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SegaSnatcher

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Posts posted by SegaSnatcher


  1. Is there a list of recommended advanced settings somewhere in this forum?

    It's pretty hard to search, and the only place I've seen recommended settings is in the My Life In Gaming review (but the settings displayed in the video crop HEAPS - it's only the in game settings he shows which seem to work OK).

    +1149 height should not crop unless your TV has overscan enabled. See if you can turn it off via your TVs settings.


  2. Don't know whether this is a bug/glitch or not.

    While playing the Kirby Super Star's Megaton Punch mini game, during the scene that shows your Max Megaton Punch score the purple background will flash randomly. I'm am running the Super Famicom cart.

    Here's a video I shot to show what I'm talking about. I mean it obviously isn't a game breaking bug or anything, but I thought you'd might like to know anyways.

    https://www.youtube.com/watch?v=qo4Dyr-8c6w&feature=youtu.be


  3. First I've heard of this issue. Have you tried reverting to an earlier firmware to see if the problem goes away? That's the first thing I'd try.

     

    It could be a firmware bug that was introduced in 4.4 for the type of controllers that you have. You sure you didn't accidentally enable the new NTT Data compatibility mode?

    Exactly what I was thinking as well.


  4.  

    Dangit, now just look at what you gone and made me do! :grin:

    attachicon.gifNew_4k_TVJPG.jpg

    Check your PMs; I'm sending you the bill, j/k... :evil:

     

    Input menu has hidden Easter Egg; AV presets include options for Atari and PONG.

    attachicon.gifPONG_ATARI.JPG

    Ironic that it also includes a "Wii" option with no component input (composite/rf only for analog consoles). No love for Sega fans either? :P

     

    And the Atari/PONG logo is not false advertising. Here's my factory stock 4-switch woodgrain over NTSC channel 2:

    attachicon.gifAtari_RF.JPG

    Imagine that, a 1977 console still playing on a 2017 TV despite 40 years of innovation. Not as pretty as CRT but even rf connection is very quick and responsive. I could not detect any input lag on Draconian.

     

    Detailed review here:

    https://www.rtings.com/tv/reviews/tcl/s-series-4k-2017-s405

    That's freaking awesome man!!! Congrats.

     

    If you need some video settings advice check out this link.

     

    https://www.rtings.com/tv/reviews/tcl/s-series-4k-2017-s405/settings

    • Like 1

  5.  

     

    According to Kevtris as of about 5 minutes ago:

     

    "rendering ranger r2, unholy night, front mission, marvelous another treasure island, and flashback

    treasure island is going to be straight forward to fix, front mission shouldn't be terrible, but flashback is weird. not sure what's causing that yet
    and rrr2 might never work due to original game bugs, and unholy night I dunno. I might never find it but I will try. it is so random in its crashing"

     

    Awesome, where did you get this info?


  6. it's game genie only. it should work on everything since it's internal; but if you're in the sd2snes or similar menus, you should disable the codes first!

    I use an SD2SNES, so when do I actually put in cheat codes? After I load the game rom?

     

    Also, I highly suggest you tell Analogue to promote the cheat code feature. I think many people who have yet to buy a Super NT would like the idea of a built in game genie.


  7. Unfortunately this thread was hijacked by a few people a long time ago and is a hot mess of middle school bickering. I may lurk once in a while, but I'm done following and contributing in this thread. I'll be at the Discord that was posted a page or 2 back. It is focused on the Analogue NT Mini and the Super NT. It has grown quickly, is moderated and the relevant people are there. Later.

    How cute, you think you leaving is relevant enough to tell others.

    • Like 2

  8. Why do you seem so emotionally invested in what tv I use? If it pains you so much that I keep the old Sanyo kicking around, feel free to buy that Panasonic 50" dream display on Amazon or Best Buy and ship it to my home address if my Sanyo offends you too much. I'll even do an unboxing and setup video on my youtube channel, along with video proof of myself dropping off the Sanyo at goodwill or some other local charity. I get a free tv out of the deal and you can sleep at night knowing there's one less retrogaming enthusiast using inferior gear than yours.

     

    Did I hear you correctly? You don't want to purchase a replacement for my Sanyo TV? Then please stop complaning about my setup if you won't help me remedy the situation. :facepalm:

    LOL, like I said, its just very contradictive to see someone so knowledgable on the subject not willing to spend $300 on a TV that would be a night and day improvement over what he currently owns, yet is willing to pay $200+ for an HDMI Snes Clone.

     

    I just find it curious. Usually the ones with the most knowledge have at least semi decent equipment as their main displays. I mean, I guess you at least have a relatively decent 1080p PC monitor.

     

    You owe it to yourself to experience the Super NT in the best possible way and it won't cost you all that much. Its not like I'm telling you that you need to spend $1500 on an OLED display or something lol.

     

    No excuses to be Mr. Cheapo. https://www.bestbuy.com/site/tcl-49-class-48-5-diag--led-2160p-smart-4k-ultra-hd-tv-roku-tv/5878701.p?skuId=5878701

     

    BTW, don't take my comments so personally, I'm just messing with you a bit. If you want to rock on a 10 yr old 26" Sanyo, have at it lol. At least you are playing on a Super NT and not one of those garbage clones from other companies.

    • Like 1

  9. Don't go knocking my sanyo tv again. You are just bating me at this point. I have a 1080p asus tucked away in my bedroom for serious gaming, and took pictures of the gorgeous display. Perhaps sometime I do some homework and get the 40" tv for the living room and relocate the antique clock. The Super NT correctly identified the edid settings on the sanyo from within the system menu as supporting 720p and 480p but will not lower the output resolution when first initialized.

     

    The Sanyo cannot sync 1080p and the fact the firmware booted in 1080p without reverting to 720p or 480p on max 1080i sets is a design flaw. I need to check if a freshly flashed v4.3 firmware still exhibits this issue. I haven't played in the living room since upgrading the firmware. If it doesn't post, I'll try to dump the edid as plain text using my laptop and send it to kevtris. Other gamers also had issues with older 720p/1080i flat panels and 1080i crts not displaying signal, so i'm not the only one who owns older tvs. Many also have a large tv in the living room but game on smaller tvs in other rooms while other family members occupy the big tv. Until fairly recently, many smaller budget tvs still used 1366x768 screens with slower 720p/1080i only hd input, so these sets are not uncommon by any means.

    Well, it is pretty funny that your PC Monitor is better than your main TV and most likely a lot better.


  10. Still goes to show another aspect of consumer tvs adding multiple layers of unwanted filtering (and lag) to hdmi signals ruining video games.

     

    Consumer flat panels:

     

    Bigger displays.

    Overscan.

    Sharpen filters.

    Tweening algorithms and predictive motion on 120hz disrplays.

    Settings that cannot be adjusted via user controls.

    Limited color space.

    Forced aspect ratios.

    Arbitrary amount of lag.

     

    PC monitors:

     

    Smaller size.

    Zero overscan.

    Fast bilinear scaling with no image tampering or unnecessary filtering.

    Very low lag.

    Display uncommon aspect ratios and screen refresh rates with 1:1 pixels scaling.

    Full rgb colorspace.

    Occasionally lack sound options or proper audio bypass. (may require separate purchase or switch/splitter to separate audio content)

     

    If you can live with the smaller screen size, get a 16:9 pc monitor and perfect picture, or play the roulette wheel buying a consumer grade hdtv. You may get a fantastic display or a lemon from a gaming perspective.

    For someone who knows so much about the technical aspect of things, I'm still so surprised you are perfectly happy playing on an old 10 yr old 26" Sanyo LCD. It just seems contradictive.

     

    BTW, my 50" 1080p Plasma doesn't have over scan and perfectly outputs full range RGB. Also, the input lag is low enough where I can beat Mike Tyson via my AVS which only outputs 720p mind you.


  11.  

    So I know it sounds like tooting my own horn (and maybe it is in a way), but I've been trying to get the "Smooth" palette put on more modern NES solutions. When you hook a machine like the Nt Mini or NESRGB with the "Smooth" palette into a PVM, it will look nearly identical to an NTSC NES composite feed at center dial settings. I tried to take a photograph of the two feeds show how close they are, but it looks even closer in person (click image to see full detail):

     

     

     

    I recall once asking Kevtris if he might be interested in adding it to hi-def NES firmware, but I don't think he was interested at the time. I know that RGBsource managed to get his own Hi-def NES firmware palette released, but I don't know how he pulled that off.

     

    At any rate, getting back to MSU1, I just want to state that is does serve an invaluable purpose for preserving Broadcast Satellaview games. I worked very hard on restoring the original broadcast soundtracks to BS zelda, which was released as an MSU1 game, and also my SFX work can be heard on AST MSU1 release as well. So while MSU1 is often just used to make fan soundtrack hacks, it has far more value than that, and I'm grateful for its existence.

    Smooth, WaveBeam and CXA2025AS are my personal favorites. I still can't choose which one I like best. I think the Sony palette would come closest to how a real NES looks on my Sony CRT if the saturation was turned down some, but all three are fantastic.

     

    I'm currently using your Unsaturated 6 Palette on my AVS and it gives good results, but I know it has since been improved with later revisions.

    • Like 2

  12. The Super NT itself runs on 3V logic internally and uses level translators for the 5V interfaces. So any cart that uses 3V logic internally without proper level translators and outputs a 3V signal to the cart bus should operate normally on the Super NT. There is no risk to the Super NT, though there is slight risk to the repro cart hardware of continued usage with Super NT or vintage SNES hardware, especially if your repro cart uses chips that do not have 5V tolerant inputs. A lot of 5V tolerant parts exist but these are more expensive so the bootleggers use the non-tolerant parts to save a few cents. Anything originating in China is suspect, however many quality repro producers based in the United states use 5V native logic or even still build repros with EPROMs. It really depends though upon who's making them.

     

    TL;DR: your Super NT is safe but your 3V bootlegs may not last if it's driven out of spec for extended periods. Don't be surprised if your Aliexpress repro quits working some day.

    I'd be more worried about those Chinese repro boards damaging the cart slot. They are usually very thick and not beveled.

    • Like 1

  13. Exactly. Everyone had a chance to get an NT Mini last year, and a small company can't afford to produce and warehouse a bunch of consoles that might not sell. There's already a cheaper FPGA NES available, plus NES fpga mods. Analogue would be smart to focus their resources on exciting new projects instead of a saturated NES market they've already served.

    I just wished Bunnyboy would consider making a upgraded AVS down the road with 1080p support and some features found in the Analogue NT Mini like the ability to load your own palettes.


  14. I know Kevtris has been working on a bunch of stuff lately, but did he ever address the Samurai Showdown issue and why it freezes like 50% of the time during the animated intro? Also, why that issue doesn't seem to happen in 720p?

    Sorry, this thread moves at such a rapid rate I might have missed Kevtris comments addressing this issue. Thanks.

    • Like 1

  15. Presumably the low pass filter prior to the adc exists as discrete analog components so the only way to modify it's behavior would be to physically change their component values or redesign the circuit. Kevtris himself said that bypassing the analog filtering causes audible alias artifacting due to the presence of ultrasonic content. So the low pass mutes some of the audio beyond 10khz. You'll lose a bit of ambience but no real musical notes, just some harmonics. The NES triangle waveform has distinctive harmonic content audible when used as a bass line, and I can hear that 16th harmonic vanish as the pitch of the triangle waveform goes up, due to it hitting the NES own low pass filter. The Av famicom has superior sound and video to the na tosster models, but unfortunately has a slightly weaker high pass filter on it. This makes the lowest triangle bass notes on nes more fuller than the av famicom. I wanna drop in a larger cap to enhance the bass on my av fami, but i don't know which cap to swap out...

    That is exactly why Sega implemented such a strong LPF for the Genesis with its YM2612 audio chip. Once you get to a certain frequency it just sounds awful. Ace, who designed the Mega Amp talks about this via RetroRGB's interview.

     

    https://youtu.be/hxa-kmwoqyg?t=178

     

     


  16. I don't intend to do ANY modding of my Super Nt. I'm only interested in fidelity results. If it turns out that using a 1CHIP SNES console results in superior sound quality for MSU1 games, I want to make certain that's the case. It's purely for posterity, and possibly on the off chance that Kevtris has any sort of control over cart audio filtering in the Super Nt. If he doesn't, then it may just be a simple case where 'technically' the best experience for MSU1 audio quality is Higan or a 1CHIP console. Not a major issue though, but more a curiosity at this point.

    I had no issues with MSU1 audio quality on the Super NT vs my OG SNES. The difference has to be pretty subtle.


  17. What I meant was the mvs and aes carts have two slots each so the system would need a total of 4 card slots to accomodate both cartridge types. I assume the only difference between an mvs and aes cart is the pinout, like nes and famicom?

    So, now that I have that knowledge, I would think they would either be forced to use dual cartridge slots, or just go MVS and let people turn on AES mode. It would probably come with some kind of unibios as well.

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