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Posts posted by MrFish
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What codec is used for the AVI?Here's a good utility for displaying codec information on files/containers, and also your windows system: GSpot
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I think you just got a score of "334"...
hahaha
Finishing the game (L18) with only 334 points would be even harder than getting more than 20000 points.

But your point is the reason, why I ask for a patch. Next time I will record a session on video, so nobody can doubt me.
Until then just try to beat my lower score:

You, sir, are abusive to animals, sir.

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Hi all,Here is the fixed version of Animal Party (score will support until 19999 points).
Thank you for that. But I need another fix now, because I made 20334 points. No joke! This is what it looks like:

And that what was far beyond from being a "perfect" play, I´m sure I can get even more points.
Played on an original, unmodified Atari 800 XL (PAL).
Greetings from Germany,
Sascha
I think you just got a score of "334"...
hahaha
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Very fun game. Much encouragement for completion. You guys rock!
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If you load the "Logo" animation, try to notice the illusion: look at the ani from one angle and it will turn left, look at it from another angle and it will turn right... nice, eh ?!?Yes, interesting, although when turning clockwise (from overhead view) it exibits frames crossing over each other. Like in some Escher artwork. Which is interesting also.
Helicoid animation is good too.
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After the Houston Area Arcade Expo, I am considering picking up an Atari XE (and CD-I, and 3DO...but that's another story).I was wondering what sort of thoughts and recommendations you guys had for this system. I played various games at the show for this system, including Archon and Star Raiders II. I know that many of these games exist on other systems, and I thought I would see if you guys had some feedback to share.
Any information like "good port on XE / Bad port on XE" or "you must buy ____!" - please share.
Looking for any words from the wise.
One thing is that new games are being developed for the system continually. Check out 2008 from Atarimania (incomplete list), and work your way backward. There are also some projects that have been in the works for quite a while that are highly anticipated (Space Harrier XE, check out movies and older playable demo). Also, some well known prototypes are planned for future release (Sinistar and Cloak & Daggar).
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@ "Avoid The Spikes": I would think you could just use a suitable "playfield" color. Alternately, the current method could use blinking/flashing for the text. Something to catch the players eye, as I currently don't notice it when involved in playing the game.No we won't be doing that. once again were back to... "do we want to rewrite a whole section of code just for one effect?" no we don't. We are done writing the main program and won't be changing anything else. also You should be able to tell that there are spikes to avoid just by looking at the screen as well as the Giant flashing letters at the top of the screen that say "Avoid the Spikes"
Yea, I see it does color cycle after all. Doesn't really seem to solve the problem...
Anyway, thanks for the teaser video... can't wait to see the finished product.

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suggestions/questions-------------------------
- player cell highlighting?
- "avoid the spikes" in central area, where the eyes of the person playing are
- optional mode with more sound effects (no music)
- player cell highlighting?
Well I'm not a coder, so I don't know what that is.
- "avoid the spikes" in central area, where the eyes of the person playing are
Sorry, No. It's a multiplexed screen divided into 6 sections I think and the special tempest font only works in the graphics mode that is at the top of the screen for the scoreboard.
@ Cell Highlighting: I'm speaking of highlighting the current cell on the playing grid that is occupied by the player (I.E.: standard tempest, and maybe other versions also).
@ "Avoid The Spikes": I would think you could just use a suitable "playfield" color. Alternately, the current method could use blinking/flashing for the text. Something to catch the players eye, as I currently don't notice it when involved in playing the game.
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suggestions/questions
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- player cell highlighting?
- "avoid the spikes" in central area, where the eyes of the person playing are
- optional mode with more sound effects (no music)
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here you go guys. =)It looks great... but, is there some way this could possibly be put on a breadboard. Nothing seems right without one these days.
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bump! for those who didn't see before.

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Sorry about not including pages 10 + 11. I've scanned them and uploaded them to my post above. (Those pages are part 3.)Thanks for the last 2 pages. I have separated, rotated, cleaned up, and PDF'ed for convenience.
Thanks again to rayik. Enjoy.
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Bump! To see if we can get closer to 75 votes. If not, maybe it's time to move (after over two and a half years).

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Here's a "SAP" of the 8-bit version:
Ballblazer.zipSpeed is for 50hz/PAL, so slow for all those used to hearing on NTSC.
I believe there was also at least one other distinct version out there somewhere. Although it's been too long since I last compared versions to point you to it.
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Anybody else bored?Actually, I find most demos altogether boring. I have very few demos in my collection.
I prefer to collect music and artwork. If someone wants to show off a new technique on a machine, I would rather see a demo which demonstrates that specifically.
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hmm,looks like the emu does not like the file version of the game very much. At the start I can see the titlescreen, but as soon as I press any key, the title disappears and then the emu crashes (tried keys 1, 2, 3 and others; Start, Select and Option seem to have no effect; the fire-button which is key zero on the numeric keypad also gives a crash)... Now I have to test the game on the real Atari... -Andreas Koch.
What emulator are you using? Everything seems to be working fine for me in Atari800Win PLus.
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I'm aware of these resources but I'm not sure how to tell the size from the scans that are available online. Some games were released in both large & small packages, so I'd like to get some input from other collectors' collections.
Also I know I've left XE Blue boxes off, I think those are readily distinguishable, but would like to know of any of those titles which were sold in Silver boxes small or large.
I agree, there's is no way to tell the box size by examining the scan directly. But, based on your statement about the larger boxes being older... it looks like the larger boxes on Centipede, for instance, say "400/800", and the later ones do not. The later ones have a sticker saying works on XL/XE, etc. So, you could browse Atarimanias cartridge list and check for these signs on the scans to gather information. I don't believe Atarimanias scans are complete, but it may provide a fair amount of info for filling in some of the gaps in your information.
You may also want to post some questions on Atarimania's forum, as I'm sure they would be happy to provide you with any information they have on the subject.
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There are box scans here on Atariage, in the 8-bit Cartridge section. I'm not sure how complete it is. Also you can find many box scans on Atarimania.
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None new backgrounds because none of those presented meet the requirements and or/design-level (ora they just don't fit to BombJack). But maybe some of them will go into some other project. We'll see.
I thought Rushmore and Paris were quite good.
Anyway, just curious.
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The deadline to submit your completed work is: 31 August 2008.The prize will be placing 5 of the best backgrounds in the game, and the authors names will appear in the games menu!
Good luck to everyone and I hope to see some great new backgrounds created by all the talented people in the scene

I don't see any new backgrounds in the game. Do I have to go to higher levels? I have been as high as 12, so far.
Was this concept abandoned?
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Interesting group of entries this year. Allas, it seems you are moving up the list every year. Maybe you will take first soon.

Hardware contest is very interesting also.
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Strangedogs, I own the 8 bit Star Raiders 2 game.I've scanned the manual and attached it. It's just a quick .jpeg scan. You can rotate it and it is very clear.
Due to 2 MB limitation per file, I've had to attach it as two seperate zip files.
Enjoy the game.
Thanks for the scan... much appreciated. Did you scan pages 10 & 11? They weren't included here.

GTIA soundcard
in Atari 8-Bit Computers
Posted
Ataris will NEVER become extinct!