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Posts posted by VinsCool
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7 hours ago, emkay said:Is this a remake of an AMIGA MOD file?
Nice arrangement btw.
As it is a medieval tune, it might need medieval sounds.
So I played a little with it.
Real 4 channels and playing with wave forms
That's a nice edit!
Can you share your edited module? I would really like to see what you did to achieve these sounds.
Thank you :)
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1 hour ago, Sugarland said:Recognize the second tune from somewhere but can't recall. From where did it come?
It's part of the Amberstar soundtrack. My cover was based on the Atari ST version

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Hey there.
Long time no see.
I've done some more tunes, very recently, haven't been around as much as I wanted with life in the way, but I thought you would still be interested to hear some of my most recent stuff
Bouncy Bouncer.rmt Bouncy Bouncer.xex Amberstar - Ode to Schnism.rmt Amberstar - Ode to Schnism.xex
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Hey everyone.
Those of you who tried one of the recent versions may remember that there is a very rough attempt with porting the sounds to the game, and probably thought this was pretty bad. You can blame me for that, hahaha.
I tried to remake the tunes again from zero, with hopefully a more consistent design, and hopefully not as many wrong notes and weird effects.
These are very likely to be changed again, but the approach this time should already sound a bit better. For now they don't really sound particularily special, but improvements are always possible
I'll include a .wav of what I did this time.
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I was working on many projects lately (hence no activity in this thread), however, I was recording some dumb ideas and I thought this was good enough to be its own thing.
RMT and XEX attached.
[Original] Classic Vincore (Atari PoKEY)
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I have to say, the more I read/get involved in this project, the more excited I get!
Really looking forward for this one once it is finished!-
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3 hours ago, emkay said:VinsCool
Do you know this one? I always wanted to do this tune on the Atari, because it is very slow and allows a lot time to manipulate the generators.
Particular the long played synths allow a lot "morphing" programming on the envelope.
Would this be a challenge?
Sounds pretty interesting.
I currently am busy on different projects that are not on Atari but I'll consider this one.
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1 hour ago, emkay said:What do you think about this one ? A lot volume changes, of course some instruments player an octave lower.
That is a lot better! Nice!
May I ask you the .rmt module? I'm genuinely interested to see what you did
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4 minutes ago, emkay said:Check the tune "One Man and his Droid" on the C64.
I've known that one for years and honestly I don't thing it bears much resemblance, except for some parts maybe.
Anyway, we're getting a little carried over now
I do plan to make more PoKEY songs, hopefully some original ones that I have been working on but left unfinished. -
1 minute ago, emkay said:The tune has become something "original" for POKEY. And that was MY goal.
I see.
2 minutes ago, emkay said:Btw. Have you ever listened to the tune of "Plastron". It is some very original tune on the POKEY. Is it?
If it's the song by Richard Munns I did yes. No idea if it was based on another song but it was pretty good.
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9 minutes ago, emkay said:Why is that "original" that noisy?
This is how it is, given that it should run on a Fairchild Channel F.

My cover is basically taking the composition and port it to RMT. I know my ears are not 100% pitch perfect but I'm pretty sure I pretty accurately transcribed it.The reason why I used 2 specific instruments (The Distortion A SID filter and the normal Distortion A) was to get the full range of notes in the lead.
C-1 using the filter is actually an octave higher than using no filter, so I needed to compensate that in a way.The only "special" effect I did was using another special filter instrument to create a phasing effect that sounded almost like ring modulation at certain sustained parts.
Your changes are pretty cool, but sadly it turned a complete section wrong. It even has a sustaining note at the end of the loop that shouldn't have been there.
Either way, some of your sounds were cool. -
21 minutes ago, emkay said:Fitting to SID Styles
Thanks VinsCool for this great template.
This is nice! But half of the song is wrong now

Assuming that my instruments were swapped, the ones that were used to compensate an octave using no SID filter makes the whole thing offtune by an octave when these notes are reached.Mind you share your modified .rmt? I really do like how the pulse width is handled otherwise.
Also, this is the original song, for reference:
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Hey guys!
Another one has been finished!
A cover of a song made by a good friend of mine, with some of my own flair
RMT and XEX attached to the post, as always!
Galgox - Channel F-Bomb (Atari PoKEY Cover)
https://www.youtube.com/watch?v=j_7mNfTNC9s-
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13 hours ago, R0ger said:IMHO Pokey is pile of crap. That's why I like it so much
Hahaha same here!
People love to hate it so it's so much fun to use it
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36 minutes ago, rensoup said:Gotta say I prefer this one as it got a demoish style to it... nice instruments too, I'm surprised it's possible to get SID like sounds at 50hz.
Thanks! That one was done in 60hz actually
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And another one covered from the same Zelda game!
RMT and XEX attached to the post.
The Legend of Zelda: Oracle of Seasons - Dancing Dragon Dungeon (Atari PoKEY Cover)
https://www.youtube.com/watch?v=EOMwlYvftM0-
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Here's a simple one!
As always, RMT and XEX attached to the post.
The Legend of Zelda: Oracle of Seasons - Tarm Ruins (Atari PoKEY Cover)-
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Here's some more from me!
A simple one but with my flavour.
Mega Man 4 - Toad Man (Atari PoKEY Cover)
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New upload! It's been a while, as I've been busy with Famitracker for a bit.
As always, .rmt and .xex attached to the post.
Spring - Brewery (Atari PoKEY Cover)
https://www.youtube.com/watch?v=nWJZlqBmsjo
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Hey everyone, long time no upload.
.rmt and .xex attached to the post.
Sonic the Hedgehog 3 - Special Stage (Atari PoKEY Cover).
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7 minutes ago, R0ger said:Added simple drums loop to demonstrate the 4th channel really can be used for anything 🙂
This is sick! This is going to be a massive revolution
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Hey everyone.
Haven't uploaded this one until now.
I poorly attempt to make original music too, so here we go!RMT and XEX attached to the post.
[Original] Over Analysing (Atari PoKEY)-
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8 hours ago, R0ger said:Here are some first tests. It's just one channel for the bass.
The first one is just the bass, 3 octaves bellow standard A distortion. It's very naive approach, simply handle only every 8th IRQ.
The second one plays major chord, so you can see (hear) how it's all perfectly in tune. The bass is moved one octave higher.
The color is changed during every IRQ, even those I skip.
This is really damn cool! Looking at that PWM through an oscilloscope viewer is very, very satisfying.
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6 hours ago, emkay said:So you're telling me the SID visualizer is really used for POKEY wave recording? Good grieve...
This visualiser is just a universal oscilloscope video renderer. Works with literally anything to showcase pretty waveforms.
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Trying to make some PoKEY music!
in Atari 8-Bit Computers
Posted
Hey everyone. it's been a while since I posted here.
Here's some new POKEY I did, using some new tricks to make interesting sounds, special thanks to emkay.
Chrono Trigger - Corridors of Time (Atari PoKEY Cover)
RMT and XEX attached to the post
Corridors of Time.zip