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MrFish

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Posts posted by MrFish


  1. @Heaven: Ah, yes, I'm familiar with the "Voice of Silence" series. Greg definitely has solid Pokey sequencing skills. However, I must confess that I still give preference to X-Ray. X-Ray has better compositional style, and melodies. He also makes really good use of pitch bending and echo effects.

     

    @Pseudografx & Raster: Thanks for directing me back to the SAP archive. I had previously thought this was solely devoted to culling tunes from a-8 games, etc. Nice to find many tunes from Greg, X-Ray, and many others. However, I noticed that some tunes such as: Boremloza (Numen) and Typewriter (Total Daze), were not in "stereo" form here. Anywhere to obtain these in original form?


  2. Seems like a great game but without a manual I'm DOOMED... Anyone help?

     

    Here's some 8-bit documentation:

     

    DOCUMENTATION FOR

    THE LAST STARFIGHTER

     

    COURTESY OF THE LEPPARD

     

     

    After the title screen you start out in your starfighter orbiting

    the planet rylos. Your mission is to destroy all of the Ko-Dan

    squadrons while keeping them from breaking through the frontier and

    destroying your cities. Your starfighter has many important

    instruments. In the center of you panel is your scanner for locating

    enemy ships and enemy bases. Directly to the left of your scanner are

    two vertical bars which are your laser heat indicators. If your lasers

    overheat from extended use they will not function properly. Just stop

    firing for a couple seconds and they will cool down quickly. To the

    left of those are two boxes which mean nothing. Above those though is

    your energy bar. When you become low on energy an alert will sound and

    you will have to go to the sun to recharge your batteries. Also go to

    the sun if you need repairs or more bombs. To the left of the boxes are

    two vertical rows of dots which indicate your amount of bombs remaining.

    To the left of these are three boxes that light up. These tell you

    which weapon you are currently using. The top box corresponds to

    lasers, the middle to torpedoes, and the bottom for bombs. All the

    instruments to the right of your scanner mean nothing.

    At the start of the game your barrier around the solar system will

    be attacked. You must press the space bar to see your galactic map.

    Look for a blinking square on the outermost ring. Set your course and

    warp there by pressing the button. Quickly shoot the ships that are

    breaking in. If they do break in, destroy them before they can attack

    the planets or else they will have a chance to destroy your cities.

    After you have the situation in control, you must destroy their

    bases so they cannot send anymore squadrons. Go to the galactic map and

    plot a course for their solar system which is in the top left corner.

    You will need to use your bombs to destroy their bases. To change to

    bombs hit any of the console keys (START, SELECT, OPTION). In the

    squadrons there are fighters and destroyers. The computer will change

    between the weapons needed (LASERS OR TORPEDOS) automatically.

    Use the ESC key to pause the game and press START and SELECT

    simultaneously to start over.

    When you have defeated the entire armada you won! GOOD LUCK!


  3. you can choice between music and sound fx: http://pl.youtube.com/watch?v=lX9jdKzyJ3g

     

    Good news. - It is not that the music itself is bad, but for my taste it is to far away from the theme of the game:

     

     

    Actually, I find the music by itself to be very good. But, I would have to say after listening to it serveral times with the game playing I tend to agree with irgendwer. I don't know what the original music was like, or if it even had any... but, it would be more suitable to have something a little more malevolent. Castlevania or Ghosts & Goblins style tunes would work well, obviously.

     

    Anyway, just my opinion... either way I'll be happy to have the game for the Atari. Thanks to those working on it. ;)


  4. I recently purchased a "monitor output" to "s-video" cable for my 65xe on eBay from atarimorestore. I am getting vertical lines across the entire image, and wondered if anyone knows why this is? I am running the s-video into my computer's tv card (DVICO FusionHDTV II, with latest drivers).

     

    I have tried all possible adjustments through software. The only adjustment that removes the lines is turning the saturation all the way down. Of course, this results in a black & white tv look (nice, if you like true retro ;))

     

    What is the most likely cause (65xe, s-video cable, tv tuner card)?

     

    Any help would be most appreciated.


  5. I never had a cpu from the 80's it was all video game systems. I did play a c64 one time!!!

     

    What was the best cpu for atari 400 800 etc. thinking maybe the 800???

     

    was the 400 and 800 games, compatiable with each other?

     

    what can u do on those cpu. could u write atari games on them?? LOL Can they even get hook up to the net?

     

    do they have modern memory upgrade, besides 64k, can they even handle ..lets say 1 gig if thats all possible

     

    I just bought off of evil bay a 400 motherboard, for the hell of it. 20 bucks with shipping.

     

    can the 5200 games play on the 400 cpu? since its a 400 cut down!! maybe change the cart connector on the board??

     

    hey the only stupid question is the one you didn't ask?? right. the reason with the questions is i'm trying to learn more about these machines. and maybe in the future i would like to own one . just doing some homework.

     

    Atari 8-Bit FAQ


  6. Kangaroo

    Vanguard

     

    "Kangaroo" was actually released on the 8-bits before being released on the 5200 via APX. "Vanguard" has been converted.

     

    Upon further research I have found a few 5200 titles which actually aren't available for the 8-bits (yet ;)).

    Here is what I came up with:

     

    - Playable Protos -

    Roadrunner

    Meebzork

     

    - Homebrews -

    Castle Blast

    Combat II Advanced

    Haunted House II 3-D

    KLAX

    Adventure II

     

    - Unplayable Protos -

    Black Belt

    Spitfire

    Tempest

    Yellow Submarine

     

    Of these, the only ones that are really going to matter are the playable protos and homebrews. Additionally, I would like to point out that the improved 5200 version of "Centipede" mentioned above has been converted, as well as other 5200 improved versions such as "Qix".


  7. I have a feeling there wasn't enough interest to warrant the effort it would take to port it over to the 8-bit.

     

    I don't think effort has that much to do with it, as we're talking about the same basic hardware. I think cafeman needed a break from this whole Adventure II thing for a while.


  8. Back to 64k.

     

    3D-scene and MaskedBart.

     

    Edit: and Sonic! :)

     

    Nice... I like the 3D objects and Sonic.

     

    Seems strange, but I don't know the mechanics of the animation engine. The 3D ojects animation runs faster in PAL mode, and the Sonic animation runs faster in NTSC mode (literally, in this case :-P). This is under emulation.


  9. OK, one last suggestion for graphical enhancements. This is in regard to the bombs. I've heard it suggested that black bombs would be better, and the developement team is using red bombs currently. I say, why not do both? :D This makes the bombs a little easier to recognise from the backgrounds.

     

    post-6369-1218997098_thumb.png


  10. I draw graphics 15 screens with Photoshop and I convert them to Atari .mic format with G2F.

    Does someone have a Windows font (or a tip) to insert little letters (Atari standard font or similar) in this 2 pixel wide graphic mode?

    Now I draw them pixel by pixel!

     

    Easy workaround...

     

    1. Use an Atari based program in an emulator to type your text in gr. 15 or a related mode (any "antic 4" character editor will do fine).

    2. Use "print screen" or "save image" to capture the image.

    3. Create a new document in Photoshop, and copy/paste the text from this document over to your drawing/picture.


  11. Well, I got lucky and found a lot of 8 of them last week on EBAY for $14.00 shipped. And they work great.. They are CENTURY brand.

     

    I'm gonna call some of these obsolete ram vendors and see what they can do for me.. Hopefully more will turn up on EBAY cheap too..

     

    Actually, we have hundreds of these where I work... how many are you interested in still? I can get them cheap or for free. I can probably even get any specific brand/chip maker...

     

    I'm interested in as many as you can aquire, and as cheap as you can get them.

     

    they absolutely MUST have 8 or 9 chips and be 60ns (or 50ns) access time..

     

    Where do you work that still deals in 1 megabyte 30 pin SIMMs?

     

    We are one of the largest computer/electronics resellers/recyclers in the bay area (Sunnyvale, CA ;)). We don't even have these up for sale because our time is better spent selling all the other items that we get. We usually just save them up, with all the other obsolete ram, and sell them at the best scrap rate. We easily have hundreds available at any given time. I have a huge bin right next to my workbench. I'll go through some this week. I also have a simm tester to check them out with.

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