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About bhall408

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  1. It seems to be an old version of SpartDOS. However if you mount the disk, but not boot from it, you can run the MENU program as well as a one of the sampled songs which was done as a .BIN application rather than a raw .MUS file. I didn't find the player type app shown in the initial post on the ATR.
  2. That seems to be the data files, but not the app shown in the youtube video in the first post of this thread... Did I miss something?
  3. The 2-way digital stick for "shoot and scoot" games has been implemented in Argon, and will show up in the next public beta later this week...
  4. Two gameplay videos have shown up over the weekend on YouTube... ATARI 8 BITS FOR EVER: and AtariTeca:
  5. What is the history of Digitunes? Is it posted anywhere? The 80s music sure represents what was current in popular music at the time I did a playback/editor program called The Vigitizer back in the 80s. I have been resurrecting it (currently have it building from source using ca65).
  6. Interesting! Do you still tack on the 0 then? I always thought that was a good hack when your scores were multiples of 10 anyways. For 2 byte BCD you get to use the ADC opcode. The extra work is in splitting out the 2 nybbles for display (AND and ROR depending).
  7. Alot of fun, and a great update on the 80s version! My high score so far is 6750... Taking requests? Would love some additional effects -- explosion for when you or saucer get hit, and some sort of game over for a few seconds before returning to the title screen. For game play, I could imagine it being cool if your shots took out the falling debris same as the assailants (but 0 points?) And riffing on that theme, I could totally see a mash up of this game with Astrosmash -- the invaders attacking, the debris falling, and then some assailants or ships or missiles/bombs dropping too. Then it would invaders meets galaxian meets astrosmash, the 2122 version! Since this is a shoot and scoot, we'll have Argon default to the 4-way digital stick for better accuracy. (We're working on a special 2-way digital for shoot and scoots later on)
  8. The title screen looks beautiful, and was worth it. Speaking of space, are you getting to the point now where you'd need to come up with a bank switching scheme for Adventure Vision? (only 1/2 joking!)
  9. I must have had both BASIC and assembler examples back in the day, but they are lost now. If someone had plans to use it and wanted an example, I could work one up, but I likely won't get around to it speculatively. My next posted project will likely be my digital audio sample editor/playback app, and then a game or two after that.
  10. ElectroBall is now available in Argon for play on Android/Chromebook and rocks in >> stereo <<. Thanks @littaum!
  11. In addition to Atari 5200, Argon also supports Atari 2600, Atari 7800, Atari Lynx, Colecovision, Intellivision, NES and Vectrex. More systems to come!
  12. As of the most recent update of Argon, games written for Atari 5200 are now supported! Argon runs on Android phones, tablets, TVs and Chromebook, and is available at playargon.com (Amazon and Raspberry Pi versions are in development/closed testing, to be released later on) Some self-help links on how to set up bluetooth game controllers, keyboard mapping, loading up your own library on device or via Google Drive, and other topics can be found at support.markspace.com We currently default to an 8-way digital joystick for most games, and also support a 4-way digital joystick for maze type games that benefit from it. Analog stick support is in development, and will show up in a future update. Ditto for a paddle mode for breakout/kaboom style games that only used 1 axis. Thanks to AtariAge members @rra @eea @Bryan @Nojeee @Ryan Witmer @Cafeman and others you'll find some excellent indie games already pre-loaded in the free play section. You can load up your own collection (.A52 format) either locally on the device, or via Google Drive (which you can share between all your devices). We'd like to thank @phaeron for use of Altirra 5200 firmware, and @thorfdbg for his Atari++ core which we adapted for use on Android/with Argon. Please check it out, and send us your feedback! This is our first release with 5200 support, and we have more polishing left to do! If you are a developer and would like to see your game in either the free play or premium section, see devs.playargon.com for more info.
  13. Yes, this was the "secret weapon" to totally crush people at Track & Field/Summer Games/Decathlon type games. You would just shake the controller and shoot across the screen to victory!
  14. Beautiful! And hopefully inspiring someone to run with it
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