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Posts posted by MrFish
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Interesting that someone dug this up, as i just started researching a little bit, in part due to the talk about scrolling shooters on the C64. I have played most of the popular ones that people mention, but I wanted to see if there were any other hidden gems that I was unaware of.
One that I had seen before, but never played it enough to know how decent it was, is "Hawkquest". In my opinion this is the best Xevious clone for the Atari. I like this better than Flak, because it actually has moving enemies, not just stationary enemies... more like the actual Xevious. Also, the graphics are done quite well. The main ship only uses a single color, but at least you get moving enemies to compensate. They did a nice job with scenery/buildings graphical part.
Another older style side scroller that I've found, coincidentally made by the same programmer, is "Laser Hawk". Decent side scroller and nice use of colors and "sprites". Uses mostly simple movement (horizontal/vertical), but not bad for looks and action.
Still researching...

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BTW, i'm unfamiliar with the extra LED's (L1, L2). What are these for?They are for status leds.
Led1 is for keyboard disable on (Ctl F1) and the 2nd is for international charactor set on (Ctl F4).
The same code is used in the XL/XE but atari didn't add the keys or the leds.
The 2 Leds are controlled from PortB.
Thanks. I actually downloaded the manual to find out, since no one responded very quickly. They actually added some nice extra features to this machine. I particularly like the ability to turn off Antic via keystroke. Was this possible on the other machines by any means using key combinations? The only way I knew of was poking "559" with "0" directly in a program.
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More than likely you haven't been reading this 2000+ post thread or maybe this recurring subject of computer comparisions and the endless debate which arises like a recurring nightmare.
I'm afraid to go to sleep now...
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Don't forget to change your signature.
BTW, i'm unfamiliar with the extra LED's (L1, L2). What are these for? -
I still agree with the 5200 ghosts. As much as putting more details likens it more to the original's form, there just aren't enough pixels and colors available to finish the deed. No discredit to those who were involved in trying to make this part emulate the arcade (i think it was zylonbane), but these little guys end up looking more like raccoons than ghosts.

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Woohoo! Time to HACK IT TO PIECES!Hahaha
Exactly!If I remember correctly (something about, stuffing it with a 130xe board that's been socketed), you're just the guy to give him lessons on doing it.
That's a nice thing to get ahold of in this world of aging Ataris. How much did you pay, if you don't mind talking about it?
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Allas, it seems a little unfair to use more screenshots for the Atari version. If the Atari version is truly better (at least by simple visuals), then a screen-for-screen comparison should be given.

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What game is that C64 screenshot from? I did a look up and can't find a C64 Break-it.Since you mentioned Break-It! is simmilar to Arkanoid, here is C64's Arkanoid (which is also face paced and has lots of bonuses and power-ups)
I'm comparing same title productions only, according to the request of this topic. Arkanoid Atari version is inferior to C64 version. Other side, I think Atari have better developed breakout style games than Arkanoid. Break it! is one of them for example.
Yes, but you use some other c64 game than Arkanoid in your comparison pictures. What is this game, and how is it relevant to your comparison between Arkanoid (c64) and Break-It (Atari)?
Here the first post from this topic:
Does anybody have any views on where any titles were launched on both Atari and Commodore - and the Atari version is the better of the two?Steve
So, what "title" are you comparing where the Atari version is better here?
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What game is that C64 screenshot from? I did a look up and can't find a C64 Break-it.Since you mentioned Break-It! is simmilar to Arkanoid, here is C64's Arkanoid (which is also face paced and has lots of bonuses and power-ups)
I'm comparing same title productions only, according to the request of this topic. Arkanoid Atari version is inferior to C64 version. Other side, I think Atari have better developed breakout style games than Arkanoid. Break it! is one of them for example.
Yes, but you use some other c64 game than Arkanoid in your comparison pictures. What is this game, and how is it relevant to your comparison between Arkanoid (c64) and Break-It (Atari)?
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This is a ridiculous comparison... are you even comparing the same games here??
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I've got one word:ZAXXON
No amount of Atari bias in the world can make that better then the C64 version.

Pink and yellow spaceships are for fairies...
You might want to check what colors the spaceships are in the Arcade version.

I already knew that. Doesn't change my opinion.

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I've got one word:ZAXXON
No amount of Atari bias in the world can make that better then the C64 version.

Pink and yellow spaceships are for fairies...
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And perhaps they spent a lot of money for the soundtrack. The C64 one's beats the Arcade by far.Bah! The arcade version is better. c64 tune is good, but the chosen instruments sound too harsh. Also, music leaves game without sound effects (limited). What good is a shoot-'em-up without sound effects??
See 7800 Commando for a good pokey version,
and best version of the game out of the three systems. -
new update:- changed some parameters, I hope it's now more A8 like
- added ships width, this can be seen if you run into the border on the sides,
- corrected the view, this can be seen if you run into the border in front of you. The ship continues moving 1/2 tile after you have crossed the last tile
- added some energy loss on bounce.
Any comments/critics are welcome.
looks nice. now all you need is the horizon color changes.
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It's on the XDOS 2.42N release disk.Is there a link to that somewhere? A whole bunch of looking in search engines hasn't turned up anything useful.
Atari Online is possibly the most up-to-date site when it comes to covering the "Atari Scene". Although it is in Polish, many things can be viewed/understood without translation. Additionally, they have recently provided a translation link which aides in understanding some of the texts.
(This has been an Atari public service announcement)
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I think it will available after the Abbuc contest is finished this year.Was YASH released? Looked around a bit but couldn't find any new info.
It's on the XDOS 2.42N release disk.
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"Blew Xevious out of the water"? Yea, I guess so. Although, that wasn't very hard to do. What happened to the flying enemies in Flak though?
Xevious should have been done a lot better. Shame on you Atari.
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Sounds really cool. I tried loading it with Dos 2.5 and it just crashes. I tried it on the real thing and on Atari800macX.It loads fine for me in PAL mode. NTSC mode freezes. I used SpartaDOS X and DOS 2.5, and both worked fine.
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And as far as I know this has nothing to do with NTSC or PAL. Everything is 100% equal between these two versions. It's just the color of the cherry (and strawberry)It has something to do with PAL/NTSC at least in emulation. It will change colors on-the-fly when I switch modes (not using forced reset).
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I recently purchased a "monitor output" to "s-video" cable for my 65xe on eBay from atarimorestore. I am getting vertical lines across the entire image, and wondered if anyone knows why this is? I am running the s-video into my computer's tv card (DVICO FusionHDTV II, with latest drivers).I have tried all possible adjustments through software. The only adjustment that removes the lines is turning the saturation all the way down. Of course, this results in a black & white tv look (nice, if you like true retro
)What is the most likely cause (65xe, s-video cable, tv tuner card)?
Any help would be most appreciated.
Hi...this is David, "Atari'nMoreSTORE". ....have you tried the cable on a TV? ..and, have you tried any other s-vid input on you cpu card? Drop me an e-mail...maybe we can figure this out..."I know, Commodore's have vertical lines, and I tried everything to get rid of em! But, my 130xe, and 65xe's ...all look SMOOTH, and CLEAR on my LCD. (32", and 47")
"We are NOW AtarinvintageComputers" I have 100's of boxes of Atari Items....and have been working with Atari's for 28 years! ...anyone has needs, or questions..mail me, [email protected] David
I haven't had time to do any other tests yet unfortunately. Trying it on a TV or LCD was my next step (have to take it to work to do this). Thanks for replying here David, and welcome to Atariage, as it looks like you're a new member.

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The cherries are green instead of red, is this a known problem?My set up
PAL Atari 800XL
32-in-1 OS (Using XL OS rev C reverse basic)
s-video upgrade
PAL LCD television using s-video input (pin sharp picture
)tried in an emulator and the cherries are red

Yes - as far as I know, this is a known issue with this game on PAL machines.
Stephen Anderson
Thanks, wierd that it plays correctly on an emulator with PAL settings
What emulator are you using? It shows up green in Atari800Win PLus in PAL mode for me...
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Anyone know if or where MMG Compiler docs are available?Also the two MMG images on Holmes CDs both report "Remove Cartridge" when I try to run them on the emulator (with no carts present). Any ideas?
Only other reason would be that you have "built-in" BASIC enabled.
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Does anybody have any views on where any titles were launched on both Atari and Commodore - and the Atari version is the better of the two?Karateka. The graphics were nearly identical. However, the audio was done much better on the Atari. The music sounded better, and the sound effects sounded much more believable. Everything sounded more powerful on the Atari. I was unimpressed playing the c64 version after playing the Atari version. The c64 version seems "wimpy" because of how the msx/sfx were done.

Score! New In Box 1200XL! (pic)
in Atari 8-Bit Computers
Posted
Well, break out your camera and get to work.