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bhall408

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Everything posted by bhall408

  1. We support PICO-8 games in Argon... (As well as more than a dozen other systems, including 2600/5200/7800/Lynx/8-bit with more on the way...) I've asked for developer info on porting Argon to VCS, but not received a reply as yet...
  2. I never posted an update... Whops! Well, we did indeed add Atari 8-bit support. We have 27 games in Free Play at the moment, and subscribers can add their own library (local storage, or personal Google Drive library on Android devices). We support ATR and XEX, and it emulates an 800XL w/o BASIC by default. We did end up adding touch support for Planetary Defense (also supports pen/stylus on Samsung/Surface Duo/etc). For games that use paddle, we have a cool on-screen slider control (try Rain of Terror for that, see bottom left corner of the game play screen shot) Android (phone, tablet, TV, Chromebook), Amazon (Fire TV, Fire Stick, Amazon Tablet) and Microsoft Win11 supported. Any developers that would like their game added to/featured in Argon (either free play or premium), use the form at devs.playargon.com or send me a message!
  3. AMAC was my go-to when I was writing games and utilities in the 80s. I've moved all that source over to ca65 since, but do still have fond (ha!) memories of it. When I moved the code over to ca65, I first started by typing in the hard copy and getting it to assemble with AMAC in emulation. Here is a shot from the first one I did. Not bad, I'd only had a handful of typos! Good find @tschak909!
  4. They are indeed very different games. I'm actually happy it is considered more of a sequel, as I enjoy both games in different ways. I appreciate the simplicity/straight forward game play of the original. Perhaps update the name of the new WIP to "RED II: RED Against the Machine" to make it more clear?
  5. The majority of homebrews will run just fine, for example, most of the modern ones done using IntyBASIC, although there are some that are not compatible. Unfortunately, MsPacMan is known to not be compatible, as are games that are tied to LTO Flash DRM and/or ones that require JLP accelerator support. Adding JLP support is on our wish list for the future...
  6. Atari 2600 games: HERO (original era) or Stay Frosty or Tower of Rubble (indie) Atari 7800: T:ME Salvo or Keystone Kapers (indie port) T:ME Salvo is cool for being a twin stick shooter... And for bonus points, modern light gun games (could help with that!)
  7. I wrote a CZ Patch Librarian way back when...
  8. Funny, I've been listening to a vector (but laser!) version of that every Saturday night since Thanksgiving We're doing a "Laser Holidays" show at the moment (I've been the one running the lasers). https://www.facebook.com/rocketcitylasers We have 3 lasers, and I *think* that would be enough to run most Vectrex games if we intelligently break up the vector list and distribute between 2 of them. The lasers themselves have a DB25 analog input, but we have a USB interface box to control them via computer.
  9. Nice! I had been hoping by remaster it had meant there was an original GB game that it was based on... Darn! Still a great looking game in any case!
  10. Argon supports SGM and 128K carts (if there is an example larger one, point me at it to try it out) www.playargon.com
  11. Love the new interstitials between waves! We had featured the prior version in last months "Spooktacular" section of Argon... That section ends this coming Friday, to be replaced with a winter/holiday themed collection later this month. I could see Winter Holiday themed "Last Stand" as a future sequel
  12. We have a "Halloween Spooktacular" section in Argon at the moment - started it Friday Sep 29, and spotlight a new game each Friday. Currently the featured game is RED for Atari Lynx. We currently have 1 Atari 5200/8-bit Game in it - Ramses' Revenge.
  13. Hadn't chimed in yet, but I'll be there showing off Argon. We have booth 280 (a 10x20) we're sharing with Old School Gamer this year. Since last year we've added tons of new games (over 400 now, 15 and counting for Intellivision), new systems (GB, GBC, GBA, PICO-8), and now have a Unity plugin version of the game engine available for licensing to folks doing retro games on modern consoles (ie, publishing, for example, on Steam (Mac/PC), PS, XBOX, etc)
  14. Correct - if you subscribe to premium, you get cloud saves, premium games, and the feature to bring your own via local storage (on the device) or a folder on Google Drive.
  15. Perhaps the new 2600+ with 7800 cart support would change that...
  16. You can use on-screeen controls for devices that support touch (phone, tablets, convertibles, Chromebooks, etc). You can also use USB and Bluetooth keyboards, game controllers, fight sticks, etc on any device -- ie, if you want, you could use a BT keyboard with your Android TV. 8BitDo makes very nice BT/USB game controllers (in SNES and Genesis styles among others), but you can also use most anything you happen to already have around -- PS, XBOX, Switch etc controllers.
  17. I'm one of the folks with Argon, and Argon supports Chromebook -- see attached picture... You can install it from Google Play. You can use touch (if your Chromebook is so equipped), keyboard or a USB or BT game controller. We even went crazy and supported touch for the Atari 800 game Planetary Defense - you tap on the screen to fire the shots. Argon is optimized for games - so if you are looking to do text games/etc this may not be what you want. But if it is to play games, well that is what we're here for!
  18. I personally use ca65 and cc65 with BBEDit and make files... For testing on Mac, I have mostly been using Atari800Macx... I've also been experimenting with a Mac OS X command line version of Argon that we use for development purposes (we're in the process of making a Unity plug-in version of Argon)...
  19. For Android (phone/tablet/tv/chromebook), Amazon (Fire TV/Stick/Tablet) and Win11, try Argon... We have 26 games for 5200 baked in for free play, and subscribers can BYO...
  20. Looking forward to Wizzy - the graphics/world look fantastic. Reminds me a bit of what a Studio Ghibli IP would look like brought to Lynx!
  21. Should have updated this, but we've been live on Amazon store since January. So you can play on Fire TV, Fire Stick and Fire Tablets. Since I last wrote, we re-did the UI (it is more like Netflix/Spotify now) and added PICO-8, GB, GBC and GBA games. The direct link is https://www.amazon.com/dp/B07YF53BJQ We're also on Google Play and Microsoft Win11 App Store.
  22. You run it from the Mac command line (ie, the "Terminal" app in your utilities folder in the apps folder). I don't recall the parameters off the top of my head, but there was documentation somewhere on it. You need to specify what folder to share as the mount point as I recall. I last ran it when I had an intel Mac. I haven't tried the Arm version myself yet. Once running, it stays running in the background until you quit it or restart your Mac.
  23. We encourage folks with original games to submit them to Argon at devs.playargon.com Demo versions for the free section to help drive traffic/awareness to the full version, commercially sold games in Argon Premium.
  24. We'd love to. Jaguar is a tough one -- it has a small (relative to others) catalog, while being one of the harder ones to implement. If anyone has a decent emulation core for Jaguar to recommend, we'll get it added! Needs to be non-GPL licensed (ie, MIT, BSD, or commercial). I think the original Potato was fully public domain, but I don't recall coming across it, just ones that forked from it (and then went GPL licensed).
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