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MrFish

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Posts posted by MrFish


  1. 7800 Joust is superiour in my opinion, because of controllability, graphics style, and sounds effects.

     

    As far as the other 4 games are concerned, the NES versions are superior. The 7800 "Mario" games suffer from bad music/sound, and some sub-par graphics on Mario Bros. 7800 Galaga just can't compete with the NES version, but is probably the best game of these other 4.


  2. This is game is really rockin', and in no small part from the music. It's looking great, so far.

     

     

    Observations:

     

    1. I noticed that the "grid" starts to lose pixels as you play.

     

    2. As far as controls go, I would recommend Gyruss style controls. Totally directional, and very natural... no confusion about which way you're going to move.


  3. First hack on the A8 of a commercial game would be of Star Raiders, I wanted to know what rank an unattainable score would give you by patching over the time, energy, damage, and hyperspace drift adjustments.

     

    what were the results of your experiment, sir?


  4. Does anybody still use the ProSystem Emulator? I released the emulator 3 years ago and meant to update several times but I got to busy with life. I've been toying around with releasing a new version (version 2.0) that worked with SDL and/or Java (using JNI and C++ core). I would like to add some new features but wanted to know if people are interested, how much they use the emulator (if at all), and what features and/or bug fixes they would like to see? I've been out of the emulator scene for a while and it seems to have died down.

     

    Cheers,

    Greg Stanton

     

    I don't Mess with MESS... ;) :twisted: Features to add... hmmm... Dolby 6.1 support for TIA sounds :P

     

    I use ProSystem every time I play 7800 games... a sound product. I would definitely like to see an update.


  5. Another question: Would it disturb the music too much? Would the music suffer from that?

     

    As a general example of its effectiveness, the Super Mario Bros series games did it often on the NES... also other games like Tetris and more I'm sure. You can clearly hear voices eliminated as you jump etc. They did a good job at pulling it off, obviously... just have to use good judgement in deciding which voice to eliminate during the effects.


  6. alright... thanks for the info. i wondered if the PM/hi-res thing was correct or not in emulation. too bad... it would've been nice to be able to eliminate artifacting in this way.

     

    i have worked with artifacting on the real thing many times... developed several games using it. it's best, and probably only, advantage is the ability to combine hi-res text with color graphics on the same scan lines. but, in practice i never liked it that much.

     

    artifacting can be a nuisance in cases where you would like to use single lines... very annoying. atari dropped the ball on the implemetation of this mode. commodore does it better... ;)

     

    btw: i only turn on artifacting in emulation to view it's effects temporarily. it stays off 100% of the time during real use.


  7. isn't artifacting non-visible when putting players ontop of them?

    No, you get artifacting in the player colors.

     

    Michael

     

    I never played with it "back in the day...", but if emulation is correct artifacting IS eliminated by the overlaying PM graphics. Many examples out there... Shanghai being one of them. Turn on artifacting and look at the PM overlayed objects in the center of the screen. No artifacting going on there, in any colors. I was planning on using this feature in some future projects. But, would like to know if this is also true for a REAL Atari. Clarification anyone?


  8. Hi

     

    The main programmers of this port are right now too busy with their real life (jobs, family, etc.), so the project is stand-by right now.

    Anyway, we still have the intention to give it some time and make some progress on it, but that's nothing sure at the moment.

    Glad to know there's still interest on this project.

     

    Regards

     

    I think the community is always interested in any new developement for the system. I don't think people lose interest in projects, they're usually just waiting for news. I'd love to see this one finished... very fun game... and looking great so far.


  9. Advan Basic looks like a very interesting alternative, now that it's been released to the public. It has a lot of built in features for player-missile, dli, sound, etc... Unfortunately I haven't tried it yet, because it doesn't suit my current projects enough to change languages mid-stream. But, I will be checking it out in the future. Has anyone else had a chance to delve into this environment?

     

    Other than that, I have been using Turbo Basic XL exclusively... great tool, when combined with ML routines...


  10. This second archive contains some ML Subroutines that I have collected for my own use from various sources. Most are in PC text format. So, you'll have to convert the files to ATASCII using Dratex or some other utility.

    Where is the file TBMOUSE6.OBJ that the 8-Bit Mouse.txt file claims to be present "on this disk"?

    Thank you.

     

    Here's the disk that contains the referenced file:

     

    TB_Mouse.zip


  11. Here are the disks. The compilation is called BASIC Turbocharger. It has full assembly source listings on four disks. I have also included a partial listing I made of which routines are on one of the disks. There is some fairly useful material here. For some reason, some of the routines are "listed" and some of the routines are "tokenized". I made some notes on which ones are which, for some of these. However, you will have to find out for yourself on the others. Would be nice if someone converted the tokenized ones.

     

    BASIC___Turbocharger.zip

     

    This second archive contains some ML Subroutines that I have collected for my own use from various sources. Most are in PC text format. So, you'll have to convert the files to ATASCII using Dratex or some other utility.

     

    ML_Subroutines.zip

    • Like 1

  12. Machine Language subroutines are also very helpful to have for BASIC programs. I have a commercial collection on disk at home. If you're interested, I can upload later. I believe it's two full disks of routintines. I also have some useful ones from magazine articles that I have used quite a bit. Wish I still had my original collection. I hand-typed tons of them "back in the day"... :(

    • Like 1

  13. This game is definitely one of the best games to appear on the atari. Great job, to the authors.

     

    Here are my compliments/suggestions for future releases/versions, after several weeks of play:

     

    - x-rays music is great, as usual. he's definitely one of the best composers for the a8.

    - the in-game theme is great. but, when you finish a level you get 3 tunes in fairly close succession. the end-level, begin-level, and in-game music, which all have a different musical flavor, seems a little too much. maybe just playing the music from the end-level, for end-level and begin level would be a little bit easier on the senses. something to think about in terms of "fine-tuning" the game.

     

    - i would like to see the option for Gyruss style controls, as in the early beta. i find control at the top of the tunnel to be disorienting at times. Gyruss style controls seem more natural, and i have always loved playing Gyruss for that reason, in part. (i also like the suggestion for using paddles. this may be an even better idea for easy control)

     

    - i like the non-square tiles. they make for an intersting change mid-level. i think it would look good to have some levels that use these types of tiles exclusively too (maybe they already exist, i haven't finished yet. if so, disregard this comment)

    - multi-colored levels would be good. the "shades of a color" look is great, but it would also be nice to see some mix of colors on a single level. maybe there could be a version that has this type of look, or a series of levels (if this is done in later levels, please disregard also)

     

    - having levels where "special tiles" or "objects" are required to be bounced on for level completion. this could also be something used to "beef up" levels, after the entire game has been completed, to add difficulty.

     

    Once again, great job, and congratulations on winning the ABBUC contest.


  14. I am trying to use atari800winplus4 and I keep getting a message "The parameter is incorrect" when i try to open autoboot image. please help I would like to play some of my childhood games. I have loaded all the roms I think. If I explore the game files they show the atari symbol but will not open or play. I have tried all the machine types and basic on and off. Confused. Thank You for any help. I am using windows xp pro.

    Sal

     

    I had the same problem once, also. I was able to fix it by using the "Clear All Settings", under the "Misc" menu. It worked fine after that. But, later, when I initialized my file associations, the problem returned. The only way I could get it to work, was by clearing all the settings again, and leaving the files un-associated.


  15. UPDATE:

     

    I haven't had much time lately to work on Sinistar, some real-life events have gotten in the way (Don't you just hate that?)

     

    I'm still trying to re-work the code so the bank-switching technique will work correctly. I know how to implement it, I just have to make it happen. There will be extensive testing to make sure everything works before I release the ROM.

     

    Thanks for the update, and all the hard work... Great discovery, however long it takes...


  16. (bump)

     

    So what's new?

     

    Assume nothing unless posted otherwise.

     

    QUIT BUMPING POSTS!

     

    Tempest

     

    It's no longer kosher to ask how a project is going???

     

    Assume nothing unless posted otherwise.

     

    Tempest

     

    I prefer to "assume" that the individuals working on this project know more about it's status.

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