-
Content Count
367 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by VinsCool
-
RMT2LZSS: convert RMT tunes to LZSS for fast playback!
VinsCool replied to rensoup's topic in Atari 8-Bit Computers
I did some experimental sounds tonight, turned out pretty nice I think. This one was pretty jittery when played as an exported .xex from RMT, I noticed most things using 15khz mode especially seem to behave as such. Loaded into RMT2LZSS using the LZSS16 and RMT 1.28 (unpatched), runs at 50hz. Just another song I might never fully finish because composing is hard Sketch_40_V10.obx -
RMT2LZSS: convert RMT tunes to LZSS for fast playback!
VinsCool replied to rensoup's topic in Atari 8-Bit Computers
I've never heard anything from you sounding so stable until now! Clearly the LZSS stuff has done magic to make things a lot smoother. That's fair! I just said that because I know it can be done if someone wanted to have it. At the end, it's a matter of personal taste I like how we pretty much took the same approach to the modulation I kinda miss the additional harmony however, that took me a bit of work in my version. everything can be done with clever instrumentation and timing at least -
RMT2LZSS: convert RMT tunes to LZSS for fast playback!
VinsCool replied to rensoup's topic in Atari 8-Bit Computers
Very nice! Thanks for coming back to it I suspected it was exacly that, ahah, I make these mistakes all the time too. There is definitely a lot of room for that, I can almost taste it -
RMT2LZSS: convert RMT tunes to LZSS for fast playback!
VinsCool replied to rensoup's topic in Atari 8-Bit Computers
Sounds great! That could be pushed even further if you fill some empty spaces between drums and bassline, to add even richer harmony, and even use filter to manipulate the timbre nicely, I think Sounds very smooth indeed! EDIT: just noticed some parts seemed to alternate between noise and tone, at the same frequency. Was that intentional or just an instrument mistake? -
RMT2LZSS: convert RMT tunes to LZSS for fast playback!
VinsCool replied to rensoup's topic in Atari 8-Bit Computers
So as promised here's the conversions I did so far. Most of theses are my own tunes, as well as my friend's, where I also edited or helped working on. Included a lot of my unfinished and unreleased projects for testing purposes too, so if a song feels incomplete it most likely is Everything was converted with the LZSS16 and RMT 1.28 (Unpatched) settings. So far I have to say, this is a really robust program and converter. Not once something failed, or broke, or just was wrong after the process. The only thing as I said earlier is regarding the loop *if* there is something being expected to continue during the loop, it will be abruptly interrupted, but that can be fixed easily in RMT, so that is really not a problem since everything else had at least something to interrupt in the first place. I also noticed some visual glitches in a few of the .obx conversions, but it only happens for a split second each time so it's not a big deal. Playback in both 50hz and 60hz is working perfectly, just make sure to pick the right one when specified in the archive, otherwise it's 60hz by default. Conversions by Vin.zip -
RMT2LZSS: convert RMT tunes to LZSS for fast playback!
VinsCool replied to rensoup's topic in Atari 8-Bit Computers
Not sure... 4.0something I believe? -
RMT2LZSS: convert RMT tunes to LZSS for fast playback!
VinsCool replied to rensoup's topic in Atari 8-Bit Computers
Ah yeah I run the program in WINE here. Works perfectly for me. yeah, I'm going to fix that too 😎 I did not even notice that until now lol -
RMT2LZSS: convert RMT tunes to LZSS for fast playback!
VinsCool replied to rensoup's topic in Atari 8-Bit Computers
Yes, like I said, it's something that can be worked around in a few minutes, at most, otherwise it's perfect! -
RMT2LZSS: convert RMT tunes to LZSS for fast playback!
VinsCool replied to rensoup's topic in Atari 8-Bit Computers
Yeah that was pretty much what I thought as well. It's really not a big issue, it can be worked around very easily. Like you said, in my case I pretty much tried to break it on purpose. Leaving the same empty pattern but reusing it many times to artificially make a very long "song" will work for that experiment I posted. However for songs making use of this same effect, it might cause some loop issues, since a song may be expected to have something happening, sustaining or fading out in an "empty" channel, so looping back to that same part will be an abrupt cut. That is however not a big problem, like I said, it simply requires the .rmt to be adjusted accordingly to avoid it That's my observations about it so far. I should post the conversions I did before I went to sleep, pretty much everything I threw at the program was flawless, 50hz and 60hz, either worked perfectly. There were some really tiny differences too, but I noticed the LZSS conversion sort of... Runs smoother than a .xex from RMT? Not exactly sure about how I could describe it. It's like any jittery playback I could have caused with all sort of fuckery magically disappeared That for sure was really awesome, other than a very tiny looping limitation that can be avoided easily, there was nothing that did not work as expected, and that certainly makes me happy considering a lot of the things I tested were made with stock RMT 1.28 format (1.30), and a lot of fuckery was done in the modules themselves Anyway I'll make sure to post the conversions I did once I can use my PC, I had fun revisiting really old projects of mine that were left unfinished. -
RMT2LZSS: convert RMT tunes to LZSS for fast playback!
VinsCool replied to rensoup's topic in Atari 8-Bit Computers
Oh dear, I don't know if this is intentional feature, or if I broke the program, but I attempted to convert one of my experiments and that did not go exactly as planned Looks like when the song "loops", it literally loops the state the chip was as well? I expected it to loop but continue to "sustain" something that was happening. That probably explains some looping issues I noticed when I listened to your tests before In short I was just letting the sound go until it rolled back. That is definitely not a conversion bug, rather it simply will literally loop regardless a note was sustained or not, so if an instrument was going to, say, increase the frequency very slowly, looping an empty pattern will pretty much just loop whatever state the pattern started as? I don't know if I make any sense, I did not really expect this to work but I imagine this can be interesting. .obx is the conversion, .xex is how it it is intended to sound like (running in PAL or NTSC won't make any difference, but it was targeting NTSC In the meantime I'll convert some tunes 16 bit distortion A tests 5.obx 16 bit distortion A tests 5.xex -
RMT2LZSS: convert RMT tunes to LZSS for fast playback!
VinsCool replied to rensoup's topic in Atari 8-Bit Computers
Very cool! This conversion is dedicated to @rensoup as a thank you Worked first try too! ActRaiser Act1-1 MONO.obx -
The Atari 800xl I mentioned in my previous status update has been thoroughly inspected and also cleaned today, now I can 100% confirm it is indeed a PAL model
-
I had bought a cheap Atari 800xl reported faulty just because, turns out it works perfectly!
The reason the previous owner assumed it was broken was due to not displaying image, and the reason was simply because it's actually a PAL machine!
How did it end in the USA, still with the original receipt, written in German, is beyond me.
Can't complain considering I paid the price of a machine only good for parts, complete with the original box!
-
Oh nooooooo! Nice work, however I hope you did not spend too much time with the conversion 😬 that was a very incomplete cover, so obviously a large chunk of the song is missing, and the "long intro" in question was me testing out different pulse widths by absolute manipulation using the channel 3 (and 4, for the same purpose) frequency. If this was based on a more recent version, it was also just as unfinished, unfortunately. Very cool! Had been trying to get my own notes, by ear, and that was not terribly successful, but not unusable either. There's a lot of combinations I would love to test more sometime.
-
I got my Atari 800xl and I am so happy. This thing works so well, and came with many upgrades, including S-Video and 256k of RAM.
Finally part of the cool gang!
Even if I do have a lot of love for the 2600s, the 8 Bit computers are getting more and more love from me.
-
Hey guys I have some good news! I got a real Atari 800xl, finally! I am not yet uploading more music, but I still have been experimenting with sounds, with more modes and combinations, so something will be done eventually, and also ran off hardware to make sure it's all working. I have been able to produce sawtooth bass, so far, with spotty tuning but can sort of be manipulated, generate pretty cool timbres with other distortions and modes, and also do 16 bit mode with anything, sort of, by manually entering notes as "frequency" values, not terribly efficient workflow in RMT, but that proves that sort of stuff is indeed possible, it just takes really laborious work to get done, hahaha. I will hopefully come back with more experimental sounds soon, and hopefully be able to make use of that in a pleasant way. Here I did a very quick and dirty demo for the sawtooth bass I was able to get mostly "in-tune" manually, not great but can be improved, and proves it can be done with some workaround in RMT Sorry for the Twitter link, that was where I originally posted the demo last night, haha XD
-
It's also possible to create a sawtooth in RMT by combining channels 1 and 3 and enabling 1.79mhz in channel 1 and 3, and then output distortion A in channel 1, with the channel 2 having very slight detune, varying levels can create varying tuning disparity, so it could be somewhat usable with some further tests with it. It also works with channel 2+4. They don't sound too good, especially with the high pitched fuzz (the waveforms legit lool like croissants, more than saw teeth), but it does work.
-
Right there
-
Personally I always use RMT 1.30, which to my understanding is mostly just 1.28 with window resize being possible.
-
The distortions are the best part
-
Thank you very much! Yeah the time signature, everything in this song, is all over the place, and that's exactly the intention! Let's not forget Spring added many ideas in this one as well, so thanks again, Spring! Glad to see you enjoyed it! I had a lot of fun working on it for the last few days (sporadically, since I was doing other stuff as well, like cleaning Commodore 64s, and waiting for an Atari 800xl that should come in the mail eventually )
-
Alright, another original song made in RMT finished! As always, .rmt and .xex attached to the post. Don't forget to run them in NTSC! [Original, Collab w/Spring] Table Manuscrite (Atari PoKEY) A lot of work went into this one, even it may not look like it. I think pretty much everything works, tuning is mostly good (to the limits of 8 bit, that is), and there are some sounds that are usually not associated to this chip! And I know there is a lot more I need to figure out too, but this is coming together as I experiment with sounds. Special thanks to @Spring for helping me with composition ideas in this one Table Manuscrite Final.rmt Table Manuscrite Final.xex
-
The notes being different in some parts like the bassline works well I think. A sweet rearrangement (accidental or on purpose) of a classic tune.
-
Oh yeah, everything carefully crafted pays off, otherwise it's hard to get good results. I think preset vibrato is the worst offender of the bunch, good thing frequency tables work great for that purpose as well. I noticed that you really have to think outside of the box to get good sounds out of RMT, and it feels great when it works
-
Not my own again, but this is tasty!
