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Dionoid

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Blog Comments posted by Dionoid


  1. Thanks for your explanation of DoDraw; now I finally get how this works.

     

    One question though: when preparing the HumanPtr pointer and subtracting the y-position of the player, I think it is possible this ends up pointing to an address in the page prior to the page where the gfx is located. Which - depending on the y-position of the player - can sometimes result in an extra cycle when doing lda (HumarPtr),y.

     

    So to be cycle-exact every time, you probably need to place the player gfx somewhere at the end of a page, right?

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