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VinsCool

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Everything posted by VinsCool

  1. I would say monkey for this one! Very similar to what Spring did in his song.
  2. I'm also pretty sure that song can be easily recreated on POKEY, the monkey arpeggio proved it for sure
  3. Hahaha now I can hear it! That reminds me of Plastic Pop where the arpeggio reminded me of a tiny dog barking Haha right, 15khz can only do so much before getting off quickly. It does work however, and so making a song using the detuning on purpose here was not too bad I think. Takes fresh ears by surprise, but still manage to grow on me here The 64khz parts were a lot more in tune, at least. Most of what was heard in that song was done on purpose. I think there were a couple mistakes left behind, which involved the 2 PWM channels modulation and carrier, but surprisingly that sort of fit, I suppose. Oh yes, about the 5 or 7 semitones difference, we did have noticed this effect as well, a couple days ago, actually! I have a song making use of it, but it's not finished yet. There's a lot of combinations that have yet to be tried out, since I know even more sounds can be created. Oh and btw this is all 50/60hz friendly, I know you love that stuff, and frankly I also prefer it that way.
  4. My friend Spring and myself have been playing around with experimental sound design for some time now, and he made this song today using a couple of the ideas we got recently There's even more stuff both of us have still in progress, but I will make sure to post them here when something gets finished, or at least, have got enough to be called good enough to publish, haha
  5. I like to think of it as a very cheap FM effect, since all sort of timbres can be created with the 2 channels combined, especially when both have volume output enabled.
  6. I didn't know NTSC ran at 50hz Yeah I am well aware about the "floating" in question. It was only partially done "correctly" during the introduction, I tried to modulate the original's filter, but there's still for improvements, especially in the "1 channel" reverb part later. It's all over the place and I already know why, just haven't fixed that yet since I pretty much just quickly cleaned up what I had done since the V22 file (the one in the .zip a few posts above) was already "outdated" compared to where I was with that one. Same for the lead, it was poorly done as a last minute change since that was around the time I finally understood how to have very consistent pulses, and using the table under the volume is a lot more precise for that purpose. Vibrato is also horrible since it was using a placeholder value from the preset, but that will use the frequency table below, as well. There's also a couple notes where I was reverting to a normal square to make up the note range for the loopy part from the intro. I have discovered a way to get deeper distorted notes using the PWM and certain frequencies in the other channel, so that could be interesting to try later. I have some original song ideas using that idea already, actually, but that's not quite ready to be published currently. For now what I wanted was the volume balance cooperating before everything started to clip, which seems mostly good to me, even if the Youtube video got a lot more compressed than it should have. The Deku Palace cover I did a few days ago basically had all the above properly handled, since it was done after I put Electric City on the side. Not a very difficult song to cover but there's quite a lot of details in the sound design to adapt, and I know it can be done. I won't be lying, I restarted this one for the 3rd time since I kept finding a better method to get sound working as I wanted, so I guess it's understandable why I have not finished it yet, haha.
  7. Niiice! I saw it in the package too, however it was not finished, so that's why it's incomplete. I have been doing it from scratch, since it was made in AHX originally. I had also pretty much figured out the absolute PWM manipulation after that version I think, so that's not exactly how it was supposed to be (for now). And I also actually have figured out even more sounds some time later, so there's that I'll finish that cover someday for sure 60hz, yep. It can be a lot better once I stop being so lazy and then start more projects before finishing the other ones And it's also in tune because I was the person who transcribed this one so far (no offence intended emkay!) Big drums, of course! That is what I like Still no new patterns, but I actually have cleaned it up now, so it should no longer be a mess to look at. So unless someone beats me to the punch and added more patterns, this is where this one will progress Electric City V26.rmt
  8. I've also made that same song on the NES, but being weaker or not depends on a lot of things, since it would be like comparing apples to oranges
  9. Hey guys, it's me again. So I've spent some time experimenting with sound design on different trackers, and came back to Atari once again. After a few months of theorising and experimenting (I have many songs I never completely finish for the time being), I can say I am pretty happy of understanding new techniques now! I decided to cover a pretty simple song to put in practice the new tricks I finally figured out regarding the PWM. The Legend of Zelda: Majora's Mask - Deku Palace (Atari PoKEY Cover) Shoutouts to Emkay, Spring and Makary for many ideas and guiding me through this journey. It took a while, but now I understand the quirks of the PoKEY chip a lot better. NTSC .rmt and .xex attached to the post Deku Palace Final.rmt Deku Palace Final.xex
  10. Hey guys, it's been a while. I haven't actually made much work on POKEY since I posted here, but starting from yesterday I decided to give it a go again and figured out some things a little better! I was inspired by a cover made by one of my friends, right here: Pay attention to the channel 1, how it behaves. This motivated me to research into it a bit, and after several tries I got some really satisfying results. Here's an example of my own manipulation, done in 15khz mode for the purpose of immitating SID bass. Satisfied of what I got, I started to write a tune that puts it in action. The best part is that I'm able to use all 4 POKEY channels, and not have to rely on a patched version of RMT even! Hopefully I'll be able to put this stuff into my other unfinished projects, and finish something for once, hahahaha. I believe this was already figured out by our Atari 8 Bit veterans, but hey actually knowing what I'm doing and being pretty precise with it sure feels nice
  11. Honestly I don't really mind not seeing the tricks behind modified .RMT modules. It would be great to be able to see the good stuff directly, however The ones I share are "final" to my own taste. Seeing all the stuff going in the songs is really neat, but at the end I would figure out my own tricks as well. If emkay doesn't want to share back... oh well. I won't really suffer from it, I always learn new tricks when I work on new stuff anyway Speaking of which I didn't really touch anything POKEY for some time, been a little busy on different stuff, and different chips as well. Hopefully I would have a new song to share in a near future. 👀
  12. These 2 are incredibly familiar, I know I heard them somewhere. I cannot recall their titles, however.
  13. I actually did add slides, and I can also add vibrato if I want to. It is reported to be 16 Bit in Altirra, but I feel like I'm actually using 8 bit scale but at 2 octaves lower, very similar to 15khz. I have to say I kind of understand why emkay would dislike the way it is implemented too, because when I came up with the sketch with my low square bass in 64khz, I just kept scratching my head because it didn't make sense to me. I especially felt confused when I realised the distortion "6" could be patched in a different RMT version to use Square instead of the usual Atari bass. So my workaround is kind of weird, but at least I can still somehow use it.
  14. This sounds really nice, I like the lead! Can you share your modified rmt?
  15. Not a big achievement by itself but I figured out how to get low square bass in 64khz mode, after looking at the thread made by Synthpopalooza. This kind of solve some tuning problems and also allow me to have nice pitch control on the bass, using the exact same idea from the sketch from the other day. Very unfinished song idea but here goes a xex Sketch 29 V3.xex
  16. Thanks! Very comprehensive guide! This will be incredibly helpful I'm going to assume I may have to manually "tune" instruments by hand in the version of RMT I'm using, but having a frequency table will save me time, so I won't have to do it by ear Thinking of the problematic notes in my most recent tune, specifically. Knowing I can handle the arpeggio table and the frequency table at the same time, it definitely can be done, hopefully!
  17. I'd be interested in those. Would be really useful for things I'm trying to achieve That would be in 1.79mhz mode, correct?
  18. You are very correct here. The detuning gets really bad just about the range I tried to reach. But that's a nice trade off for getting really good bass I think, and I'm sure there's a way to work around this with the instrument editor changing frequencies directly, which I do play to try later. I was thinking of using different distortions in 1.79mhz mode, but the tuning remains a bit challenging to adjust. A very fun chip for sure!
  19. Thanks! I'm still learning new tricks in RMT, so this has been really promising so far! There's literally things going on there I cannot even do with Famitracker, a MUCH easier tracker program for NES music.
  20. Making some progress with sound design in 15KHz mode. An updated version of the tune in the ideas video posted earlier. I'll attach the current .xex below. It's still unfinished as it is. Sketch 26 V8.xex
  21. The talk of copyright and plagiarism made me realise that I have a lot of tunes that I started composing but never finished/released. The thing is, I'm not a very good composer, but I learn more and more how to use music trackers and do stuff. So I recorded quite a bunch of stuff I have been doing in RMT for the last months but never finished for a reason or another. Maybe someone would be interested and possibly give me interest to finish a song properly for a project? Most of the video was recorded from recent to older stuff, so the quality may get lower as it goes further, hahaha. The first playing in that video was actually sketched today, so it's very fresh XD
  22. Honestly the reason I use NTSC speed is for being convenient living in NTSC territory, I'm already pretty familiar with 60hz speed so I make use of it. Having a very slightly faster sound update is also nice to have. One of these days I'll get myself an actual A8 machine so if I know what to expect it's already a nice thing 😛 I admit my most recent tune isn't my best, but knowing new tricks is always welcome. This is always a nice challenge.
  23. Very nice. Can you share your edited module, pretty please
  24. Here's another cover. .rmt and .xex attached to the post ResQ 3D Bonus Stage Final.rmt ResQ 3D Bonus Stage Final.xex
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