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Everything posted by SegaSnatcher
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LOL at lagless controller support. Sorry, but they make it seem like it will be on the level of an FPGA system in terms of lag. Nope there will still be input lag and most likely at least 1 - 2 frames on average compared to something like a Super NT.
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CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
Obviously you haven't talked about what your funding goal will be for Kickstarter, but if for some reason its not a success does that mean no Collectorvision console at all or you will have to make some kind of compromises to release it? -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
Looking good. Best of luck with the Kickstarter. I'm personally going to wait on some reviews from people in the AA community and Youtube, but you can count me in if general opinions about the system are favorable. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
I don't mind the minor softness added when using interpolation, but straight up blur or those smoothing filters really bug me. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
Its a request, not a demand. And I've stated that I know its not easy, but most likely worth it. I know I appreciate 720p on my AVS as do many others. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
Colecovision doesn't require a framebuffer, so there shouldn't be any source input lag regardless of the internally scaled resolution, its just dependent on your display. HDTVs like being fed higher resolutions which is why I've been so insistent on 720p being the minimum standard. And like Kevtris pointed out before, you have more control scaling from the FPGA vs relying on your TV to do the brunt of the work. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
Why would you want to even do that? That is optimized for DVD/Blu-ray movies, not video game consoles. I'm pretty sure its going to add input lag vs just having it upscale via the system itself. Those types of scalers are not in anyway optimized to upscale sharp pixel graphics. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
Oh no, my main goal was just to find out if those behind the project were considering it. If its being looked into thats fantastic. Like I said before I have interest in this device and simply had some opinions about the resolution modes. thats pretty much it. I appreciate you and BMack36 responding without hostility. Wished some other posters here would do the same. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
I get that, but 720p won't add to the cost because the FPGA you are using supports it, so its just a matter of writing a scaler that supports 720p. No, its not an easy task, but we know it can be done. Maybe majority of people won't care if its 480p only and if thats the case thats fine, but something tells me there will be a decent amount of potential customers put off by the 480p limitation, especially at the price point. Like BMack36 stated, perhaps some of these limitations will be sorted out in the future given its an open source project. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
720p scaled to 1080p looks noticeably better than 480p on my Plasma TV via Super NT, so I guess my Plasma prefers scaling from a higher res even if its non-integer. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
I really dig that. Will be interesting to see the possibilities of an open source FPGA system. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
I don't know why you are taking my comments to heart as if you have invested tons of money into this project. I 100% want this system to succeed, especially if the implementation of the systems are fantastic. I just think having certain technical standards like 720p can only help it. You can say its a nitpick, but I personally believe it isn't and have already given you multiple reasons why in past posts. We can just agree to disagree about this and move on. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
Expecting 720p minimum for a $200 FPGA is totally a reasonable expectation and even BMack36 understands this. I am not being ungrateful. I as a customer of other FPGA consoles now have certain expectations/standards. If you can't understand this then thats your personal issue you need to figure out. I in no way shape or form am not appreciating their hard work. I know what they are trying to accomplish isn't easy, but neither was the AVS from Bunnyboy or all the projects Kevtris designed. Again, Bunnyboy and Kevtris have set the standards for FPGA systems and I think other companies in that field need to follow or exceed them, especially if they are charging a similar price. If this was a fair bit cheaper than say the AVS then you might have a point, but its actually more expensive. BMack36 and I had a pleasant conversation yesterday on Discord about this, so no need for the hostility. BMack is not offended, so neither should you be. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
Again, why the attitude? Just yesterday the main guy behind the project talked to me on Discord and he was willing to take my constructive criticism into consideration. He even said he'll talk to the guy working on the video portion to see if he can make 720p possible, at least for standard Colecovision games. You need to stop aggressively defending a project that you aren't even involved in. Your standards are simply lower than mine and that is your right, but don't get defensive towards me because I expect certain features from a $200 FPGA console given what has come before. You can thank people like me willing to ask for more if 720p gets implemented. You're welcome. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
Technically the internal 480p mode would be an upscale too for standard Coleco games since they were programmed in 192 resolution. Only newer games designed with 480p in mind would technically be a true native res from the source, but even then they'd still benefit from the FPGA doing the upscaling over your TV. We can go back and forth and never agreeing, but I can show evidence of this being the case, can you? -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
Because its not the same type of upscaling between the two devices. I don't think you understand why doing it within the FPGA itself will do a better job. Also, 720p and 1080p is a muliple of 4K so your 4K will add less blurring to the image. Its really that simple. What you want is for your TV to do as little scaling as possible. Again, we have the Analogue Mini and Super NT to prove this. 1080p will look noticeablly sharper than having your TV upscale a 480p image. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
An FPGA scaling to a higher resolution is going to do a better job than your HDTV, that I can guarantee. Why you'd want your HDTV to scale the image over the FPGA system makes zero sense. All one needs to do is use the 480p or 720p modes on a Super NT on their 1080p/4K sets and see how much softer it is vs enabling 1080p mode on the SNT. Lastly, you definitely don't want a native 480i signal unless you were hooking up to a CRT, but given this is HDMI only that would look horrible on a 4K display. Most HDTVs can't properly deinterlace images without ugly artifacts being introduced. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
Perhaps maybe because I'm pretty sure they originally stated this system would be 720p. So its kinda of a let down that there was a downgrade in resolutions. Also, all that large lettering was unnecessary and comes off as aggressive. There was no need for that just because I expect a $200 FPGA system to at least offer 720p. $200 is not exactly cheap. I'm not saying I'm not on board anymore, just dissapointed. Edit: Yes, I was right. I did some research and they did intially referred to this as an HD system. 480p is not HD. So, no need to get defensive about the system because I'm bummed about it lacking a feature they originally said it would have (i.e. HD resolution). -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
Ummm, no. Its just that RetroUSB and Analogue set a standard for $200 FPGA systems. 1080p and 4K displays can usually handle 720p better than 480p. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
Hopefully they can get that to work. For the price I'd want a true HD solution. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
The problem with 480p is its not a integer scale to 4K like 720p and 1080p are. -
CollectorVision Phoenix Game Console
SegaSnatcher replied to retroillucid's topic in CollectorVision
I hear this is only 480p now? Honestly for $200 I'd want at least 720p minimum. Please try and hit 720p if possible. -
Remember its totally our faults if the system doesn't succeed via intital preorder kickstarter. Not the false promises of what this system was initially going to be when first announced.
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They are getting eaten alive via Facebook comments.
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No, he's just some dude that showed up randomly. Nobody has much information about him.
