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SegaSnatcher

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Everything posted by SegaSnatcher

  1. That is exactly why Sega implemented such a strong LPF for the Genesis with its YM2612 audio chip. Once you get to a certain frequency it just sounds awful. Ace, who designed the Mega Amp talks about this via RetroRGB's interview. https://youtu.be/hxa-kmwoqyg?t=178
  2. I had no issues with MSU1 audio quality on the Super NT vs my OG SNES. The difference has to be pretty subtle.
  3. So, now that I have that knowledge, I would think they would either be forced to use dual cartridge slots, or just go MVS and let people turn on AES mode. It would probably come with some kind of unibios as well.
  4. I believe its the same number of pins just in reverse order. Perhaps via software the datalines can be changed depending on whether you have a AES or MVS cart inserted. Edit: Rats I was wrong, MVS slot has more pins than AES.
  5. No, its the same cart slot in regards to number of pins, but I believe, like the PC-Engine/TG-16 the data lines are in the reverse order or something.
  6. Again, not asking for confirmation for future products, but if one was to implement a Neo-Geo via FPGA could it be made to accept both AVS and MVS carts?
  7. Looks good to me, but you did forget to mention that Kevtris can rock purple like no other.
  8. That is if you are doing tons of writes. Flash memory just doesn't die in 10 - 15 yrs. If that were the case then we'd see the majority of console Memory cards fail by now since a lot of them use flash memory. My PS1 memory cards are still going strong.
  9. Analogue won't release a system if they can't come up with a design that pleases them. They are like Apple in that way.
  10. I mean they have the means to do it, but aesthetics is obviously important to them and I don't know if you can make a multi-console system look nice, They definitely don't want their console to appear similar to a freaking Craptron 5. RetroFreak doesn't look too bad though at least for a multi-console machine. Just a bit bland looking with the off-white color scheme.
  11. That makes me very happy. I was scared that the combination of Hi-Def Nes, NT Mini and Super NT might have burned you out. I mean 10 hr work days for God knows how long would burn out a lot of people, but I guess the difference is you love doing FPGA work and probably doesn't just feel like a job to you. LOL, I hope you will get some time off before you work on your next project.
  12. Honestly, I wouldn't assume that. The amount of people very talented in FPGA work is limited as is, let alone that have the means to create a product out of their work.
  13. They are still considered some of the best implementations of original hardware via an ASIC. Also. I was pretty sure the Flashback 2 only saw two revisions, unless you are counting the Flashback 2+ as well.
  14. The Atari FlashBack 2 and C64DTV are two examples of ASIC clones done right.
  15. Because they basically all are terrible, unless you can prove otherwise.
  16. They are ASIC based and I'm pretty sure everyone uses the same design that has been recycled for God knows how long. It was crap when it was first designed and still crap now. Just like the NOAC that has been floating around forever
  17. Well, most of the cheap clones have awful sound reproduction. Retron 5's SNES audio is passable at best, but still not anywhere close to Kevtris's implementation of the SNES's APU.
  18. This is why I can't wait for Kevtris to upload footage of all the work that went into making the Super NT possible. He says he filmed multiple hours of footage. I think the MLIG crew said they would edit it for him. That would be an awesome watch even if I don't understand the majority of what he's actually doing lol. Its really hard to appreciate how much time Kevtris really puts in all the products he works on, so I think it would be great to see the man in action.
  19. My guess is with Analogue's next project they will give Kevtris more time to work out bugs before release. Hopefully, they will give out more test units in advance next time around to help Kevtris out as well. That way they can avoid any potential "false advertising" that you take issue with. If its the Genesis then I definitely want Joe from Game Sack to get a test unit. He's a hardcore Genesis guy. Also, Ace from Sega-16 would be a great person to test for audio quality/accuracy since he's the creator of the Genesis Mega Amp and he knows what a Genesis is supposed to sound like.
  20. Exactly, which is why I doubt this thing is going to come into fruition anytime soon if ever as an actual finished product. They probably could have had that FPGA TG-16 ready by now lol.
  21. I remember reading that the original project was to make an FPGA Turbo-Grafx 16/PC-Engine, but then they decided to go for the "hybrid emulation" multi console route. Really wished they would have just made that FPGA TG-16 to be honest, as I really don't know if Analogue will consider doing that console. I just question how long they have been working on these supposed in house emulators. I mean thats a ton of work if what they are saying is true. Anyways, if they could somehow bring the input lag lower than that garbage Hyperkin Retron 5 system I think it will do really well if it actually gets released.
  22. Yeah, I can also confirm Samurai Showdown seems to always load just fine in 720p, but sometimes freezes at the leaf intro if you are using 1080p. That is a weird glitch/bug.
  23. Thats interesting that you are getting noticeable more lag using 720p given you have 4K Display.
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