Jump to content

deepthaw

Members
  • Content Count

    287
  • Joined

  • Last visited

Everything posted by deepthaw

  1. I need to get a mounting kit for my HDTV that lets me do a full 90 degree rotation on the wall for releases like this.
  2. They offer a Sega Genesis classics collection. It wouldn't have the Master System/Arcade games on there, and it's just straight up emulation rather than the tastefully enhanced versions we're getting here. But there is a lot of overlap of games between the two. I wouldn't be surprised to see a compilation somewhere down the road though.
  3. Looks like Sega Ages Outrun has released on Switch. Looking forward to trying it tonight or tomorrow.

    1. Razzie.P

      Razzie.P

      I keep hearing a lot of praise about the Sega Ages stuff but never really able to determine what makes them so great. Guess I'll have to fork over a few $$$ to try this and Phantasy Star

    2. deepthaw

      deepthaw

      The praise is because they're very tastefully enhanced. Thunderforce IV has an option to disable slowdown (or at least slowdown the developers didn't design around), a "kid's mode" that makes it easier, sound tweaks (keep music from dropping out when audio samples play), etc. Phantasy Star has an automap added for dungeons among others. And all the extra features are optional and can be turned off.

    3. Flojomojo

      Flojomojo

      The SEGA AGES version is the only way I'll ever put up with this game and complete it (as I have always wanted to).

       

      Good explainer of the differences here:

      https://postgamecontent.com/post/179890999413/phantasy-star-switch-sega-ages

       

      @deepthaw "tastefully enhanced" is a nice way to say it.

    4. Show next comments  12 more
  4. If professional baseball players can deal with some games having a designated hitter and some not, and every stadium being a different size with sometimes wildly different chances of hitting a homerun, why do professional Smash players have to turn off everything that makes the game interesting?

    1. deepthaw

      deepthaw

      It's weird. They've taken what was in essence a party game, exploited the systems to turn it into a maddeningly execution heavy fighter *and* as a community decided to turn off 75% of the features that make it interesting.

    2. Skippy B. Coyote

      Skippy B. Coyote

      Thus why I'll never be a pro fighting game player, I just like jumping around and hitting things with other things. XD

    3. deepthaw

      deepthaw

      I'll never be a pro fighting game player because I'm 40 and my reflexes aren't what they need to be. I'm squarely in that frustrating spot of "too good for my friends to enjoy playing me, but not good enough to play with the really skilled people."

    4. Show next comments  12 more
  5. Are headlights unreasonably difficult to change on all cars, or just my Mazda 6?

    1. CPUWIZ

      CPUWIZ

      Called job security for car mechanics. :P

    2. jd_1138

      jd_1138

      Some cars require you to remove the bumper cover which is insane.

    3. ls650

      ls650

      Had a hell of a time trying to change the headlight on my motorcycle, until I watched a YouTube video someone made. Try looking there.

    4. Show next comments  12 more
  6. DM-Morpheus for life.

  7. Son loves his Nintendo Labo even more than I expected. Smash had turned into daddy’s present.

    1. Amstari

      Amstari

      My daughter loves it too. Which ones have you got? She just got the vehicle one, so we have them all now. She loves to build stuff, like Lego and this keeps her busy for hours.

  8. Oh, Dungeon Keeper 2. How I love you, but I don't love how you crash.

  9. Bought Interstate '76 for $1.99 off GOG. Do they even make games like this anymore? Seems it's all Cinematic Action or Medal of Call of Duty Honor: WWII Redux.

    1. jd_1138

      jd_1138

      That's a fun game.

    2. Razzie.P

      Razzie.P

      I built a racing cockpit with full "top of the line at the time" Force Feedback Wheel/pedal/shifter setup for sim racing, and Interstate '76 got more play time than any racing sim on the market. That game was a blast!

    3. youxia

      youxia

      It's one of my favourite games of all time. Still haven't tried I'82 though.

    4. Show next comments  12 more
  10. Trying to settle back into normality after having my elderly dad admitted to the hospital. :\

    1. GoldLeader

      GoldLeader

      I wish you and your Father the Best man! Sending Good Vibes!!

    2. Wally1

      Wally1

      life is short;

      appreciate it

    3. deepthaw

      deepthaw

      This has made me appreciate time with my own son all the more.

    4. Show next comments  12 more
  11. When I was a kid playing Karateka on my 7800, I found out I could get my 7800 to make cool noises and screen garbling during the game by sticking a piece of metal in the expansion port. That eventually fried the sound on my 7800. It was still more fun than Karateka.
  12. I use an original Genesis controller and ordered a set of replacement membranes off of eBay. Couple with a good cleaning of the PCB, and it's just as I remember it. Unfortunately, I'm now remembering that I never really liked Genesis controllers. :\
  13. To clarify: Im playing pac-man on a console with 8-way sticks and approach an intersection from which down and right are both valid directions. I move the stick to down/right, what happens and why? Does it act differently if I move it from down or right to down/right?
  14. Just curious (since some folks here have probably dealt with it for real): How do games restricted to 4-directional movement (pac-man) deal with handling input from an 8-way stick where diagonals (two directions at once) can happen? I can think of several ways (priority algorithms, simply ignoring diagonals, etc.) but figured somebody could explain firsthand.
  15. I've seen discussion that accused the authors of not giving enough credit to Oubliette or any credit at all. I don't know enough about it or the backdrop of Wizardry's creation to know how justified that is.
  16. I've not yet suffered a full party wipe, but have had several close calls. You really do have to play it careful and know when and how to GTFO when the time is right. But that's part of the charm. It's so much based around the "expedition" as a metagame, something that later games have moved away from (with being able to rest/save at arbitrary times.) As a player of tabletop RPGs, the same has been true there - D&D of the 70's was heavy on mapping on resource management, while the modern iteration has made that aspect much less prevalent. That's neither good nor bad - just different IMHO.
  17. If this is more appropriate for hardware or another, feel free to move it mods.
  18. Maybe as an impatient youngster I just didn't give it time to get harder and assumed it wasn't...
  19. I've been playing the SNES translation, it's pretty nice. I've gotten more of a handle on class changing, and here's how it works: Your character resets to level 1 in their new class and their stats are reset to the racial minimum (ouch.) They keep all hit points they've earned to date, and gain 1HP a level until the HP they'd gain by leveling up in their new class would exceed their old maximum. They keep all spells they knew, but their spell points are reset to one per level per spell known. There's some kind of other rule that has to do with keeping more spell points if you switch from one spellcasting class to another, but I don't recall it. They age by some amount. So changing class really only serves two purposes: To access classes you can't access at the start of the game (Lord & Ninja), or to pick up extra spells. Thus far, I've only changed my dwarf fighter to a samurai but I plan on having my mage & priest switch classes so they can start learning spells from the other class if I've not finished the game by the time they've learned all their spells. I also have a fighter I'm grooming to hopefully become a lord; once again it's dependent on stats increasing the way I want when I level up, so we'll see how that works out. In addition: The NES had its own bug. AC for the players didn't work so armor served no purpose. That's fixed in the SNES port.
  20. Xenon 2 is a prime example of me liking a game more than I should just because of the soundtrack.

    1. save2600

      save2600

      Battle Squadron FTW

    2. GoldLeader

      GoldLeader

      Cool World for SNES! (I just always dug the music :)

  21. The Pits in level 3 kicked my butt just two nights ago. Had to pull my backup party out of reserve status to scrounge up enough gold to resurrect the "A-Team."
  22. Somebody here speculated (and so does Digital Foundry) that the system may not be able to handle running those games at 60fps.
  23. Ridge Racer runs at the correct speed - it just doesn't run quite as well as on original hardware. Tekken 3 runs at 83.33% speed.
  24. It looks like you have the 1080p version vs my 4k version, so I don't know if this applies to yours: I have to use HDMI5 and turn on game low latency mode to get the best input lag. RTings doesn't say the same thing about yours, but I suspect it's worth a try especially if you're seeing 100ms or so. Since yours only has three HDMI inputs I guess you just have to try each one to see what works best? https://www.rtings.com/tv/reviews/vizio/d-series-1080p-2016
  25. I think I have almost that exact model (D50u-D1 https://www.amazon.com/gp/product/B016C64ENE/ref=oh_aui_search_detailpage?ie=UTF8&psc=1)- the trick is that only one of the HDMI inputs has the excellent input lag. I'll see which port I'm plugged into when I get home...
×
×
  • Create New...