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Posts posted by deepthaw
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11 hours ago, Shawn said:You only need the one button for Dr. Mario to flip the pill around and then the directional control for moving the pill.
You can play with only one button, but having two lets you choose whether to rotate clockwise or counterclockwise.
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What's the original source for these?
https://www.ebay.com/itm/Atari-5200-Sticker-end-Labels-For-All-154-Custom-Game-Stickers/282713450720
If the seller themselves made them, I'd be fine with buying a nice set. If they're just printing and selling somebody else's work, I want to steer clear.
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1 minute ago, davidcalgary29 said:Can someone explain why this might be better than emulation on a Vita if I didn't want to play on real hardware and have no interest in GameBoy cartridge compatibility?
It's not? The main benefits of their previous projects (Super NT and Mega SG) was that they were extremely accurate, lag-free and worked with original cartridges while bypassing the need for any kind of upscalers to get them working on modern displays.
If you just want games on the go, the Vita's emulation is probably close enough to perfect that most people won't notice. Analogue stuff is geared towards the "audiophiles" of gaming. There *is* a tangible difference, but it takes some looking for.
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5 minutes ago, Tanooki said:I'm torn on it, but I'll flat out admit my problem with it is entirely the price given the DOCK is an added charge on top of the fact of the hardware I already have as it is. $200 isn't so much a problem, but $200 for just the handheld is even if it can with added modules (more money right?) handle the sega, atari, snk, and bandai options. It reeks of polymega pricing with add-on after add-on.
Cartridge adapters for the Mega SG are supposed to cost $9.99 when they come out, so I imagine they'll keep similar pricing on the adapters for the Pocket.
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I like that 1600x1440 is exactly 10x the resolution of the OG Gameboy.
Gameboy was 160x144
Game Gear was 160x144
GBA was 240x160
Lynx was 160x102
NGPC was 160x152
WonderSwan was 224x144
At that screen size and pixel density, even the non-integer scaled systems should look beautiful.
My only wish is a horizontal form factor, similar to the original GBA but hey, that's minor.
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In my younger, more skilled days, I played through the entirety of SMB2J. The "too difficult" moniker is correct. It's not a challenging kind of fun, it's a poor design and frustration kind of difficult. As others have said, it feels like a romhack.
SMB2 USA was a superior game and a superior sequel.
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Having gone back to read replies... Are people seriously bothered by this?
Web hosting isn’t free. A lot of work goes into this site. They need a way to monetize users like me who visit sporadically enough that a $5/month sub is more than I feel would be worth throwing at it.
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On 9/20/2019 at 7:12 PM, Albert said:Apparently!
Ads on a site like this are the type I'd be most likely to click on, because I imagine it's such a specific audience that stuff is actually relevant to me.
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I'd try prowling through the CRPG Addict's archives. He focuses on PC CRPGs but he's played a *lot* of obscure ones.
http://crpgaddict.blogspot.com/
Is it Legend?
http://crpgaddict.blogspot.com/2018/04/game-288-legend-1992.html
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Got accepted into the GeForce Now beta a month or so ago, but finally decided to give it a spin.
Bought Doom 2016 which my PC can't really run at all, and played it for about two hours last night. Have 500Mbps Internet at home, connected via 5Ghz wifi (I know, I should be doing Ethernet.)
Worked surprisingly well. I can't really notice any input lag, and while the image quality is noticably softer and mpeg-y, the game's been a hell of a lot of fun to play this.
I'd still prefer to be able to play it on my own machine, but the technology for this definitely seems better than expected.
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Yeah, these devs need to be careful openly pulling off this kind of black magic for fear of being burned at the stake for witchcraft.
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Read about Dandy using some neat tricks to get all of its monsters on screen, and it got me wondering: Did Gauntlet use any similar tricks to get the screen-filling number of monsters you saw, or was the hardware just able to handle that many sprites at once naturally?
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8-Bit guy is working with some other folks (including Bill Herd) to design his own 8/16-bit computer in the style of classic Commodore machines.
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Gremlins 2 is what happens when a director is pressured into making a sequel he doesn't want to make and somehow ends up with total creative control.
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I've got an original brick and an original GBA SP. The brick is comfortable to hold, but the screen is tough on the eyes in a world where I've become accustomed to bright, high-contrast displays on everything. I keep it mostly just as a nostalgia piece that maybe I'll show my daughter when she's old enough.
The SP is OK... screen looks nice enough for me, but I feel like it was designed with toddler-sized hands in mind. If I'm playing any game that requires rapid button pressing, it's useless because the screen shakes and I can't see what I'm doing.
Probably my biggest gripe with the SP is the fact it doesn't have a headphone jack. This is a completely ridiculous omission on a handheld gaming device. The only person who can even see the game is the person holding the device, so why would anybody else want/need to hear the noise? It boggles the mind...
For a long time I've been meaning to offload the SP and find an original GBA... this thread is motivating me to get on it.
If the SP is backlit (model number on the back has 101 in it) keep it. Original GBA has an even worse screen than the old brick of an original GB, but the 101 screen can be transplanted into it with a bit of work to give you the best screen and best form factor in one.
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Quick rundown of the lighting mods available for Gameboys:
Gameboy - backlight mod available.
Gameboy Pocket - backlight mod available.
Gameboy Light - no backlight mod needed.
Gameboy Color - Frontlight and backlight mods available, backlight mod still clunky and hacky (I think you use an AGS-101 screen and have to cut up the case to make it fit.)
Gameboy Advance - Frontlight and backlight mods available (backlight involves retrofitting AGS-101 GBA SP screen.) Very popular to mod because they're cheap, plentiful, and many people prefer its form factor over the SP.
Gameboy Advance SP AGS-001 - the original frontlit version.
Gameboy Advance SP AGS-101 - "brighter" version with backlit screen. Mainly used as source for screens for GBA mod.
Gameboy Micro - totally cute and small but nobody mods them. Backlit but only plays GBA games.
Nintendo DS: Some people literally cut these in half and turn them into a "Gameboy Macro." I'm not kidding. Basically a second way to get a backlit GBA with the horizontal form factor. (But it won't do original GB games so it's getting away from what we want...)
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You no longer need to gut an AGS-101 to get a screen for GBA backlight mods; AliExpress has begun selling compatible screens.
But the price on *those* has gone up since I last checked, so I assume the AGS-101 has gone up as well.
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What makes M2's versions fantastic is that all the changes are done in a very tasteful way (I posted that on a status update) and can be disabled. They're not overhauling the game in some weird way.
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If you want the ultimate, get the first gen PS3... which had support for PS1/ PS2 / PS3 physical disks. They can be kinda pricey now cuz everybody wants one, but I think they are worth it for the thousands of games they play.
https://www.lifewire.com/can-your-ps3-play-ps2-games-2717135
That said, you can save a lot of money by getting a later gen PS3 at Gamestop for cheap. It will play PS1 & PS3 physical and then you just download the PS2 games they have in the PlayStation Store.
If I opt for a first gen PS3, how reliable are they?
Is backwards compatibility something that can be restored via a modchip or other modification? Or did they completely strip out the required hardware?
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I'd like to pick up some PlayStation games that I missed, but I'm slightly confused as to all the intricacies of backwards compatibility between the generations.
I know PS1 games will play on a PS2, so I don't need a PS1.
PS2 games will play on certain PS3s - but those command a hefty price premium?
PS4s will play PS1 games (from disk? do you have to repurchase them?) - will they play PS2 or PS3 titles?
So at a minimum, I need a backwards compatibile PS3 and a PS4 to access the full library, but it may be more cost effective to get a PS2 and a non-compat PS3? Is my knowledge out of date?
I have a Trinitron in the basement so I can hook up a PS2 there if need be, but I'd like the keep the number of systems to a minimum.
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I need to get a mounting kit for my HDTV that lets me do a full 90 degree rotation on the wall for releases like this.
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that OutRun video looks super rad- i do kinda wish though they'd offer the set up as a collection instead of nickel-and-diming me.
They offer a Sega Genesis classics collection. It wouldn't have the Master System/Arcade games on there, and it's just straight up emulation rather than the tastefully enhanced versions we're getting here. But there is a lot of overlap of games between the two.
I wouldn't be surprised to see a compilation somewhere down the road though.


Sega Genesis controllers, now and then.
in Sega Genesis
Posted
Hard to tell. We'd have to know the precise brand and model. There's been a number of Genesis controller re-releases recently, some of which are actually intended to work with original hardware, some with modern systems and the Genesis mini. My guess would be that if Best Buy carries them, they're the USB versions for use on modern consoles as well as the Genesis mini.
http://retro-bit.com/sega-collaboration