tmont
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Posts posted by tmont
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Ultima.
I wouldn't consider it a must-buy unless I was a collector. I bought it for a couple dollars, and I'm pretty sure it has the most indecipherable graphics for an RPG I've ever seen. That and the fact that I couldn't figure what the heck I was supposed to do kind of made me never want to play it again. I guess Ultima Exodus (or whatever the sequel(s) were called) was pretty awesome, though. I can't remember if they're for NES, though.
Hmmm... Now that I think more clearly about it, I'm not even sure if this would qualify as an RPG. It definitely looks like an RPG, but the battle sequences were much different than the regular turn-based battles that are so typical of other RPG's. If Crystalis qualifies, than Ultima definitely qualifies.
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Now I don't have to waste $10 on the Classic NES Series version.It wouldn't be a waste, my friend.
I have the same problem sometimes, too: I get to the last boss and don't feel like failing for two weeks while I learn the loophole to easily defeat him, so I stop.
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Is Oddworld considered a strategy game?
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Hmmm, that's possibly the lamest thing I've ever heard.
Edit: Just noticed your edit. My pants are still dry. We appreciate it!

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What does that piano on post #10 do? If you tell me you can create your own music for a NES game, I will wet my pants. Twice.
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Yeah, the pure "legit" speedruns are more impressive to me, too. Especially since I did one a couple months ago (Super Mario Bros. 2, in 10:55, which, while impressive, has since been shattered). I think the TAS's in particular are fascinating to watch, especially the RPG's, what with all the luck manipulation, the frame-precision button-pressing: it's definitely time-consuming and a lot of work. I just don't understand why the speedrun community care that some people like playing with emulators. Nobody, outside from a few unsuccessful idiots, who alienate themselves from both groups, ever really tries to pass off a TAS as a legit speedrun.
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You would be mistaken.The term time attack predates the "cheater" videos by some time.
In point of fact, many games include time attack modes. Several of them even predate the rise of the emulator.
See, for example, the NES title Recca, released in 1992.
In this context, when we're talking about speedruns, a time-attack (or TAS) refers to the "cheater" emulated runs using savestates and slowdowns. While it might not be historically and technically accurate, through common usage, that's what they're called now. Take a read through of the forums at SDA, and you'll see that this is what "time attack" now means (in these circles). If you tell someone at SDA that they're time attack is really good, they will probably swear at you and tell you it's a #$%ing speedrun.
(Me)A speedrun is a legitimate run of the game on a regular console.(JB)Which is also a form of time attack.
No it isn't, when you're in this context. It's why there are flame wars between the people at bisqwit's site and the people at SDA once every few months or so.
One thinks the other is just a bunch of cheaters, the other is annoyed at the one for not appreciating their form of the art.It goes a bit deeper than that, but that's pretty much it. Basically, speedrun people think TAS people are spawns of Satan, and TAS people think speedrun people are too narrow minded. Not everyone on either side falls into these categories, though. It all started when Morimoto tried to pass his Super Mario Bros. 3 TAS off as a legitimate speedrun two years ago. There's been bad blood ever since. I also heard that someone tried to submit a 47 minute 100% TAS of Super Metroid to Twin Galaxies, but it obviously didn't make it past verification.
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Actually, a time attack refers to a tool-assisted speedrun, hence TAS, which is a run of the game using an emulator with savesates and slow downs. A speedrun is a legitimate run of the game on a regular console. If you want to read about the differences between the two, and why the two communities hate each other for no apparent reason, go here.
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Both of these are speedrun sites, which means that all the videos are done on real consoles. In fact, both of the creators of each of these websites hate TAS's with a passion.
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Are you trying to get rid of these? You have just about every cool game for SNES and Genesis that was made. Instead of getting rid of them, I'd keep them all.
As to your question: I've noticed that SNES's go for about $30, and their games go for about $10-$15. Of course, that varies depending on rarity, and I don't think I've ever seen A Link to the Past go for less than 15. Segas are cheaper, for some reason, and I imagine the console would go for about $20, and the games about $5-$10. I'd imagine the SNES stuff would go for around $200 altogether, and the Sega stuff around $150 altogether.
Toe Jam And Earl, Vectorman, Super Punch Out, Altered Beast, Killer Instinct: what are you thinking man!? Those are like the greatest games ever conceived!

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Why not? I don't want to know your favorite NES game; that would be way too broad a topic, and wouldn't really generate any interesting discussion (not that I really expect this to, I was just curious). I limited the choices to games that have been remade and remade and remade. I think all of the titles up there have had at least 10 variations/sequels since the original. I could list a lot of games that I like better than those, but these are where the video game empire started (in terms of franchises). Cool games like Crystalis or Blaster Master aren't included because they weren't deemed popular enough (for whatever reason) to become a "franchise," or weren't suited for that kind of attention.
I know franchise is not really the best word, but I can't think of a better one.
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Yeah, I probably should have put Castlevania up there; it's a different enough from Mega Man or Mario to be considered. As for Dragon Warrior, I thought of that as soon as I put up the poll, except Dragon Warrior was so raw when it came out, and Final Fantasy is so much more popular (now), that I went with Final Fantasy. Dragon Warrior was a cool game, and was the first NES RPG that I'm aware of, but the gameplay wasn't anything near Final Fantasy, in that the game came to a screeching halt while you killed enough "MagiDrakees" to be able to defeat the Axe Knight. And Final Fantasy in my mind is more of an RPG because you control 4 characters, as opposed to Dragon Warrior's one.
I considered putting Baseball Stars or Tecmo Bowl up there to represent the sports genre, but in my mind, neither of those compare to the franchise "classic" NES games like Zelda or Mario, and aside from Baseball Stars 2 (is there a Super Tecmo Bowl? I can't remember), neither of those franchises went on to do anything special like the other games I included.
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Granted, there's more "classic" games than this, and I'm probably leaving out something that should be included, but I don't care. I don't like providing an "Other" option because everyone picks that and replies that their favorite game is some obscure, weird game like "A Boy and His Blob." I tried to include the "Poster Child," if you will, from each [major] genre: Super Mario Bros. and Mega Man are platform, The Legend of Zelda is adventure, Metroid is an action/adventure, Tetris is puzzle, and Final Fantasy is RPG.
Oh, and I only included the original game for each series. So if you like Mega Man 2 better than Mega Man (and most people do), pick Mega Man. Same with all the others.
I chose these particular games because they have been the most successful/marketable. I base this on the fact that a zillion sequels have been made for each of these, and a zillion clones have been made for each of these as well (i.e. Crystalis is a Zelda clone). They have also endured the test of time, since all of these (I think) were made in the 80's, and sequels have been made for each of these within the last 1-2 years.
What do you think?
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Well, as I understand it, Mario All-Stars was kind of like a multi-cart, in that it's main shtick was the "Lost Levels," which was Super Mario Bros. 2 (the one that was released in Japan. SMB2 in US was actually Doki Doki Panic in Japan, an entirely different game). The programmers also fixed some bugs in the original NES titles (like the double-jump glitch in SMB2, for instance).
As for Zelda, I'm assuming the reason they never rereleased it for SNES or something is because there was no reason to. The game was already essentially perfect (from a programmer's point of view), so there were no bugs that needed fixing. And there wasn't any Japanese-release-only Zelda game that deserved special recognition in the US. This is all speculation, however, I have no definitive idea why Zelda was never re-released.
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What? You taped it to your crotch? Interesting strategy, I may have to try taping things to my genitals to get plenty of upgrades.
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Uh... the game is already done. You can buy it from this site, so telling him the way things should have been is kind of pointless, and a little bit rude. There was also a 10 page thread that's been going on for the last six months where information like this might have been helpful. And I think vdub_bobby has maintained that the flash games that are floating around on the internet were not to his liking, which is why it is not a direct port of one of them, and which would explaing why he changed some things. And being easy at the beginning and progressively getting harder is pretty much a time-honored tradition of just about every video game on the planet. I don't many games that start off difficult, and I play a lot of video games. It's already pretty challenging because if you get touched by anything, you have to start completely over.
Sorry if I sound rude, but it sounds like you're nit picking a game that's already been finished. A lot of people have devoted a lot of time into making these homebrew games, and it sounds like you're unsatisfied. If I misinterpreted what you were saying, I'm sorry.
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Maybe he didn't like his job, and liked playing video games. I'd rather play video games than work. Of course, I'd also rather live than play video games, so I think I'm still one step ahead of death.
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I'll second that. True ports are only cool when every feature of the original game was cool. I've never played the original Arkanoid, but I don't think "being faithful to the original" is ever a good reason for porting bad aspects of a game. It's my opinion that you can never go wrong with the phrase "as cool as possible" (especially when coupled with anything involving video games
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Anybody know about the dead mario trick when defeating bowser (any of the x-4 worlds) If you know what I'm talking about, that's cool, if not, here's what you do (and I've tried and tried, but only managed to pull this off in the original game, the remakes have redone bowsers and the trick seems to not work)
Get to the end of the x-4 worlds, again, any of them, and when you come to bowser, let him come to the left side of the screen, he'll come after jumping a few times.
Once Bowser goes to the left, if your small, simply go right to the ax (dont' touch it) if your big, touch bowser to get small.
Anyhow, once your small, stand next to the ax, it's one block up from the floor, so just go all the way over. And wait for bowser to return.
Just as Bowser gets to where he is going to touch Mario, jump streight up.
As your coming down, tap right, just slightly.
If you do this when you have firepower, you'll end up being able to be small and have firepower (which was one of the glitches I mentioned before). It's pretty hilarious looking, since whenever you shoot a fireball, Mario returns to the large size and then shrinks back down to the little size instantly.
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They also fixed the double-jump glitch in SMB2 on All-Stars, as well (or so I've heard, I don't actually own it). Just out of curiosity, can you still do the small and fiery Mario trick on the All-Stars version?

On the Go or Stay at Home?
in Modern Console Discussion
Posted
You're crazy.