they went from being Retroblox to Polymega. The company had been around for a year or more and had already submitted a first draft of the hybrid emulation patent, without Eric's involvement, as he was not there. Hybrid emulation was the brainchild of a developer by the name of Rob Wyatt. He helped design the original Xbox and had been the CTO of the company before leaving on bad terms. When Eric joined it was his understanding that Retroblox (at the time) was going to be emulation based and modular. I remember him talking to me about hybrid emulation and us not thinking much about it because he is not a hardware engineer, nor am I. The company had hired several Hardware Engineers over the course of the Eric's tenure, all which failed one way or another at delivering the technology that Bryan wanted. I remember Eric expressing depression at the fact that this seemed like an untenable problem, but he kept with it because his role was to build a Linux infrastructure and do all of the platform work. He ended up leaving because he was working 18 hour days with a promise that Bryan had made to deliver a whole suite of in-house emulators which fell squarely on Eric to produce, despite him constantly describing what a difficult task that would be. He ended up finishing a couple emulators but ultimately left because he felt he was up against a wall and not able to be heard about the realistic expectations. I think after E3 he was so burnt out from the push to get that out the door that he couldn't do it anymore. It deeply angers me some of the speculation that gets tossed his direction without any data to back it. So, here I am, and I'm sure he's going to be pissed ."
×
×
  • Create New...