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Mikebloke

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Everything posted by Mikebloke

  1. Thanks for this topic, I'm definitely getting Asteroite but I might be partial to getting The Chaos Engine as well! I've always considered getting Another World as well... Perhaps if its printed a 4th time!
  2. Thanks for showing a video of that working! I never thought I'd see an art program worse to use than doodle on the Channel F but here it is! I imagine it would be possible to work out how to do a homebrew, I guess an emulator could be a first step but I guess just like everything else eventually a cart could be made to play something original. Good luck with that everyone!
  3. Hi everyone, not really sure where else to put this. I've been so chuffed at how well the multicards for the magnavox odyssey has sold. This is a piece of hardware that Boojakascha concieved and I basically had a wad of cash to get units made up. I've done this as a casual way of supporting the continued use of the magnavox odyssey, but I have now got to the point of virtually running out of stock. I've not made any money if you take into account time spent packaging and sending it out, and it was never about that. A lot of people have asked me about other parts like the composite mod which is another device Boojakascha has made up, and I'm totally up for looking into that. However I think I would need to think about setting up a company or a trading name to do so, give proper protections to those who buy from me, and perhaps look into investment to other areas. I'm not super technical myself - but I do have possibly too much disposable cash that I can take the initial cost of a product and claw it back over time. I'm based in the United Kingdom, and there may be some benefits and cons to that. I also don't want to step on anyone else's toes, such as selling homebrew games which I think others do a much better job of than I ever could, however I might be able to offer myself as a UK based reseller. Is there a place in the market for someone who can stump up funds for units of 10-100 of a product? If people need investment to make a project a reality? I'm thinking about mostly modifications, hardware, replacement boxes perhaps - maybe a service for supporting cart only games to have a custom box for people who really want it but not profitable to consider for all units. I'm mostly thinking out loud, but I'm keen to ensure that ideas that have proven to work gets to be enjoyed for other people, even if that's only a two digit number of people.
  4. Thanks, that should be great for me, I don't know if ordering other things in stock would be an issue (happy to wait for it in one order, not like I'll have time to play until the move anyway, but don't know if that just complicates things for you) There is a service for redirecting mail in the UK but comes with a cost and notoriously doesn't work very well!
  5. Something 3D perhaps given the testing phoboz has done! But yes, Kings of Edom is a solid game for a single member developer. Asteroite looked killer right from the start! (forgive me for not enjoying your trailers, going to save it for playing myself )
  6. @Songbird Even though I'm in the UK, I wanted to grab a few other things from you guys at the same time that the other sellers don't have (sorry guys, would buy locally if you did!) I am in the process of moving house though, is it difficult to change the address of a pre-order if I get keys to my new place before the game is released?
  7. Yes the thread is definitely named as a state of mind of knowing I'm on a journey of letting go! Some of what helped me was the idea that even if I kept all the games I had some level of emotional attachment to, even if I never played them again, there is a hell of a lot of games that I don't and still have no intention of playing. For me retro collecting was because it was cheap not because it was retro. I've mostly stayed about 1 generation behind, I've bought very few games brand new, one of which was tales of symphonia for the gamecube. In fact, that might be one of the only games I've bought brand new for console completely. I've had a few games bought for me (Panzer Dragoon Saga, Shining Force 3, GTA vice city) when they were new, but very few myself. As my income rose, so did my disposable income, and I probably didn't actually dip that much more into it, I actually saved a wad of cash for a house deposit, which was impressive given I was the only earner of the household at the time (and house prices in my area might have actually been cheap enough that one earner may have been enough!). Remarrying was probably the point where my retro collection went silly having a partner earning more than me. I was probably on between 300-400 games on only mainline consoles (atari, Nintendo, sega, Sony, Microsoft), buying a game a month ish, and now I own everything with over 1,500. One a day was normal at one point. For as grand as that is though, it's nothing compared to the YouTube beasts with 5 figure numbers. Edit: My update is, yes I'm getting rid of some, but I'm in middle of moving house, perhaps it would be good to get rid of them now. Looking at what else I might get rid of. I think there is a possibility I might even get rid of Saturn and Ps1 games... Madness! Never thought I would ever say that. I'm still generating a list to sell, but it's getting there.
  8. A quick Google seems to suggest there is also an error number which can relate to the problem, do you have one?
  9. I totally thought you made this video in response to this thread, but it was previously recorded! Thanks Ray, RF solutions is so hard to come by, but its nice to see its been tried and tested by someone we know. Legend!
  10. That's interesting if that is the case, I notice a lot still advertise it handles analogue signals.
  11. Can someone buy Konami so they can stop self destructing all their IPs.
  12. Panzer dragoon saga on the Saturn. Seeing on the fly rendering of the dragon changing as you spin around the wing setup feature. Shame the game is so easy it makes virtually no gameplay difference haha.
  13. Some games like Atlantis, defender, missile defence and even space Invaders are suggested as precursors as they involve defending things. The first true tower defence is probably rampart that had a c64, lynx, game boy and nes/master system port. That is probably as 'low down' as it goes. I think anti tower defence games like gain ground and commando are a lot more common. I don't think systems this early had the processing power or at least the know how for churning out all those numbers. Wondering if it could be possible though if bullets arent represented?
  14. Actually this helps and makes a lot of sense, the 145 is probably how far up I was able to track in front from the 127 max before it looped round. The 145 was throwing me off because it didn't make sense in terms of bits. I guess the easy way round is reference more often, it should still allow data to be read but I'll have to take that into account. I need to look at the blit code again and work out how they do it, perhaps Q and K are used to jump ahead in the data to avoid going past 127 with PC0, but reading it makes my head hurt!
  15. What on earth is this?!?!?! Hahahaha, ok its kind of fun, but what a risk to suggest this idea in a business meeting for proposed merchandise. Haven't posted in this topic much lately, but I did buy a copy of Xeno Crisis for the Neo Geo in the last week or so. I'm used to playing Super Smash TV on a mega drive controller, so the control setup doesn't bother me! Having good fun with it, though I seem to have the issue of the text being cut off slightly, I think someone mentioned it in a review video, but can't remember if there is a solution anywhere for it... Edit: Rom for the Neo SD, not a physical copy. Haven't got that kind of money right now for a £300 game XD.
  16. The Shark Shark concept was a popular flash game back when that was all the rage, If people are in that kind of generation of using the internet to play web games made out of flash (40 and below, I'm guessing) then it might be "nostalgia hit" as really that is only 15-20 years ago and not something that was sold as a full fledged game. In my absence of variation when I was young, I had never played an intellivision until I got disposable income. After I bought Shark Shark, I played it for longer than I really needed to because of the 'hit' I was getting from the Flash days when I used to play it. Motherload, Gemcraft and Desktop Tower Defence were other "flash" hits, some of which have moved successfully into other spheres than the free-zone. That might be why people rave about it, casual quick fire fun.
  17. Got another assembly question, I'm finally playing around with using the DC in my own way - I've made a little side scrolling platformer (or at least, the beginning of one) using my own 'blit' process (ok, I still use the plot code, but the rest is mine). Now I can use it quite a bit, but at some point it decides to warp to another address and gives me garble like its reading and plotting another part of my code instead of my graphic data. Going backwards works fine again, so its looping back ok. Now I know that the blit code handles large data bytes as a whole screen takes over 700 bytes. I'm reaching I think about 145 bytes and then its doing something different. Because I usually reverse engineer everything, I cut out what I don't understand until I do. I noticed there is a huge use of registers like Qu and Ql etc, which my code doesn't use yet. Is this why I can't get past 145 bytes when I'm using dci to reference data (apologies for my ignorance!)? I'm stuck in that "well it works just fine until this point!" phase of not understanding why it does what it does, I thought some of it might be because the DC splits its bytes, but doesn't it have 9 bits for address, and 8 would cover me past 145 anyway? My code is really basic but it works up until this 145th byte: dci level1 ; load data lisl 1 ; using lisu 2 lisl 1 as my offset value lr A, S ; moving it to the accumilator adc ; adding it to the DC to get the right byte to load I then increase or decrease the offset based on whether player is moving left or right, for the scrolling. When I look at blit code, it uses K, P and Q (sometimes split into their upper and lower equivalents) - should I be using them? and if anyone has the time can they explain what exactly they do?
  18. Keep going up the levels! I think level 3/4 is where you'd find the first key, they are in set levels and you have a random chance of them spawning.
  19. Really gutted the basketball game is on hold (and I do hope it is just on hold and not cancelled) as it was looking really good! I think it's fair enough putting ideas out there and trying it. Sometimes it doesn't amount to anything, but the process is still interesting (and hopefully fun!).
  20. Just a heads up I am in the process of (hopefully) selling house and moving. I haven't been on much for a little while and this will probably eat into much of January, but I am still around for multicard orders just send me a pm and I'll confirm quantity and price. I'll try and check once a day at least, but I might be quiet on the forum for now. 

    1. Charlie Cat

      Charlie Cat

      @Mikebloke That's interesting to know Mike. Wishing you the best on your new location and having fun playing video games at the same time. :D

  21. Olá, enviarei um pm e verei o que podemos fazer (please note using Google translate!)
  22. Final fantasy xvi is literally the only game I'd end up getting for ps5 at the moment, and final fantasy xv was going to be the reason I bought a ps4, only it ended up on pc anyway. I'm glad they do it, but it does mean that owning a console is largely to be a multimedia device, which is what most alternative and commercial failure consoles have tried to be since the commodore CDTV.
  23. I think you'll struggle to find it cheaper brand new. As its a Facebook (oh I guess that is 'Meta' now) device it's probably not one to go on heavy discounts except at a retailers digression at a loss of profit on their side of things. Occasional sales may come up to entice you to buy at new websites: I've seen one supplying the UK for £15 less. I won't link to it as we seem to have a huge mark up of about an extra $100 here in the UK. I've looked for awhile for getting a VR set myself, and the only way you can get it cheaper is to buy second hand. While this is a slightly dangerous prospect, it comes with the benefit that many people genuinely only use it a couple of times before getting bored of it. Some people feel sick playing it, etc. I'd just make sure you have a way of returning or getting refunds from a second hand app/website if you go this way in the unlikely event that you get a dud on purpose. I think in this situation, lots of devices go second hand because they simply aren't used once bought.
  24. Xbox one has 6 physical exclusives, so pretty much every retro console has more than that even before you get to homebrew. It's a largening trend I think that was bound to happen. Its regularly commented that games up to the mega drive/snes era might be significantly different even if the same game due to coding differences, but since then games are largely the same whether they are on one platform or the other. All the major console makers have also accepted indie developers, which in this day and age can develop for all platforms fairly easily, add that to an increasingly higher digital market, with many predicting the end of physical disks as a standard medium in the next generation or two. Even when you take into consideration true exclusives, and exclude retro games that are rereleased and remastered (secret of mana, etc) there is still more exclusives on retro consoles than modern. Heck, even the videopac / odyssey2 that is likely the worst offender for clone games, has more exclusives than the xbox one. (pickaxe Pete, kc munchkin 1+2, monkeyshines, the 3 board games, done!).
  25. Hi everyone, no major updates but wanted to package up all my 2021 works into one place. Did want to have another crack at Simon but not got time for it so will work on it sometime next year. I noticed my 'signature' wasn't accounting enough bits, meaning 2kb files were turning into 3kb files instead, so I've fixed that too for things like Ghost Chaser and Clay Pigeon Shooting, but otherwise they are no different. There is a WIP example of AutoSlalom which I'm having a bit of trouble with so nothing gameplay available yet other than a moving block for the car, and the beginnings of a 'speed' setting. I've not even got as far as eliminating the road from the screen yet! Bucket Filler now checks for button release, so you can't hold it down anymore, but remains the same otherwise. Shark the only thing I've got round to fixing so far is the fish dead pixels - this is because I jumped to an old label and hadn't replaced it when I changed something else in all circumstances - it should now eliminate completely now. The other couple of issues is still present and I'll try and take a look at them in the near future. Mikebloke Channel F 2021.zip
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