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About Mikebloke

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    Videopac + Neo Geo (CD)

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  1. Congratulations on figuring out a setup that works for you! I think a lot of us go through this difficulty - finding furniture that is both suitable for our gaming systems, and for our house layouts. I settled for taking an entire wall of my bedroom and an entire wall of my living room, storage in a wardrobe and storage above the fridge, but its near perfect now. Took years, and my living room setup is... literally 2 sets of shelves I found in my local Aldi that had enough depth to keep most consoles snug (no luck videopac) and wires hidden. The Wife still isn't happy, but simmering content is about as good as I can get it.
  2. Got a question if anyone is able to answer: For years I've had a Pseudo Saturn Kai device, the red one with the switch, its quite well known - works as a memory card, 1MB and 4MB expansion and region free. Copies of games generally work well, even if its Japanese on my PAL machine. I've always longed to play Dragon Force 2 in English on hardware, but its never worked. This seems to be a common issue, and it does seem like it doesn't play well on Pseudo Saturn Kai, and I allowed myself to be defeated. However, it seems like translation patches in general almost never play nice on it. Policenaughts works fine, but I tried the Vandal Hearts patch today - could not get past the videos. I decided to patch my red cartridge, and now it doesn't even get to the menu, only loads the first video and pop its gone. There is something about holding L and R in the notes but this doesn't seem to work either - has anyone had any luck with these translation games or any others like Grandia - is there any memory card solution where it works for definite for anyone... I caught myself looking at a Satiator today - I can't afford it! Fenrir is cheaper but part of me likes the idea of leaving the CD drive to run as long as it will do, I have a nice library of saturn games and would like to keep using it, even if an SD card solution is better!
  3. Yep, got Exhumed too, I got stuck early on though, need to try it again!
  4. Saturn is back out for me, it's admittedly the first time in years I've had a sega machine out. The reason is mainly because I finally grabbed a copy of Virtual On, which was one of those typical demo disk games I always wanted to get but never got round to it at the time. (another one I've only recently got was Bug! Which still amuses me to this day). I've been playing a few racing games too, I've done sega rally to death but hadn't finished Sega Touring Car Championship which I did today. I also tried another crack at Daytona USA championship but still got to do the 'new' tracks yet. I've tried fighters megamix but still need a proper go at it, and to finish Virtual On.
  5. GTA V, I've played a lot of the series and the genre too. Just can't. Not talking about online mode either, I don't do that kind of stuff.
  6. Some of us might be leant towards what we were first exposed to. Jrpgs was in my life before tabletop gaming, which I regard as strategy, and pen and paper role playing games was never a thing for me growing up. I did wonder if leveling / stat increases is a feature of JRPGs that set it apart from western ones which might have levels, but more freedom in regards to where increases go. Most "Western" rpgs I know still have a level system of some degree but also benefits from stat acquisition or choosing, sometimes both. Eg elder scrolls etc. JRPGS tends to be more grinding = levels = unlocks/stat increases. I take the point that JRPGs tend to also be more locked in for story and often presents few actual branches of choice. I would still argue that "assuming a role" counts as role playing - though there is more differences to WRPGs and JRPGs than just 'one is made first in English' and 'other is made first in Japanese'
  7. 1) you assume a role/character that has been largely laid out already (you might be able to edit appearance, ala Bethesda games, but a "background story" is still there). 2) there is some form of progression that in theory makes the game easier the more you play it (experience levels, equipment through purchase, loot, quests, or some form of techniques, spells etc) that is beyond just allowing the defeat of end game enemies. 3) that there is some form of story that seeks a resolution by the end of the game, possibly but not relating directly to your main role/character. I don't think when it comes down to it, there needs to be more than that, and in some cases, one or more than those can be stripped right back for the purposes of unique gameplay. Nintendo is a good example and there has been a number of videos produced on the gradual minimalism their games is starting to show. Excellent examples of this is two rpg style games: paper mario and Zelda. Zelda you play the function of link, saviour of the land. Link, even in BotW, gains stronger equipment, gets more life, is able to craft better items, and the story has a resolution. Part of BotW's appeal was making open world very open to the point of not having a wrong answer to where you go (including right to the end straight away), it's only the players ability that holds back. Paper mario faces a similar situation where the complexity of different characters found from n64 to wii, is removed in its wii u and switch varients. It makes it very easy to play if you are young. I think these basic rules can prevent other games, such as shooters from being defined as rpgs. Most shooters you may well have progression of weapons, but usually because a new enemy requires this to be beaten, or a certain stage of a game may require this particular item, that just so happens to be useful for also mowing down unfortunate redshirts, to progress the game. That's not to say some shooters aren't also rpgs, Metro, Stalker, I can think of others that would fit the bill of both. Action Rpgs have also evolved to open world rpgs. Open World rpgs and rpg shooters (even when linear in area and story) share many similar traits. The need for more complexity in games as generations have passed has allowed rpg elements to enter most genres, but it's still possible to differentiate in my opinion.
  8. Sounds like you need to check what system you want to emulate (as in, sound like) and find a relevant tracker for it. Beepbox.co is an interesting site I've been using randomly for the last few weeks, I even do it on my phone. Slightly impractical but a bit of fun when I have a few spare moments.
  9. I'm going to come out and say its unlikely, though the idea sounds interesting. I think its fair to claim that various pre-mega drive consoles had games with seeded levels (platformers/maze style games) but chances are there is not that degree of numbered levels. Part of it is complexity, in a fetch and carry maze like game, there might be 3 or 4 moving elements and then a grid of squares, probably less than 100 with various walls, platforms etc. With the Sonic bonus levels, the grid is significantly larger than the playable space that was in single screen games of previous consoles, and a bit more processing power to work on generating and displaying said levels. Its a neat programming trick that allowed anyone who thought "well what if I put this game in it" to be rewarded with an actual response - and not intended as a primary feature of Sonic and Knuckles (of which the primary reason was to allow sonic 3 to be playable as it was originally intended, and its secondary reason was to allow the amusing element of playing Sonic 2 with Knuckles instead). There is of course games like the original Elite that made very clever use of reading its own game data to generate new systems with set names etc, which was impressive back in the day of cassette tape games - and then there is things like elder Scrolls II that had a silly size of playable map due to generation - however when it comes to level / puzzle based games, I don't think there is anything as famous as the Sonic one.
  10. Unfortunately unlike older consoles + Nintendo with their enforced license deals, newer console players like Sony and Microsoft essentially have to beg developers to allow their games to be on these kinds of systems. It was amusing that some of the library are on alternative consoles like the Saturn, and actually many of the games people complained wasn't on there were originally developed for the Saturn and ported over or were ported to the Saturn at a later date (though some only in Japan). I think if we compare them to early 2600 / intellivision / mega drive etc plug and play systems, it probably is about equal in terms of cheapness of the product, library of games, etc it's just a bit meh. If they wanted to do a good job of it now by trying again, they'd really need to push the angle of a good library of games. Perhaps even cross generation, including ps2 or even ps3 games as well. The flop of the ps1 classic made me wonder if there was a case for developer classics. Take square (Enix) for example, say if the ps1 classic was instead a compilation of FF1, 2,4,5,6,7,8,9, chrono trigger, chrono cross, add in random stuff like chocobo side games that came out on ps1, a few more of their rpgs of the time - that's easily a decent £80+ range of games available for what is virtually nothing in terms of hard drive space these days. Add some special features, the usual music player, interview videos, concept art etc.... There is a system right there that many of us would be very happy to have and plug in and play. If we're buying these devices we're probably quite serious about gaming, why not start filling them with serious games that is both nostalgic and still widely played and speed run online?
  11. I always thought it was clever growing up, and wished more developers did things like that. I find a lot of console rpgs are relatively limited and doesn't plan for post-game enjoyment, they always have an end and even if you can get back into dungeons, there is no post game scaling to allow challenge with good equipment. I've been meaning to put seeding procedures into some of my older pc games but rarely get the chance to give it ago, but I like the idea that people can play the same levels in a seemingly random way. Randomisers for popular retro games sometimes come with an easy graphical code so people "racing" a game have the same setup.
  12. I can test it on my PAL machine which hopefully gives a bit of variance in your test results, I can try it on an emulator as well - I'll send a PM now.
  13. I find it an interesting question, I think it has two elements to it, the first is the obvious - graphical and practical limitations. I think I'm pretty openly anti-N64 on this forum, I think its a mess of a console, almost all the games look ugly, but its not just that a lot of their games is really basic too - Jaguar level. I say this in praise of the Jaguar of being able to achieve nearly the same capabilities of the N64 earlier. Which leads to the second element: How much emersion and world building can you create when you aren't focused entirely on graphics and ultimately sound? While I'm stretching the focus a little, I believe that games of the PS1 era for example - while some games did have voiceovers they were generally terrible. Those that didn't had a massive amount of space to play with compared to previous generations, and not all of it went to graphics (or if it did, it went to variance, rather than detail). One of my favourite eras for JRPGs which is my nostalgic genre of choice is the PS1, almost none of them have voiceovers, there was a lot more focus on interesting character development and world building that couldn't be done simply by slapping more graphical capabilities in the game. Having said that, each era has its "standout" games that go beyond. Phantasy Star of the 8 bit era, Chrono Trigger of the 16 bit, games like Metal Gear Solid 2 and 3 of the PS2. Making graphics work for you, and making gameplay have value is a big part of what makes a game iconic for its period - it also tends to be that these games have milked the console of choice of all its graphical capabilities and done something special with that system to get the most of what was available. I'm hard stretched to pick one of the options, I think there is beautiful PS2 games (and dreamcast and X Box didn't do terrible either) and dare I say, even one or two Gamecube games that look ok - but my nostalgia draws me down a notch to the PS1/Saturn period and I think it really is a nostalgia based answer - its a time where I had disposable income and buying things myself - really soaking in the complexity of story that games give. The introduction of 3D of this period was not total eradication of the 2D before - quite the opposite it relied on saving processing by relying on 2D whenever possible. Imagination was still important and the ability to develop elements around graphics was still important to make a "good" game.
  14. I feel like my option of the 7800 has to come with a bit of a note, I understand the 5200 troubles others have mentioned, but at the time 5200 didn't exist to me because I'm British. I knew about the lynx but me and neighbour had game gear and I think we quite liked the games and feel of it so probably never even thought about the lynx. The jaguar I've only recently had the pleasure of trying out, owning and enjoying recently, while I've been playing 7800 games a lot longer. Although I feel the 7800 has the bonus of being backward compatible as well, I didn't factor that in this poll, it's an extra bonus but I think in terms of its games they are fair in their own right, regardless of what ifs that could have been.
  15. I just googled the first out of interest, the first video that came up was "full playthrough" video at 10 minutes. And this is a physical release? This seems to be turning into a huge mess, yet again being 1-2 generations behind is paying off.
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