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Blog Comments posted by Dionoid
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Thanks for your explanation of DoDraw; now I finally get how this works.
One question though: when preparing the HumanPtr pointer and subtracting the y-position of the player, I think it is possible this ends up pointing to an address in the page prior to the page where the gfx is located. Which - depending on the y-position of the player - can sometimes result in an extra cycle when doing lda (HumarPtr),y.
So to be cycle-exact every time, you probably need to place the player gfx somewhere at the end of a page, right?

DPC+ ARM Development
in SpiceWare's Blog
A blog by SpiceWare
Posted · Edited by Dionoid
Here is an index to all the DPC+ARM blog posts by Darrell:
Note that Parts 1 - 5 are about setting up a VM with the ARM compiler, which is probably outdated now. Maybe someone can create a Docker image containing a ready-to-go DCP+ARM development environment?
And some other interesting related posts: