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About aaron1677

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    Space Invader
  1. Does anyone here know what the level and score records are for - specifically - the Atari 7800 version of Mario Bros.? Not asking about emulators or other versions. Thanks!
  2. Anyone know where I can get a copy now that Good Deal Games is closed?
  3. So there is a fixed version of the game "Impossible Mission" that remedies the bug in the game that made it - infamously & literally - impossible to beat. It used to be available on a site called "Good Deal Games", but i saw that recently they closed their store. Does anyone here know where I can purchase this game online? Thank you very much in advance!
  4. Excellent game. For kids growing up playing basketball and who had brothers or sisters who played, this game was a fantastic one-on-one gaming experience. One of the best 2 player experiences for any system at the time, and one of the best initial releases on the ProSystem!
  5. I know this has been discussed some in the Rikki & Vikki thread, but I feel like it deserves it's own thread. This is HUGE! For as long as a lot of us can remember, POKEY has been the only solution. But in playing Rikki & Vikki, I can't help but feel like this is the best sound that I've ever heard on the ProSystem. And the fact I didn't have to harvest a chip out of Ballblazer makes it that much better! I suppose the question is - why didn't more 7800 games using this same method for audio? And can future homebrews use the BupChip? Is it new? Clearly, the 7800 WAS capable of great audio (typically the biggest knock against it), as R&V sounds incredible. Anyway, happy Friday everyone!
  6. That's a good question. It definitely used to be available in the Store here, but I don't see it available any more. Just the POKEY version...
  7. Check out Bentley Bear's Crystal Quest for some GOOD Atari 7800 scrolling platforming action!!!
  8. Scrapyard Dog? More like CRAPYARD Dog, amirite?
  9. Yes, and I'll explain why. As I explained, #26-#33 are "broken" or "semi-broken", in that the controls are not entirely responsive or what you are trying to do and what you actually do are sometimes not the same thing. In that sense, you could change the order up based on preference...so, sure, if you enjoy Scrapyard Dog more than TD Football, then by all means, I can see you ranking it higher. But the reason I ranked TD Football slightly higher (one spot) is because Scrapyard Dog fails on sooooo many levels, and was the only original scrolling platformer released on the system. It's just not a fun game, at all. It's an uninspired slog of an experience. On the other hand, at least I could play TD Football and enjoy it when competing against the computer, and especially against another player. There is an extended playbook in TD Football that was never before seen on the 7800, and the players actually ran routes that they are supposed to. Tapping once throws to one WR, tapping twice throws to the other. Timing routes really are possible! Yes, defense is tough, and it's not entirely easy to know where to put your WR in place at first to make the catch, but with some practice, I got the hang of it. Kickoff returns for touchdowns, slant routes, deep routes for bombs....these are all possible in the game. Bottom line, despite its flaws, TD Football is a more enjoyable experience than Scrapyard Dog. It accomplishes more of what it's trying to achieve.
  10. Rampage actually has controls that work through. Kareteka is semi-broken.
  11. I love that you called this out! Yes, most of the sports titles were bad, but thats not the reason One on One is ranked so high. One on One - if you had had two good payers - transcended the system. The control was above and beyond anything Nintendo or Sega had done to that point in gaming history. It wasnt an arcade port, it was a home computer port done right. One on One was Electronic Arts' best-selling game, and second best-selling Commodore 64 game, as of late 1987. InfoWorld in 1984 called One on One "perhaps the most talked-about sports game of the new year". The magazine praised its portrayal of the two players' individual styles, backboard shattering, crowd noise, and instant replay, concluded that "One On One delivers the goods: a realistic simulation of a lively sports matchup". Computer Gaming World in 1984 called One on One "incredibly realistic" and predicted that it would be one of the year's best sports games. The magazine cited the "absolutely fantastic" graphics, simple controls, and the instant replay as positives, only criticizing the lack of clarity of ball possession under the basket and lack of overtime. St.Game stated "This is the sports game of 1984", noting the realistic feel of the two players' playing styles. While noting the inability to stop dribbling to fake out the other player, the magazine concluded that "Highly addictive, thrilling, sometimes frustrating, and always involving are ways to describe One-on-One. It's a winner". Ahoy! in 1986 called the Commodore 64 version "a must-have", praising its graphics and gameplay. One on One needs to be celebrated as a major achievement for the 7800, if for no other reason than it can absolutely point to it as a player vs player benchmark in sports gaming history that to that point, no console game had exceeded. And it was on the 7800. Thats why its ranked so high.
  12. One-on-One is incredible. It's easily the best sports title on the ProSystem, and quite possibly the best one on one basketball game ever made at the time. I can't count the number of hours spent playing this with friends (and in particular my brother), going back and forth. I remember wanting a decent basketball title on the 2600 and then when this came out for the 7800, the massive leap One on One took over other basketball games on the 2600 was truly jaw dropping. It's a fantastic game and one of the flagship titles on the system.
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