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Mikebloke

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Everything posted by Mikebloke

  1. XD yeah I saw it the other day as well. Its a difficult one, if you offer it on bids it would probably never get to its true value, and you open it up to upsellers. I'm fascinated by these things but ultimately I'm a gamer first collector second.
  2. Any code is greatly appreciated by those of us struggling, it's always very helpful!
  3. I believe it was 1981, the same time as pro football and casino poker. From what I remember one of the later numbers was out of sequence... Perhaps checkers.
  4. The printer economy is certainly a strange one. We recently bought a new HP printer/scanner for the grand total of £18.99, and then they offered us cover for £12.99 a year, its literally cheaper to buy a new one, which will be an upgraded model. Every time I see the Amico in this thread the more I want one.
  5. I must be one of the few people unbothered by the Wikipedia generation listing. Though I do admit I think there is a 2.5 generation where colecovision, intellivision sits. I want to say 5200 sits there too, but it's so... Rubbish. I don't know if it being between the 2600 and 7800 is enough to warrant it being beyond a 2nd gen. On this logic, fairchild channel F, 2600, the 1292 and similar devices would be the true 2nd generation, with the RCA bordering 1 and 2 and the 5200 bordering 2 and 2.5 The "16 bit" period is probably the best for me too. I remember the snes being the only semi decent nintendo console, the mega drive hitting it out of the park for me, and in later years now enjoying turbografx and the neo geo (CD, I'm not that rich!).
  6. I get this is an ataribox atari vcs atari brick taco thread, but the only thing I actually recognised was Lindsay Lohan, and I only know her for her "longest religious conversion ever" phase. Back to the atari doorwedge, maybe it takes weeks to curate the next post promising news next time? It requires careful wording, editor input and the board of directors approval before going out, a long necessary and worthwhile process fitting the value they place on their customers, no doubt.
  7. Mikebloke is fine, thanks I will have another go at this game at some point, and might clear up the instructions a bit. I'm considering another demake, perhaps robot war from the same console, but I'll need a bit more liberty on that one to make gameplay!
  8. Personally, I learn more from anyone sharing any code when it comes to Assembly because I really don't have much clue I've probably learnt more from what you've posted than I can offer myself in response. I did ask e5frog if he could open up the wiki so those of us learning can help contribute to it, dunno if he has made it available for others to register yet though.
  9. Hi all, here is a video recording of me trying it out, although it was just myself, and dealing with a few capture issues: Definitely not one you can play by yourself!
  10. Absolutely Sly, oh believe me, I have all your stuff too Feel free to convert anything I do now and in the future which I release freely available.
  11. Isn't there loads of legal mumbo jumbo about renting, copying and distributing games and even resale* on most CIB games? There's a reason for this, for one, those of us who copied cassette tapes in video game pirate heaven. In the UK there might be some leeway with this when it came to abandonware games, but given companies like Atari and Nintendo seem to exclusively hunt people whether they are money grabbing or innocent fans, it doesn't seem good business sense. I think Virtual Console / Console download platforms has made this particularly murky, its not a given anymore that content from 20-30 years ago won't be re released. Not only that, but there has been very well made redistribution of games such as Mega man collection which is pretty close if not perfect to the original feel of the game. * Obviously some of this tends to be hyperbole, as most countries guarantee your legal right to resell your own property. Some are catching up to software resales for download sites too.
  12. Did someone say Jaws? There'll be a set time if the VCS Releases when it'll be dirt cheap, like the GX4000, 32X etc where its at its sweet point/knees. Then ten years later when we go "oh yeah, lets go have a look at it now as a retro machine" it'll be full retail whack from eBay reseller for profits.
  13. Wait wasn't it supposed to be next month? Does that mean we are on the final countdown if Asda Walmart is listing it? Could march 2020 be the true release date???? Could we be seeing discounted offers in April????????
  14. While playing around with some ideas for my upcoming RPG game, First Fantasy - particularly overlays and a rulesheet / book; I thought I'd crack a shot at something even more basic. This is possibly the first formal demake of game, where the "graphics" and gameplay is intended to be as particularly close to an existing commercial game as possible for the Magnavox Odyssey. Whats even better is that the attachments provided is all you need to start playing it! You can also use (with the aid of a capture device) the overlay as a transparent image in a program such as OBS to play the game without having to print your own overlay, so happy days! As this is a fangame of an existing commercially released game - even if it was originally for the Channel F - I am releasing this as "free licence" - that is, you can do with it what you want, although I would appreciate if nobody was to package this up either digitally or physically to sell for profit. However, if you are supplying it free/at cost as part of a pack of games which may or may not be being sold for profit, then I am happy for you to do that (this is particularly for projects like OdysseyNow if they are interested in adding this to an existing pack they may release in the future). I've used graphics from the original game to produce the overlay file, and have written instructions on how to play it. It should play similar to the original "Submarine" game, but with some different game mechanics. I can't say I've actually tried to play this on a real Odyssey yet, as I have no friends - anyone who gets a chance to try this out I would greatly appreciate feedback on whether anything should change. Obviously, as this is the Odyssey, only one player can fire, and the other player must try to run away. Other than that, I've tried to preserve as many of the original features as possible. It might even be more fun than the original game. Maybe. Space War (Odyssey) Demake.odt
  15. Hi tobiasvl, welcome to the Fairchild Channel F love! If you can get anything working with it, then please tell me how you did it, because I'm still trying to work it out! I understand the playfields, I've managed to get buttons to actually do stuff, but other than that I'm still pretty stuck.
  16. I'm curious, but how much would a copy be? Might be interested. Also, I didn't realise nobody has done a single player game yet, looks like you will beat me to it! I had another question, has anyone got the dimensions of one of the extra game boxes originally released by Magnavox? I did nearly buy Shooting Gallery on ebay, but I stupidly asked a question and they realised they "don't ship out of the US". Should have just bidded and paid for it XD. I am curious how much it would cost to get boxes that match. Edit: Not going to post again for the sake of it, but I've released an overlay + instruction sheet for a demake of "Space War" from the Fairchild Channel F to the Odyssey, see here:
  17. Hey Rogerpoco, know what you mean about "easier to say what I don't have" XD for UK consoles all I need now is the SNK AES, Atari Jaguar + CD (thinking I'll save up and try and get a good deal with it all together at some point), and the nuon enabled DVD player - oh, and current gen PS4/XB1/Switch. I have a few more handhelds to pick up too, but its slowly drifting off my radar. I respect people who pick up collections of series, I'm not particularly keen on memorabilia type stuff but I do admit it looks cool, just not something I have time, money or space for myself. I think if I hadn't grabbed everything I could when I casually collected, I might have stuck to certain series or even a genre like JPRG. I still kid myself that I buy things to make collections, but it doesn't always work like that! I stand by my first post that cataloguing was the worst thing I ever did! I'm developing a new version that includes breakdown by region (UK, Euro, US, other) and then whether I've played on real carts or through romcarts. Getting heavy!
  18. I've already wondered if ps3/360/wii u is the most modern consoles I'll ever buy. Probably not true, I will likely get a ps4 sometime after 5 is out, but I'm not interested in stream / download boxes (that's what my laptop is for) I also need a XB1 for rare replay.. Heh. I might get ps5 as a curiosity in 10-20 years but I can't see myself buying it in its lifecycle given I haven't bothered with current gen. Nothing right now is convincing me I need whatever is coming out next. In terms of limits, I've considered gunning for all UK based Cart systems and collections, it might be something physically possible before I'm dead, minus the AES.
  19. Thanks for the response Zhorton! I got my Odyssey mostly working now (just a slight issue with the ball slowing down on the right hand side of the screen? 😕 ), and I've written a rule book and now need to test it out with some maps. I'm guessing the overlay production is the most troublesome part of making any of this physical, but I've found that using OBS or similar program can be used to make the overlay digital without the use of anything physical. Unfortunately, I'm not on facebook, so I don't get to take advantage of any retro groups on there The offer for bundling with OdysseyNow however is very interesting and possibly really helpful for it being sold abroad, where tax and shipping might be too prohibitive for anyone outside Europe. I'll probably give you a PM if that's ok when I've got something more concrete, but my plan is still to release the basic parts for free download by the end of the year. I'm hoping to maybe have something to offer other people to try out by the end of the month, then I'll try and adjust it in december for a formal release.
  20. Every year I do find it harder to justify having real hardware instead of emulation. I'm starting to go the way of FPGA as an alternative to pure emulation on a pc, and even better if it allows loading from a real cartridge. The realistic nature of this is of course that it just sucks the data out the cart and treat it like a regular ROM on an emulator but the feeling is there at least. I have the Retron 77 now and I'd be open to looking at others in the future. For many people, I imagine these emulation boxes are an affordable way of keeping an interest in the retro scene. Not everyone has understandable partners who allow such mess in their house!
  21. No I dont think so , but there is a lot of mod information for SECAM 7800s on a Google search.
  22. Whats a reasonable price for slot machine without box but with instructions? There is one going on ebay for $130, which is £100, but then theres import tax and shipping which would up it to about £150 for me.
  23. I think I will go for one sometime in the future, I just need to build up my pot of money again.
  24. Hi everyone, I'm probably semi-known for making a lot of work for myself and not getting far by this point, but I'm about to engage on another project idea. My intention has always been to try and develop at least one homebrew game on each console, but starting from the beginning. I'm still trying to wrack my head around the Channel F system, but in reality it wasn't the first "console". That of course is owned by the Magnavox Odyssey* So here it is, the first Role Playing Game for the Magnavox Odyssey: First Fantasy: Tales of Odyssey The name is purely for fun, "Final Fantasy" being an obvious reference, but the "choose your own adventure books" in the form of Fighting Fantasy too - which is where the game is likely to get most of its influence from. The Tales of tagline is just for my own amusement, and the fact that I've been playing a lot of it recently. Some of the gameplay ideas is also influenced from the Videopac / Odyssey 2 use of physical boards for things like Quest of the Rings, etc - of which I own all of those CIB. I've uploaded a Open office draw file (sorry, I know its not a great program) with some ideas for overlays and how interaction between physical parts and odyssey gameplay could work. My idea is that cards could be shuffled to provide a unique location set on a single overworld map, making each gameplay different. To further take advantage of this, the final Boss character is also randomly selected by cards, with stereotypical arch enemy tropes such as dragons and demon lords. Each Boss would have a set key item required before the final battle can commence - and each Boss's key item will be based in a particular location. Travel between each location on the overworld map would require a turn taking exercise between the player and boss - which also leads to the player possibly encountering enemies on their journey to each location. Once at locations, overlays switch to a dungeon map, akin to playing cat and mouse but with events and chests to open along the way. A Labyrinth dungeon for example might have a Minotaur mini boss along the way, or a Pyramid dungeon having a Mummified Zombie, etc. Once the key item for that Boss has been found, the final battle can commence, however the final boss would be immune until that item has been picked up, leading to a potential rerouting around the map to avoid it until the time is right. Part of the considerations for this game would be if there was any interest in a physical release, and if I was able to produce it. My intention is to make all resources to play the game free to download, meaning anyone will be able to print out or produce their own accompanying pieces to play. I've been paying attention to previous threads and the difficulties such an idea encounters. I don't know how practical 3 overlays would be, and whether different ones for location types would be too burdensome at this stage. I would also want to include some extras in any physical release (I'm considering a soundtrack to use during the game playable on cassette tape - in the style of computer generated sounds from the 1970's for nostalgic effect). The other immediate issue would be the size of the box (should it match original ones) and what cost it would be to post/ship beyond the UK where I am based - where shipping and tax might make it undesireable. These will be considerations for the future. I'm also aware of the unfortunate history for AA users in the past with a particular game for the Odyssey, and would not accept money prior to it being physically ready to be labelled and shipped. However, I would be happy to take expressions of interest (I appreciate this is quite early days) if I go down that line in the future. Regardless of this, I'm currently working out a rulebook and finalising ideas for how combat and progression would work. Two issues I'm making working on is: a) How possible is it to simulate combat for one player, or if it is likely to expect a second player to "help" and b) whether odyssey is only used for mini boss/final boss combat - as switching overlays and cards for dungeon and combat would be burdensome for playing physically. As I said above, I will be making the resources to play this game available to download freely. My current goal is to get this available for download here on the 1st of January 2020 * PS: I've picked up a US machine and have had it delivered to the UK. Since originally posting this, I have got it to work with a USB device. Part of the reason I got it was a) collectors value b) help me work on making a game for the system c) curiosity about making a custom card one day or at least mapping out what each pin does (made a start on this from what I have knowledge of). I do have one issue currently, and that is the ball slowing down when it reaches the right hand side of the screen. I'm going to give the boards inside a push and make sure it isn't that, but if anyone has any ideas what might be happening here please give me a PM! FIRST FANTASY OVERLAY 1 OVERWORLD.odg
  25. I tried playing Dota 2 a few years back to see what all the fuss was about, I think it lasted about ten minutes. In all seriousness, I do actually try to get into different games now and then. My comfort zone was always RPGs, being brought up with them with my brother playing them and handing some down to me. Being a hoarder collector I got into "retro" gaming (or to me, buying things for consoles I've always owned). Even though the 2600 was my first console, I wouldn't grab any more than my original 3 games for it in years, and it is only recently I went over 20 to get a hundred more. Now, my comfort zone traditionally is anything RPG, strategy or retro, but games I'm playing / played recently is Echo on PC (unfortunately developers have shut down, was their only game) and casual games like Offspring Fling which I finished the other day (basically, anything that is super meat boy styled difficult platformer). I've enjoyed things like Bit Trip Runner series and Terraria / Starbound which is games I didn't think I'd ever get into, minecraft does nothing for me. I've never played Endless space, but I did play "Love Thyself, A Horatio Story". I think it helped that I had played games like Analogue: A hate story and its other game, Hate Plus which is a similar style. I liked the hate games for its use of retrofuturism mixing spaceships with traditional Korean history and culture.
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