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tmont

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Everything posted by tmont

  1. http://www.atariage.com/forums/index.php?showtopic=79830
  2. I actually just bought this game from someone here, and I was bitterly disappointed in SMB2(USA) in general. I have a fairly intimate knowledge of the NES version, and that things that made it fun were the glitches (i.e. double jump, getting enemies stuck in walls, etc.), and they were eliminated. Granted, they were programming errors, but it would've been much cooler had they been left in. One nice/interesting thing they added to SMB2(USA) was that if you die, they allow you to change characters in the middle of the level, which was not possible on the NES version: you were stuck with whoever you chose for that level until you lost all of your lives. Also the background in 6-1 is particularly annoying, because Toad and the background have similar colors, so it's kind of hard to see yourself. The NES version had a much better contrast, which isn't really that important, but I've played a lot of Mario 2, so I noticed it. I haven't experimented with the Mario 1 remake, but I heard they took out the walking through walls and wall jumping glitches, so no minus world. They might have fixed the "little fiery mario" glitch as well. The glitch they added in SMB3 is not actually not possible on a console (without a modded controller), but they left this game alone for some reason. You can still walk through walls and all that good stuff. I don't particularly care for the 16-bit sound. Especially in SMB/SMB2j; it's too distorted or something. But this is all moot for me anyway, since I own all three of the first Mario games for NES.
  3. Remakes that suck, no less. Basically the programmers took all of the nice idiosyncrasies (or glitches) out of the first two Mario games, added 16-bit graphics, and re-released them. Then they actually added a glitch to SMB3. Being able to play SMB2j is cool, though. My favorites are: The Legend of Zelda: A Link to the Past Donkey Kong Country Mega Man X The 7th Saga
  4. Yeah, the only FPS I can stand for more than a few minutes is GoldenEye, and then only multiplayer. It seems like all the new games are either FPS or sports titles. Kind of depressing, in my opinion. I was also kind of wondering if that guy frequents The Elite. Those guys are pretty insane, as well.
  5. Check it out: http://www.twingalaxies.com/index.aspx?c=19&id=1239 Not a bad way to make a living. And that referee has a pretty sweet beard.
  6. That's a lot of work just to be downright filthy. Seems like if you were that desperate for some 2600, there's lazier ways to get your jollies.
  7. I hope the idiots that would actually pay $800 to play video games choke to death. Or at least get herpes, or something. Dying is a little extreme.
  8. This is the message you get if you don't get any search results: I had to read it like 5 times before I could figure out what it was saying. It might be beneficial to shorten it to: Unless I'm the only one who got confused by "keywords were below 4 characters" and "or you are searched for words" (please don't search me for words!). Just a suggestion.
  9. http://www.atariage.com/forums/index.php?s...9841&hl=Console Also, an amusing quote from that thread (from May of this year): So it's all good. But anyway, I've always liked consoles, because they look cooler. Having hundreds of games strewn in front of you is very satisfying. And also because there was never Super Mario Bros. for PC.
  10. This might be kind of far depending on if you actually live in Seattle or not, but there's an extraordinarily awesome classic game-selling store in Parkland, near PLU. If you have the opportunity to go out there sometime, you should definitely look it up. Sadly, no Atari stuff, but they do have hundreds of NES, SNES, Genesis, N64, GB, GBA, PS, etc. games.
  11. In regards to the GBA-GC cable link thing, a lot of hard-core competitive gamers use those so that they can record their runs. Otherwise, GBA runs would never happen, as far as I know. For example, all of these runs might never have happened. Also, the PS2 online thing was pretty successful, although I'm strictly speaking with no actual facts whatsoever. A lot of my friends played Madden and SOCOM 2 for like 8 hours a day online a couple years ago. I think the popularity of those two games makes up for any underdeveloping for the hardware. And the best part about the PS2 online was the headset, which enabled me to talk smack to the other players while my friends were trying to snipe a sucka. Fool.
  12. Kind of like the SMB3 warp whistle tune and the original Zelda whistle tune. They're also identical.
  13. Maybe that's the game I was thinking of. I haven't played it for like three years; I just remembered it had a bunch of a's and i's in it.
  14. Is anybody else noticing this? I think this thread is possessed.
  15. I find it highly amusing/sad that people think they need to spend $400+ to piss someone off, when you can just as easily punch them in the balls for free. And I'm not sure I'm feeling the "anti-commercialism" vibe when people are spending hundreds of dollars to protest other people spending hundreds of dollars on the same product by smashing the product they just bought for hundreds of dollars. Or maybe it's just me...
  16. You mean, this Batman and Robin? Isn't that the sequel to Darius Twin, or something? I remember it took me like 8000 years before I was finally able to beat Darius Twin, and then I played Gaiares, and I sucked all over again. That game is tough.
  17. Is this actually true? If the game wasn't commercially released in North America, you can download the ROM, reproduce it, sell it for profit, etc. and it's all legal as long as you're in North America? That sounds dubious to me. As far as I know, the game (Super Mario Bros. 2, not Doki Doki Panic) was commercially available in Japan, so it's commercially available somewhere.
  18. I just wanted to say this is the best title for a topic that I've ever seen. And I believe Monster Party for NES had a few Jack-o-lanterns in them. Maybe even a reference to Ichabod Crane, but I haven't played it for awhile. Edit: It took some searching, but I found him. I knew he was in there somewhere:
  19. These people are looking for friends, too.
  20. ...trying to do that damn shortcut.
  21. I didn't know that they got that low. Interesting. My point was that there are long sequences in the original where you wander around for hours killing magidrakees and skeletons so that you're strong enough to defeat the Axe Knight. That kind of thing is just poor programming. I think whoever replicates this should try and get rid of boring parts like that. I'm a big fan of RPGs, but when the game comes to a skidding halt while you hit monsters with a stick for an hour, it's no longer very fun.
  22. I would say "no" to being absolutely faithful (unless you're married). In my opinion, this game was very raw. There were several places where you had to wander around killing drakees and slimes to raise your level high enough to not die in one hit after you crossed a bridge. The only concrete example I can remember is that you have to raise your level like 5 times before you can fight the Axe Knight. That was a definite turn-off for me (although the game is still awesome, aside from that). If this game is going to be reproduced, you should "fix" the parts that are annoying to play. Why is this necessary? Enemies have the same amount of HP (give or take a couple HP) every time you face them. That's not really a very aesthetic part of the game, so I think it could be left out, if it's hard to implement.
  23. Thanks to our good buddy Gauss. So there should be (129*128)/2 colors available, which is some big number I don't feel like computing. But actually there's even less than that, since red+red = red, and that's already been counted as well. And there's probably other overlaps, too, like how red+blue=purple, which might already be represented by a single color. But I find this whole idea fascinating. I was thinking I could use my vast (i.e. not vast) knowledge of combinatorics and do 128 choose 2 (if I recall correctly), but that also won't account for the red+blue=purple phenomenon. Okay, I'm done. Hmmm, all of those might be wrong, actually. It's been too long since I did any Discrete Math...
  24. I'm here to help: http://www.frictionlessinsight.com/BookRev...e/HighScore.htm http://books.softpicks.net/review/0072224282.html http://www.epinions.com/content_73879752324 http://www.interactivereviews.com/product/0072231726 http://www.civilbook.com/index/book/0072224282.html Everything was pretty positive. Most of the negative reviews complained about the binding and its crappy glue, which is kind of odd. Here's the worst of the lot, from interactivereviews: Rating: 2 (out of 5) Summary: Poor quality Comment: This book is filled with inaccuracies. I know that it can be difficult to seperate myth and legend from historical fact when it comes to the history of electronic gaming. For example, look at the variations of the story of Pong in Andy Capp's bar. Unfortunately, even some of the captions next to pictures are wrong. If you are looking for a book about the history of electronic gaming, I endorse The Ultimate History of Video Games (ISBN 0-7615-3643-4) by Steven L. Kent. However, inaccuracies aside, this book is great as a visual aid to supplement Kent's book. This book is filled with pictures, while Kent's book is filled with text. Also, do not expect this book to have a long lifespan. It is glue bound and the pages will start to fall out after repeated use.
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