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kwnage

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Everything posted by kwnage

  1. You're confusing some things here. The 3.5mm input on the Sega CD serves one purpose: Getting stereo audio from the Model 1 Genesis mixed with stereo Sega CD audio to your TV or hifi stereo. It's just that the model 1 Genesis is incapable of outputting stereo audio through its AV port. Sega CD stereo audio goes through the edge connector perfectly fine, that's why you don't need mixing cables for a model 2 Genesis. The model 2 Genesis doesn't even have a headphone output. It only uses the edge connector to mix Sega CD with Genesis audio. It would work the same way with the Mega Sg.
  2. That would still require video input from the console like the original 32x does. Well at least it would be a bit more reliable than an Everdrive plugged into a 32x on top of a Genesis.
  3. IIRC mixing is done inside the console, e.g. a Genesis 2 + CD combo does output CD audio via the AV port on the console. So that shouldn't be a problem for the possible FPGA MD/Genny. The RCA jacks on the back of the CD unit are optional if you want to have CD audio plugged directly into your HiFi setup. It's also used for Genesis 1 which as we all know doesn't output stereo sound through its AV Port. By using the 3.5mm input on the back of the CD unit one could have the stereo sound from the headphone jack mixed with CD Audio and output through the RCA jacks, bypassing the internal mixer of the console.
  4. Wow. I guess one would have a hard time trying to make a controller look uglier than those two...
  5. It's not that easy. The term "jailbreak" is used quite loosely. In fact the jailbreak firmware doesn't make it any easier to port other cores to it. In its current state it's just a name for a different firmware that's enabled to load SNES roms from an SD card. It's different from an iPhone or Playstation 4 jailbreak in the sense that there's no OS running on it that you could code homebrew software for to make it play NES games or something. You'll at least need to know what the individual pins of the FPGA are connected to, then you may be able to program it to do something different/useful, but then again you could just buy an FPGA development kit and do whatever you want with it...
  6. Mega NT always reminds me of kids saying "let's play the Sega Nintendo" when they actually meant Megadrive not knowing "Nintendo" isn't the universal word for a video game console.
  7. I agree with removing the 1:1 option, but 8:7 fits some games quite well. I'd leave that in there and just replace 1:1 with "square pixels".
  8. Most of my Famicom cartridges that did this don't even have an SD card slot.
  9. Well there is. How would you describe an image that shifts down until it reappears at the top of the screen? Not my footage but that's exactly what it looks like.
  10. Sometimes picking another PPU or CPU can help, too. Especially PAL ppus of a certain revision gave me some trouble before the last update. I had the vertical rolling problem on my Famicom (quite a hackjob using a short self made HDMI extension to make it look good). Wiggling the cartridge for example made it worse until I cleaned the slot and replaced the sockets, so I guess it's mainly a problem with bad connections.
  11. had that quite a few times. i got rid of it by cleaning the cartridge connector and using tighter sockets for the ppu and cpu.
  12. I think the default horizontal position of 38 isn't even centered. It looks a little off. So yeah, +1 for starting at zero and going negative/positive for left/right.
  13. Not if you have a SuperCIC with D4 patching. It surely wouldn't be hard to implement on the SuperNt.
  14. It won't be slower than if you set it so 1080p60, as the SuperNt will set the speed according to your region setting. But it'll get rid of any stuttering or frame drops in Zero Lag mode. If the games are PAL exclusives, they should be run at PAL speed anyways. If you change your settings to 1080p50 while running in NTSC mode it'll become choppy, same or even worse than 1080p60 in PAL mode. Most TVs nowadays should accept 50 and 60Hz, as yours seems to do. So that's fine.
  15. You disabled H interpolation despite having a non integer horizontal scale. Is there a specific reason for this? It should look quite bad.
  16. From my understanding, if you use the PAL setting with 1080p60 you'll force the SuperNt into buffered mode as it'll have to convert the output framerate from 50Hz to 60Hz. This will result in slight stutter or frame tearing. Other than that, it'll run fine.
  17. There's nothing going on that would prevent Dolby Surround encoding, so I guess it will work...
  18. Integer scaling won't produce a picture with correct aspect ratio as the SNES output resolution isn't meant for square pixels. If you don't care that much about aspect ratio, just set the Width and Height until both say 4x or 5x. Those are integer scales. For correct aspect ratio, set width to 4:3 and height to 4x or 5x, that way you'll have at least a vertical integer.
  19. 1. Yep 2. It's better to size it manually if you have scanlines enabled, otherwise they'll be misaligned by a few pixels. I have mine on 8:7 (depending the game sometimes 4:3) with 5.0X height and vertical position at 39. Vertical interpolation disabled, horizontal enabled. You can also set width and height to an integer scale (4x,5x and so on) and turn off both h- and v-interpolation, but the screen aspect ratio will not be right. 3. Look for an option that says RGB range in your TV's menu. If your TV is set to Full range RGB and your SuperNt is set to limited RGB, the SuperNt menu background will become gray instead of black. The other way round, blacks and whites will get crushed (most of the picture will appear too dark).
  20. 1. Basically the scalers option just changes the algorithms used for resizing the pixels to fit the output resolution. I have them turned off because I like sharp pixels. 2. If your screen size is not set to an integer scale you'll want to enable interpolation to reduce unevenly resized pixels which would cause a shimmering effect when scrolling. 3. Basically you set this to match what's set on your display. Both should look identical if set correctly. If your TV doesn't support full RGB, set it to limited, otherwise use full RGB when possible. 4. It's better to use 50 for PAL games and 60 for NTSC games. For best results match this to the PAL / NTSC setting in the Hardware menu. If the console region is set to NTSC but your output refresh rate is 50Hz, it's forced to use the frame buffer to match refresh rates which will cause a slight stutter or screen tearing.
  21. It would be awesome if we'd finally get a Neptune. Although not very likely due to the fact, that there were not that many great 32X games. We could call it Analogue Nt again or Mega Nt... where Nt stands for Neptune. That would make certain people happy, I guess. ...Or maybe Analogue Np?
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