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lasscassidy

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About lasscassidy

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  1. Judging from Crane's recounting that he privately showed the program at a CES event - probably after Activision's initial CES debut [wherein they showed off their launch lineup] - I'm going to guess that Venetian Blinds' unveiling would've taken place at some point in either 1980 or 81. It'd take tracking down a full list of CES events held in that era and which companies were in attendance, which I can certainly try to look into!
  2. Yeah, looking into his profile on MobyGames, he's credited with the role of producer for the Activision Anthology titles. All checks out to me!
  3. Just for the sake of clarity: The Ken in question is here is Ken Siders, I presume?
  4. Yeah, absolutely feel free to update the page if you're inclined to! And I hope the article didn't come across as if I was like, making fun of you for providing the story you were told or anything along those lines: Just wanted to make sure the distinction in the article was made between the two different stories was all. I'll also go ahead and correct my own details in the article as to what your source was, so that side of the story can be made accurate as well.
  5. I decided that April 1st would be an appropriate day for the article to go up! The Bad Game Hall of Fame Presents: "Venetian Blinds"
  6. So, hey, just to let you guys know: Pretty much every story available online as to why the Venetian Blinds cartridge was created is incorrect. When I finish up my article, it'll include the actual historical context of the demo, straight from David Crane's own mouth.
  7. It strangely feels like something of a cop-out for me to say it, but Halo 2600 really is just a fascinating little project that I have a ton of respect and interest in. A channel I'm quite fond of (Stop Skeletons From Fighting) just recently put out a video delving into the history and development of it, and it's just been on mind again ever since.
  8. Thank you for the incredibly insightful reply. Really helped clear up all my questions! Look, I'm obviously aware that it's not a real "game," and by that very nature all the artwork for it is going to be fan-made or mock-up. But the fact of the matter is that there is a fascinating history to the production of the program, and it's not one that everybody actually knows. That's the point of my article: To give a history of how and why it came to be, and following up by accounting for how the game eventually made it to actual honest-to-god digital sale and distribution [through the Game Room service]. Also, not to be rude, but who are you to say that we know "everything there is to know about it?" There's always the chance that a day may come where a bunch of new information on it comes out, or maybe even some "prototype" version of it gets released. Unlikely, sure, but not outside the realm of possibility. I'd personally be fascinated to see such a development occur, as software like this is right in my wheelhouse.
  9. Hey y'all! I'm currently in the process of writing an article detailing the history of the "Venetian Blinds" program for my website, and was curious if anyone wouldn't mind helping to fact-check some bits of information I'm looking to convey with it? Atari Compendium provides what is billed as a manual for Venetian Blinds, which is certainly more than a little suspect: Obviously, with the game never having an actual box copy or retail release of any sort, there's no reason why Activision would've bothered to mock up a manual for it. Furthermore, the production code listed on the last page (AG-004-03) corresponds to Fishing Derby, implying that release as the template for this spoof. All that being said, the included "Tips from David Crane" page is actually a decent little resource of information, and I'd love to track down a source on where those quotes were initially pulled from? In describing the actual "Venetian blinds" rendering technique, I try to provide a simple explanation to the effect of "it cuts out rows of horizontal pixels from alternating sprites in order to bypass the sprite limit." Is this a fair way of explaining it, or is it perhaps a bit too over-simple? Also, I use Video Chess as an example of the effect in action, but I'd like to know of any other titles that utilized the effect to a noticeable extent. A number of different sources seem to attribute a 1982 "release date" to the Venetian Blinds demo, but that strikes me as somewhat odd. With Atari seeming to having filed their suit against Activision at least two years earlier, and the venetian blinds technique being a major point of contention for them, I'd have to assume that the Venetian Blinds demo was probably produced fairly early in the course of the court hearings -- maybe as early as 1979, even. Is this 1982 release date simply chosen to correspond with the fact that it's at least known to predate Barnstorming (what with it using the same sunset and all), or is there some other story at play here? (The attached image is something like my attempt at a reconstruction of what the cover art for the title may have possibly looked like, based on the mock-up art provided in the early 2000s Activision Anthology releases.)
  10. Hey y'all! I'm the gal who wrote that "Bad Game Hall of Fame" article that got linked earlier. If I had to pinpoint my guessing, I'd probably say that given the dates specified in the promotion, the ad itself ran in magazines starting in June of '83. Could be wrong, but that window would make the most sense given the general longevity of coupons and whatnot. At the very least, we can assume that shipping began in late November / early December, if y'all are trying to narrow down something like a "release date" proper for it. Someone brought up an interesting point in my comments about how the man who took credit for the development of the game as well as for Artillery Duel doesn't necessarily match up with what's on record as far as who is credited for the latter game. Any ideas on who the true creator might be?
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