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Posts posted by Retro Reloaded
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Is the transparent Super NT discontinued strictly because some folks didn't like the end product in comparison to the render that was being shown as final?
I kinda hope that's the case and it's not something more technical because that's the model I bought.
I've loved mine so far. I like how it's LED's make the entire room glow.
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I swear this forum is full of middle aged 10 year olds sometimes...
Then again..*Looks around* (We are mostly just old fools wanting to play our old videogames).
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Seems like that should be set to change automatically when switched to PAL mode anyway. At least for displays that support 50hz.
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Quick question:
I know how to set the hardware to PAL mode but should I also be setting the resolution to 50hz in order to get the most accurate results or is that automatically switched over to the proper resolution when you select PAL?
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I may or may not have found a small graphical glitch in Yoshi's Island.
On the famous Touch Fuzzy, Get Dizzy level, if Yoshi looks up while he's "Dizzy" a small portion of the top of the screen flickers white. I'm not sure if that happens on an actual SNES. I've never noticed it before.
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I think I'm going to keep using my SD2SNES until things get sorted out...
I wouldn't blame Kevtris if he took a much earned break from all things tech related for a decent chunk of time.
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I'm gonna ask another stupid question.
Kevtris, Have you opened up the code and looked at the magic that Ikari is conjuring up with SD2SNES?
Y'know, instead of "possibly" giving all us nerds everything for free, you could just help Ikari with project SD2SNES...
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Game Boy Player for Game Cube actually contajned a fully fledged GBA hardware which passed digital video directly to the Game Cube video processor instead of an LCD screen. With the new HDMI adapter for the digital port on DOL-001 Game Cube, it is possible to play GBA games natively in 480p over HDMI. In fact I recommend this setup for playing GBC or GBA games on the big screen.
I may have to look into that. Until we get a 32 bit FPGA console that is. It just hit me that the GBA was almost as powerful as a PS1...
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I think I understand...Yes and no.
It would be possible to create a "FPGA cart", and put any game console that has a maximum 256x224 resolution in it. The GBA is 240x160. Both do 15-bit color.
But because of the bus speed, it would not be possible to push a [email protected] image from the GBA framebuffer to the SNES. If you note, the MSU-1 only does [email protected]
So while it would be possible to make something that could output video through the SNES PPU's, it would likely be a less difficult thing to simply have the FPGA cart tell the FPGA Super NT to just bypass everything and route it directly to the upscaler (thus the Super NT ends up being more like an OSSC + controller inputs for the FPGA cart.) Thus it would not work on a real SNES.
Who knows, maybe a "dummy core" could be made where the Super NT just takes a digital NTSC/PAL input sent along the data bus as Ypbpr/RGB and lets it use the same scaler/filter. Thus sticking something like a "MiSTer" cart would allow it to use MiSTer cores.
There would have to be a handshake between the FPGA on the cart and the FPGA on the Super NT that tells the Super NT to let audio/video and controller input be handled between the two of them in tandem. Seems a little involved...
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No.
GBA is much more complex spritewise than an SNES, and the SNES PPU cannot reproduce the full GBA picture onscreen. The Super Game Boy is possible because the Game Boy hardware is much simpler than the SNES hardware. The Game Boy is monochrome 4 shades of gray, which special enhanced games could assign SNES color pallets to the in game sprites, as well as borders rendered in 16-bit graphics. The Super Game Boy will run fine on the Super NT but a GBA player would be impossible. Even GBC would be pushing it I think.
The similar accessory Super Retro Advance released by Retrobit is a Game Boy Advance on a chip with composite only, and outputs video natively on Super Retro Trio / Duo, or other SNES clones which can pass composite output to the TV. Usage on a real SNES requires a TRRS AV cable with the red/white/yellow jacks as no video can be captured from the back since the SNES PPU is not initialized. There would be no way to output HDMI off the SRA without an upscaler. If an FPGA core for Game Boy Advance is created, it would require much more powerful hardware than the Super NT, and why on earth would it need to be an add-on? If the FPGA hardware was sufficient, all that is needed is a pin adapter and possibly a step down 5V/3.3V voltage converter.
Thanks, I wasn't sure if the SNES was actually converting the Gameboy sprites or just kinda passing the sprites over to be displayed on screen.
It's a shame that that can never happen.
Here's hoping that Analogue's next console can handle the GBA then!
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Listen up now!
I'm gonna ask what is possibly the smartest/dumbest questions ever.
Will it ever be possible to create a Super gameboy style SNES cart that houses a Gameboy Advance FPGA board?
I'm no expert but wasn't the super Gameboys actually just Gameboys in SNES carts with video pass through and controller input?
With the GBA being 32 bit I'm guessing that it would be way too hard to ask a decent price for such a thing though...
Will it ever be possible though???

FPGA Based Videogame System
in Classic Console Discussion
Posted
The Mega SG does what the Super NT don't...
https://twitter.com/analogue/status/1052213199351640064?s=19