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deepthaw

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Posts posted by deepthaw


  1. Have development libraries evolved to the point that backwards compatibility is just assumed for consoles?

     

    Xbox and PlayStation should be a platform, not a specific console at this point. And being able to tightly control hardware and the development environment means they could lose all the weirdness that comes with the theoretical backwards compatibility of PCs.

     

    That would make me much better with annual or biannual hardware updates/revisions. I'd be able to hold off on buying a new console until I had a TV that needed the extra pixel pushing power or a game that required PS5000 vs my PS4000 came out - and I wouldn't lose access to my existing controllers and games.

    • Like 1

  2. Mighty Final Fight was easily one of the best entries in the series. Shame it came so late in the NES's lifecycle and got overlooked.

     

    necro-ing a tiny bit, but only because i noticed it had been mentioned on this post.

     

    I have been playing Mighty Final Fight on my 'NES' time this week, and it's flipping awesome! I wish I had played it more when it originally came out because I think honestly it's a better game than Final Fight SNES.

     

    The action is quick (i prefer Guy), the graphics are great for an NES title, and the music is super catchy. Overall, probably one of the most fun games I've played on the NES.

    • Like 2

  3. I dont know enough of the history of the acquisitions, but what would it take for an acquired company to still be viewed as alive?

     

    For example: Apples acquisition of NeXT was widely viewed as Apple paying NeXT and Steve Jobs to take over the company. Was NeXT truly dead, despite bringing their CEO and even more crucially (for this discussion) their software becoming the backbone of all of Apples future products?

     

    Is post NeXT Apple the same company as pre NeXT Apple?

     

    (None of the acquisitions or mergers above may have been similar enough for this to be relevant, I concede.)


  4. Log entry #3393

     

    So, a change of tactic, it has moved on from starting with divisive, flammable topics and posts to easily digestible and agreeable factoids and polls. The specimen is adapting after several early crude attempts at host infiltration. Its powers of mimicry and camouflage are evolving. The projected time of gestation will now probably be extended from the initial insta-burst to a few days or weeks.

     

    Proceed with extreme caution.

     

     

     

    FYI AtariAge's apparent fascination with accusing people of being sock puppets has done more to keep me from coming back than any of the "divisive" posts these sock puppets have been making.


  5.  

    1. Economical version: Uses potentiometer-driven analog joystick + Potentiometer-driven paddle controller.

     

    2. Deluxe version: Uses hall-effect analog joystick + optical encoder that can operate in paddle more or spinner mode

     

    With both versions, I would like to have a switch that allows the stick to operate in analog mode versus "digital" mode.

    Also looking at pass-through DB9 conversion so you can drive your 5200 with a Genesis controller or an Atari 2600/7800 controller, while the Super 52 provides the keypad and function buttons.

     

    How difficult would it be to have a d-pad that always functions in digital mode in addition to the stick similar to how modern controllers have both analog and a d-pad? Or would that run contrary to the planned ergonomics?

     

    *edit* Now that I look at the Super CV I see why you'd opt for a switch - that's an actual beast of a joystick!


  6.  

    Hey, that can be a good thing either way ;)

    Chun-Li has big thighs, right? So back in the day, I asked Mr. Yasuda, "Why does she have such big thighs?" And he started shouting and went off and was like, "I can't believe you don't understand the appeal." And he started explaining the attraction. And you know, I'm a woman and I asked the question but it kind of got awkward when he started explaining his fetishes. I mean, he has really strong feelings toward his creations. There's a reason for everything being the way that it is. When I heard that, I thought maybe that's something that everybody thinks, but everybody doesn't go out telling everybody. But he just told me.

     

     

     

    https://www.polygon.com/a/street-fighter-2-oral-history/chapter-2


  7. One very fast central processor would be preferable. I don't think all programmers have the ability to program two CPUs most can only get about one-and-a-half times the speed you can get from one SH-2. I think that only 1 in 100 programmers are good enough to get this kind of speed [nearly double] out of the Saturn."

    Yu Suzuki reflecting upon Saturn Virtua Fighter development.


  8. the universe i come from also had good atari 5200 controllers

     

    when the rastrax drove atari out of business they snatched up all the unsold joysticks from the 5200 failing and used them to precisely pilot their hunter killer drones until the ai was perfected

     

    they still lost the overlays and the operators would forget which button was the flamethrower though so it wasn't as bad as it sounds

    • Like 1

  9.  

    There is no good way even today on modern PC's to enlarge sprites and make them look good, the issue is that by enlarging you need to add detailing.

     

     

    Yeah Arcade boards have special chips so they could use hardware assistance as Motorola 68000 or similar CPU's used during those days for Arcades didn't have the ability to run by software effects such as scaling without impacting the game's performance by themselves

     

    I guess what strikes me as weird (and what I suspect the original poster was thinking) is how home consoles just kind of skipped right past the "super scaler" hardware. We had hardware that couldn't handle sprite scaling and rotation, then we had hardware that could do stuff better than sprite scaling and rotation. I think the Saturn was going to be a "super scaler" powerhouse when they realized that nope, 3D is what you have to have, and you have to have it yesterday and we ended up with 3D hardware that didn't use triangles and couldn't do transparencies.

     

    That entire timeframe was really a *massive* explosion in computing power and technology, so I'm not surprised we'd leapfrog an entire technology. When the Genesis was released, PCs were still getting pretty crummy versions of arcade games and just starting to move from EGA to VGA. By the time the Saturn came out, Doom was already well established on PCs.

     

    The entire leap from the 16-bit to 32-bit era is an interesting discussion on its own, IMHO.

    • Like 2

  10. My issue is that Streets of Rage 1 and 2 just felt so intertwined with the entire late 80's/early 90's aesthetic of a Lamborghini Countach driving past neon street signs in a city where it's always night and steam emerges from every manhole cover. Yuzo's club music wrapped it all up with a perfect bow. Blaze wears a red leather jacket and headband in SoR1, for crying out loud.

     

    The artwork and everything else feels like a weird modern ... thing. If they're going to go for an animated rather than realistic look, it should feel more Akira or Bubblegum Crisis.


  11. What little I know about the Neo*Geo hardware is that it could shrink but not enlarge sprites. I guess that's part of the reason their games were so big, because all sprites had to be stored at the largest size you'd ever need them to be?

     

     

    Well, I basically explained why we didn't see those ports on 5th gen systems, which fall inside that '92-'98 range you mentioned. But aside from those, being completely honest what sub-$300 consoles or PCs were around at the time that could've ran those type of games comparable to their arcade versions? The 3DO's already out b/c that was way above $300. The only systems I can think of are 32X (which was dropped very quickly), and the Jaguar, which could've been both what I mentioned earlier regarding that plus Atari possibly not having the budget or internal dev teams on-hand to handle ports of those games that took advantage of Jaguar's hardware.

     

    And I wouldn't say the Neo-Geo's hardware is overrated at all; yes its larger cartridge sizes help with visuals but on a lot of technical levels it simply outdoes the PC-Engine, MegaDrive, and SNES. It had some weird things to how certain graphical effects were handled, but then again what older system doesn't?


  12. In retrospect, Duke 3D really feels like a fluke for 3D realms. Even when you strip the crude humor away, there's a damned fine game in there. They weren't really able to deliver on that kind of quality before (even in their Apogee days) or after. It seriously holds up to Doom, and despite being technologically inferior to Quake, I still feel it had superior gameplay.

     

    It's too bad they really doubled down on the crudeness by the time DNF finally got released (how much of it was actually done by 3D Realms before Gearbox finished it?). Duke 3D felt like an homage to and parody of ridiculous over the top machismo action heroes. DNF felt like they lost their self-awareness and thought Duke and the stuff he does was actually cool and it all came off as childish.

    • Like 3

  13. It's been my experience that the only who actually say "millennial" are:

     

    A) Old people who want to complain about young people like different things than they do.

    B) Young people who want to blame old people for their lack of success in life.

     

    Of course, I'm technically a Gen-Xer so you know, whatever. Or not. Imma listen to Nirvana and go skateboarding. Down with the man. Oops, now I'm the man.

     

    Huh, I never once thought "modern mainstream millennial media" was ruining the fun retro games. Im not sure what ".. Millennial media" is it YouTube and Facebook?

    • Like 4
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