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About DurradonXylles

  • Rank
    Chopper Commander
  • Birthday May 9

Profile Information

  • Custom Status
    What's a VCS?
  • Gender
  • Location
  • Interests
    Retro gaming, old computer stuff, writing, shitposting, Kickshaming, eating tacos, being a general ponce, looking at videos of cute animals
  • Currently Playing
    Atari: 80 Classic Games in One, Ken's Labyrinth (via Lab3D-SDL), Atari Vault, Indivisible, Wallpaper Engine
  • Playing Next
    Hopefully any Atari Flashbacks I can get my hands on: preferably a AF2, AF9 or AFX(10)

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  1. So he makes an announcement that sounds like he's showing his "unconsole" today, with the obvious implication that the development of it is much, MUCH further along than it truly is, and hoping this small amount of phony bologna PR buzz will help calm the waters with the negative press and pissed of backers. I'm assuming what Fred wants as a reaction from his supporters: "Oh, he went to this event and showed off the VCS to a bunch of other business professionals! Would a con artist do that if they're trying to rip people off, you haters?!"
  2. It's been done a few times by people more articulate and obsessed than I. They each look rather fantastic when you image search "Atari 2600 Lego", though this one is undoubtedly the best, and they certainly make for interesting conversation pieces even if not functional.
  3. So I want to make absolutely certain: is the supposed showing off of the AtacoBox happening today when the Woz is speaking? I want to see what Fred next pulls out of his ass and gets torn apart from how transparently fake and quarter-baked it is. I also want to see Steve's obvious reaction on top of that.
  4. To have a custom Linux distro with that menu interface, and not violate the various open source software licenses that they are released on, they need to not only have programmers to build the architecture and interface (as well as make sure that it works on the AMD APU since they're known for not playing incredibly well with Linux), but also copyright lawyers that specialize in software licensing. This is something that's been bugging me for a while, especially because I'm fairly certain Atari SA/Gamebox LLC isn't thinking about this at all: Atari will undoubtedly have to rely on the open source community in large strokes to make anything resembling these mockups from the IGG page. This isn't speculation, it's already certain between knowing how the industry works, Atari World being openly touted as Linux-based, and knowing that Atari can't or won't pay programmers to make a completely proprietary interface (they aren't even planning on having basic web apps like Netflix developed for their "console" ffs). The big three console manufacturers use many pieces of OSS in their products, from web architecture to even the operating systems running the devices (eg: OpenBSD for the PS3 and PS4's operating systems). Hell, in the classic/mini consoles released up to now we've seen everything outside of the emulation running the games use almost exclusively OSS (except for Sony which cheapened out and used PCSX-ReARMed for the PS1 emulation), and all of them, even the more recent Flashbacks by AtGames, are running some form of Linux optimized for ARM chipsets or straight up a customized, lean build of Android. Why is this bothering me so? Well, Atari seems to subscribe to the idea of "it's easier to ask for forgiveness after than ask for permission before", especially because of all of the payouts they've been giving to people they formerly worked with or paid royalties to. AtGames had the good sense to consult with libRetro and MAME over proper usage of their software, as well as license Stella and Genesis Plus GX for the latest editions of the Atari and Sega Genesis Flashbacks, respectively, and they are currently getting the pants sued off of them from two companies they had done business with before over violation of legal agreements. Atari SA doesn't even have that much sense when it comes to legal minutia, and that's been a large part of their business for the last decade. I cannot imagine "Atari" having the good sense to follow licenses like the GPL, LGPL, MPL, Apache, CDDL, EPL, BSD or even one as dead simple to follow as the MIT license. While open source licenses have been, and are still getting, abused, there are organizations like the Electronic Frontier Foundation that have been helping these smaller entities get their day in court when they have a good enough case. If Atari SA, which would be a large target because they have been a household name for decades, was found to violate OSS licenses, what's to stop a class action suit from starting on behalf of every individual, group or organization they pissed off with the legal backing of EFF? Of course, this is all speculation; we still have yet to see that the prototype board they've only shown pics of, with that LED turned on, can even boot into a Linux desktop without crashes or a novella's worth of errors at startup.
  5. Unless someone else significant fell off of the project within the last day, we've already said about as much as we could about Rob Wyatt and his departure from the VCS project about fifteen pages back when the "unsubstantiated rumors" started getting confirmed by the Register as not-so-unsubstantiated (with Atari confirming soon after in protest). This thread tends to shitpost a lot between El Reg exposés, Atari's glittery, overly written Medium articles, and the dumpster fires started by their social media/reddit convos. We entertain ourselves because the iterations of Atari most of us grew up with and enjoyed has long since died, with the current corporate leadership seeing the brand and its heritage as gateways to funnel money from potential Ponzi schemes and one arm bandit conversions of old licenses (though, to be fair, everything under the sun has slot/pachinko conversions, and Konami was already doing that shit years prior); we're playing Statler and Waldorf to the Muppet Show Atari SA is putting on, and enjoying every minute of it.
  6. Figured as much, we are talking about a hardcore, die hard AtacoBox believer, after all. It's kinda funny he's attempting to support "Atari" when he doesn't want to acknowledge the original company's success, but anything to keep convincing himself that he didn't potentially throw hundreds of dollars of his hard earned money into a furnace, right?
  7. I would definitely say it's the Flashback 9 Gold since it offers the most games out of the box, has that SD card slot for adding new games, and uses Stella to emulate the games. The Flashback X (10) would be a close second because while it lacks the SD slot and only has the standard model with 110 games, it is still using Stella for emulation and seems to be actually trying to make itself look the part of a "Mini/Classic" console released by Nintendo, Sega and Sony. Presentation-wise, it's the best and most accurate Flashback to date, but I am a tinkerer at heart and prefer the creature features of front controller ports and the ability to add more games by just loading one of the many old digital camera SD cards I have lying around.
  8. Anyone can make a "VCS" that's comparable in retro game compatibility with little more than a Raspberry Pi 4 or similarly spec'd single board computers, micro SD card loaded with RetroPie or Lakka, and one of several options for Atari 2600 Pi cases that can be bought premade/pre-printed or be 3D printed yourself. Also, assuming Rob here is speaking to us directly on this thread as well as responding to criticism on Facebook: we literally have a number of industry veterans who have been observing the hilarious shitshow Atari's been putting on for us, as well as our snark at their expense, or are directly contributing to the peanut gallery chatter. We even have a few people who have worked on/are currently working on hardware, including Tommy Tallarico, leader of Intellivision Entertainment and leading the development of the Intellivision Amico, and Curt Vendel, who designed, among other things, the Atari Flashback 2 (the only Atari PNP console that's a true hardware clone of the 2600) under contract by another era of Atari that actually gave a damn about their heritage. Some of us trolls have actually made hardware that can run games a helluva lot better than Atari's smoke and mirrors, one way or another. But, no, no, Atari will certainly blow all of us away with their Tacobox running a modified version of Debian, or one of its forked distros, that's far less optimized for gaming or feature rich than Steam OS or even Ubuntu. That's even assuming the console will launch at all. Don't worry... We'll wait.
  9. No joke, the case looked nice (even if it makes me hungry for tacos), the controllers looked nice (mainly because they're aping off of the Atari 2600 and Xbox 360 controller designs), and the mockups of their still-vaporware Linux OS looked pretty nifty (almost like some of the menu themes for Launchbox, RetroPie and Lakka). Despite all of the snark I have deposited here, and all of it yet to be placed here at the malign and expensive of Fred Chesnais, his fellow founders of Atari Gamebox LLC, Atari SA and their ever-faithful following of Flavor-Aid drinkers, I think what they promised looked awesome, but nothing of the project or ongoing damage control dumpster fires updates look awesome or promising.
  10. Well a lot of these videos are directly made for the audiences that subscribe to them. Sure, like traditional network news shows and stations, they are in an exorbitance, but they have their audiences. I follow SpawnWave and the Immortal John Hancock, myself (they usually cover different topics around gaming, but each just had their own thoughts on the TacoBox debacle). Besides, let's be fair to Pat and Ian: they still owe a lot of you guys sandwiches! Though I think at this point, they should just host a taco party.
  11. Tried the patch for the Atari 80 Games Collection, and it works like a charm. Hangups getting back to the menu from a game stopped completely. I enjoyed looking at what you've worked on, especially loved seeing the fact that you helped work on Dragon's Lair on GBC (one of the most amazing ports to my first [handheld] console) and Phantasy Star Collection on GBA (borrowed a friend's copy of PSC back in the day and got decently far in PS3). Glad to see you continue your great work as part of Code Mystics.

  12. I don't have much issues in terms of perusing the menus or running the games, but getting back to menus is another story (the software hangs and I am forced to close it with task manager). I can't say with certainty toward the cause, but in my experience with Windows dependencies on 9x, XP, Vista, 7 and beyond, it seems like there's a specific DLL that is supposed to handle the transfer from the menu executable to the game and back again which no longer exists past XP or Vista. I could probably rip the ROMs from the collection anyhow and use Stella or MAME to run the games. I also finally got the screensaver to work, and it's just the attract modes for the games in the collection. It needed to find, among other things, "2600.exe" to run, which meant it's just running the emulation direct as a screensaver. Again, kitsch but neat, and I may rip that idea off using Stella as a base. Well it's on Humble Bundle, DRM-free, so I imagine that either this is remnants of pre-2013 Atari's agreements with Humble Store (the site has been around since 2010 and the site does have different contractual agreements than Steam), or Atari SA somehow getting license to continuing distribution of the collection as is, on that site alone, from Rebellion. Considering we all presumably doubt the latter, chances are it's the former. Whether or not it's legally allowed to still be sold there is anyone's guess. I do heavily agree that Atari Vault and Flashback Classics are the superior collections, especially Vault, both in number of games available and in presentation/emulation.
  13. Funny thing: a couple years ago I picked up this weird little PC collection of 80 classic Atari games, developed by Digital Eclipse and originally released around 2003, for sale on the Humble Bundle Store (I guess this would be the Atari Vault progenitor). I always found it strange that the only place Atari offers the digital release of this collection is on Humble Bundle, when it's DRM-free and they have released games on GOG. Anyways, the collection offers you custom Windows themes, along with all of the cursors, fonts and sounds to make your own, and even an Atari 2600 themed screensaver (which I cannot seem to get working). This "custom Windows theme(s) attached to a game" type of bonus has always seemed a bit strangely novel to me despite the kitsch appeal, but I guess if you want the TRUE® ATARI© VCS™ EXPERIENCE, this might be the closest thing to that for a while; besides, you get a bunch of old Atari games to boot and it's as cheap as the Vault. While I'm on the subject, it makes me think about Pitfall and Frogger on the 2600, since they had "screensavers" of sorts in the form of color cycling attract modes to prevent CRT burn-in, something not too many Atari games had up to that point. (EDIT: I was trying to find video footage of the screensaver from the Atari 80 Games Collection, and came across these two videos. I will freely admit I haven't played many of these games for a while and made a stupid assumption which was pretty idiotic in hindsight.) If I had to guess, since I cannot find videos of the screensaver from the Atari 80 Games Collection on YouTube, that it would resemble something like these but with the updated graphics from the games in the collection and no color cycling. While I would love to see the new hardware touting the VCS name have anything like this for "away" or "standby" screens akin to the NES/SNES Classic or Genesis Mini, that would require the hardware to actually be coming out AND the software being thoroughly tested with the same level of spit and polish.
  14. Considering they chose a specific processor from a certain Intel processor family that isn't consumer-grade, and the motherboard was designed to only take 35w CPUS, even going as far as having a working prototype (something not even Atari has right now with their TacoBox), redesigning it at this stage would take far too much time and money. More and more people are growing understandably impatient with them, and they probably don't want to open for another round of preorders yet for fear of being called a Ponzi scheme. They were stuck between a rock and a hard place, and had to wait on Intel to finally tell them that they can order more CPUs again. Exactly. Imagine how much it would cost in redesigning the board to take a different power rated CPU from the same family of processors: they would need different capacitors, different power regulators, half of the board's components would likely need to be replaced outright. If they had to change the nm size of the CPU altogether, it might cost them less to design new board from scratch with how much they'd have to redesign and replace. As for that last sentence: most retro gamers don't really give a shit about devices like the AtacoBox or the Polymega, they usually have original consoles, emulation, plug-n-plays, or something along the lines of Analogue's clone console offerings. Atari's [yet to see the light of day] device is made for optimistic suckers who put too much trust into a brand that's remembered from the era of same pop culture when Happy Days was on TV thinking they're seeing a respected company rise from the ashes even though it's not even owned or operated by the same people anymore. The Polymega, on the other hand, is made for a specific kind of person who isn't as savvy or experienced as retro collectors, nor as pragmatic as emulation gamers, but have more money than they do sense and want something that looks and feels premium. Remember, they have a purist mode that disables all emulation and video tweaks, and adds a badge on the screen to show your friends that you beat Contra with only the three lives they give because such alien concepts as live streams, unbroken video recording, and basic human trust don't exist in the world of Playmaji (yes I'm still harping on that, it's still so silly to me).
  15. Clearly the VCS needs to have 3D, because tacos aren't flat. They need to have verticality for all of those layers of beef, refried beans, cheese, salsa, guacamole, lettuce, tomatoes, and/or whatever else you want on them.
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