Hello,
I'm researching different lettering and numeral designs used in Atari 2600 games, and I've run into a problem. Basically, the problem is that, whereas for most games I can "print" the text sprites by rendering the binary in some textual form (e.g., X's and .'s), I've come across a few games where that doesn't work.
As I understand it, the 2600 lacks any implementation of ASCII, so when a particular character is needed, it's shape has to be stored directly in the game ROM, right?
But for Wizard of Wor at least (and several others I've forgotten off the top of my head), this does not appear to be the case. When I print out its binary, I see the other sprites, but no text or numbers.
Does anyone know what's going on here? I've seen conflicting information about whether Wizard of Wor uses the RAM+ chip, but if it does, is it possible that there's a small character set stored there?
I really have only the most basic understanding of programming for this console, so it's likely that I'm missing something obvious.
Any suggestions?