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youxia

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Posts posted by youxia


  1. On 12/28/2020 at 6:10 AM, BDW said:

    I just want you to know no matter how hard you project on the internet to total strangers, Marcin Iwiński and Michał Kiciński are not going to be friends with you. At the end of the day all they care about is your money. I know nothing I say will convince you otherwise, but companies like CDPR dont care about you at all. Feel free to send another 6 paragraph essay my way but I'm not going to read it :)

    Lol, reading 6 paragraphs seems like a hard task, I know. Walls of text are so last century. And to reply properly you'd probably have to try putting some coherent arguments together, and ain't nobody got time for that.

     

    Its' so much easier to join a Twitter mob, where all you have to read is 140 characters, look at some funny memes, and circlejerk away in a pleasant thought bubble. Best stick to that medium, buddy, seems to suit you better :)

     

    Trying to accuse somebody who repeatedly stated that is not a fan of CDRP of brownosing and shilling for them is pretty much how things go on the web these days. You don't need to make sense at all and can just say anything, no matter how lazy or untrue it is - but as long as it aligns with what your peers are saying, it will be liked, subbed to, or retweeted. Now, this is just a non-important spat about a silly game, but unfortunately this mechanism applies to every other modern web "conversation".

    • Like 1

  2. The problem for me would be more its price than performance itself. This board is quite interesting and seems to have enough juice to run most of the 8-32 bit emus properly, plus do streaming and some desktop tasks. But so does RPi4, and for 400 USD being asked for VCS I could most likely get an used PC which vastly outperforms it. Plus, I have no interest in low-end PC gaming and the logo representing modern Atari is actually detrimental for me, so I'm definitely not a target demographic.

     

    I can see how it could be of interest for people who just want to buy a small, ready to go box. Still, 400 seems a bit dear for something like that.

    • Like 2

  3. The whole talk about the "brand" is fairly depressing. What brand? We all know what "Atari" is these days, and it's not only an unpleasant association, but also an empty husk - a stamp on some documents given in exchange for a financial gratification, completely without substance or continuity. Real Atari has been dead for decades and it's quite sad that this kind of  zombie "branding" can be used to flog all kinds of stuff.

     

    The collecting angle also stinks. Sure, people will buy it just for that reason and most likely sell with a little bit of profit years later, but, again, it just seems so...desperate. Manufactured pre-collecting of phantom brands, like something out of Dick's novel.

     

    • Like 9

  4. On 12/25/2020 at 4:06 PM, BDW said:

    Cyberpunk 2020 fan and CDPR stock holder here.

     

    I find it very ironic that Cyberpunk 2077 fans are defending CDPR to the teeth despite the entire franchise being about the dangers of unethical corporations. CDPR deliberately hid the poor performance of the PS4 and XBONE versions via review embargos and lack of screenshots and videos before release. No amount of forum shilling and desperate coping is going to take back the fact that their stock has lost almost half of it's value since the start of the month and investors have started a class action lawsuit over the lies and misrepresentation

     

    Gamers aren't mad about the buggy performance as much as they are mad about the fact that CDPR overpromised and wayyyy underdelivered. And then tried to keep that fact a secret until after people forked their cash over.

     

    Judging by your post, it seems that your reading comprehension is sorely lacking. And the usage of ad hominems further betrays  the fact that you aren't here to discuss anything with open mind, just to beat your self-righteous drum.

     

    Nobody's defending the, ahem, "unethical corporations" and their shady practices (and I at least don't give a toss about the game's kindergarten-level anti-"corpo" vibe). Regarding this angle, it was merely pointed out that this has been going on since Seventies, and perhaps the oh-so-knowledgeable "gamers" shouldn't hypocritically single out one company for a pitchofork drive. The "overpromising" - lol, it's the NMS all over again. God forbid that a company/dev should try to promote their game and say some things over 7 (seven) years of dev time which might not make it to the final cut. Here's the extreme hypocrisy at work again, because if it was consistent the likes of Rockstar would have been long ago burnt at the same stake. And most of the hyping is obviously being done by people themselves.

     

    A class action-lawsuit, oh my, that's so impressive, and as we all know, always means serious business! Please. A  true investor would probably be more reasonable and consider the fact that he game has sold 13 mil copies, on top of the 8 from preorders, despite the noise and Sony's grandstanding gesture.

     

    Really, there's nothing sadder than an internet massive self combusting in a righteous flame. 99 times out of 100 it's an ego-stroking, hypocritical exercise. I suppose such random venting makes you feel better and is some sort of defense mechanism to plaster over the fact that we're all being shafted by big corporations all the time, on much bigger scale, and for real reasons. No better example than the same gamers overwhelmingly turning on Epic Store for a bunch of paper-thin reasons, because otherwise they'd have to admit that they, and the devs, have always been exploited by their beloved Steam. Truly pathetic.

     

    I don't care about CDPR in the slightest, said as much in the OP, but I do care about gaming in general. And I would like to see it progress a little bit further than the gameplay rut we've been stuck in for the last 15 years. C2077 is far from perfect, for sure, but at least it tries to push the envelope a little bit. And these witchhunts (same for Watch dogs, NMS, Bethsoft, etc) only hold us back because the message is clear: try something new and you stand a grand chance to be torched for a slighttest misshap.

     

     

    On 12/25/2020 at 7:49 PM, Mikebloke said:

    I've spent countless hours on fan wikis to find object references so I can fix quests to finish them, so yeah, I'm pooping on Skyrim (and fallout 3, I'll stick New Vegas in there too even though it was Obsidian technically). 

     

    I get the feeling CDPR will do more to fix their bugs than Bethesda does, though I dunno about the last gen console system (don't have one yet!) 

    I've spent hundreds of hours in these worlds since Oblivion and never had a single major problem. Sure, I usually play long time after the last patches are out, but even when I played fresh Oblivion release it was nowhere near that trainwreck people love to portray it as. Secondly, there's no other game on the market which is comparable to TES/FO complexity in regard to creating dynamic, truly open worlds, they are completely different in this regard to all the Witchers and Co. So it's normal there will always be some glitches.

     

    And there really is a difference between saying that "there are some bugs" and "the game is a complete mess" (nevermind the "never fix it past 15hrs" jibe because who buys a TES game for instant gratification?). It's precisely the same mechanism we are watching now in play with C2077. On the internet only the ones who shout the loudest get the likes/retweets/subs, so everything has to black or white, and cranked up to 111.


  5. On 12/25/2020 at 9:08 AM, Mikebloke said:

    Skyrim is still a complete mess [...] Bethesda release much buggier games, and have a history of only fixing ones people are likely to see in the first 15 minutes of gameplay

    Ummm....come again? 🤔

     

    Yes, there is a bias against Cyberpunk, just the same as there always has been against Bethesda, since Arena was first released. It's exactly the same mechanism: people making either unreasonable or completely made up claims about brokenness and bugs in their games, disregarding their gargantuan complexity and trailblazer status.

     

    Which is rather ironical for me. Now I welcome CDRP to the same boat, despite having to put up with being bashed with the Witcher stick for years as a Bethsoft fan - nevermind that these games in turn are a) completely different b) were also buggy in the beginning (just like any other big modern game).


  6. I don't think fixing it should be that hard, they just need to move the spawns a bit farther (could also work for your car, which always appears to be 2 secs away) and implement some sort of "warrant timer". The NPC AI itself is actully not bad at all, which is why firefights are great fun.

     

    I'm not a big fan of these "but game X did Y better" comparisons because they are usually very lazy and of apples/oranges persuasion. Yes, both GTA and C2077 are open-city games, but the former is pure action game which focuses on cars, the latter an RPG which is all about first person combat. The other thing people conveniently forget is that combat only started not being a chore GTA somewhere around number 4. It just seems that developing these big games is not that easy, especially when it comes to new IPs.

     

    But, yeah, it definitely needs to be sorted out, at least on the basic level because it's quite immersion breaking in the current state. Then later on it could be developed further, eg they could add some sort of morality meter which is absent atm.


  7. On 12/22/2020 at 5:23 PM, Ninjabba said:

    I was wondering one thing though; people seem to be reporting a police spawning bug that looks a little crazy, eg. they can spawn right next to you once you have a wanted level. Is this a consistent bug that everybody experiences?

    I hadn't been nasty to the peds before, but have just tried killing some and can confirm that indeed the cops will spawn right "behind" you, or thereabouts, if you do that. And once I ran away, nobody chased me and it all kinda fizzled out really fast. It's quite ridiculous. I don't think it's as much a bug as simply being a totally underdeveloped system, due to rushing the game out. They definitely need to sort that out pronto in one of the upcoming updates.

     

    I also hope that whatever expansions they have planned will concentrate on developing/adding replayable gameplay subsystems alongside serving some new short story and adding a few side missions.


  8. On 12/21/2020 at 4:48 PM, zzip said:

    What's generally cool about Atariage is how it welcomes users of all systems without the hardware flame wars generally.  But for some reason when it comes to the Atari VCS, every thread is dragged down into a hate-fest.  On an Atari site no less.

     

    Why?  People who want one are still going to buy one,  people who don't won't.   Let people spend their money as they see fit and discuss it in peace.

    There are numerous valid reasons for which VCS, and especially its makers, has been receiving severe criticism. And criticising things for valid reasons is not "hating" but a very useful part of social discourse. Furtheremore, VCS is a part of modern gaming scene, with roots in the retro one, and that's something I have interest in and like to discuss regardless of whether I want to buy a device or not.

     

    Of course, one could argue that things have spun out of control, what with the constant taco-slingin' and all that jazz. But this is an inversely proportional function of this site's Atari fans passion contrasted with modern Atari's borderline-farcical incompetence.

     

    That said, I think the criticism should be contained to one thread, similarly to Amico.

     

     

    • Like 6
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  9. @ReapermanThe 1.05 hotfix is already up for PC, try it out.

     

    My experience has been similar - I occasionally see some non-important glitches, like that air-sitting (eg: my car), or items floating in air. The funniest was when Jackie was trying to insert that McGuffin chip into his head in the hotel mission, and instead his gun materialized, so it looked like he was about to off himself.

     

    Some side-scenes also repeat themselves every time you pass by which is quite silly (eg: the cops have been trying to arrest the same guy in my block for few days now).

     

    The only serious (but not gamebreaking) bug I saw is the one where you engage a hostile NPC(s), run away, and they go back to their little mobility zone. That's okay, but it happened twice that when I came back to kill them after that, they were just stuck, not engaging me at all or defending themselves.

     

    So, I guess if I put it all in two minute clip it'd make for a great "CP2077 so broken!!!!1!" video. The fact that that's all I've seen over 20-25 hrs of play does not matter in our hot take times...

    • Like 1

  10. On 12/20/2020 at 3:47 PM, jaybird3rd said:

    For all the complaining and caterwauling there has been about this, I'd love for someone to point to a real example of a legitimate, honest, good-faith effort to have a "critical discussion" about the Amico that "resulted in a show of pitchforks and banhammers." 

    Admittedly I did get it mixed up with the "Amico constructive criticism" thread, which is still going on, so I do retract my statement, at least partially.

     

    Nevertheless, I did not personally see any "trolling" there, we were just disputing things with TT and Amico fans. Certainly it wasn't any worse then the Taco threads (and yes, I'm aware that Amico is on completely different level than VCS, so it does not deserve this kind of scorn).

    • Like 2

  11. On 12/19/2020 at 11:56 PM, Shawn said:

    Also worth mentioning is that the PC version ain't no bug free masterpiece, it's just marginally better than the train wrecks being experienced on the various home consoles.

    That's simply not true, unless I (and many others) got some special, secret non-trainwreck version from CDPR.

     

    It's actually the same thing with every launch on a PC. The amusing thing about pcmasterrace massive is that many of its proponents haven't got a clue about either optimising, or keeping their machines bug free, but they are first to write a negative review.

     

    The other thing is that we are already on 1.05 as of yesterday, and it makes a big difference. 10 days, oh my, where's my pitchfork.

     

    The "most helpful" review on GOG.com at the moment has 2 stars and says this:

    Quote

    "Um, I can make a female character. Give her a d**k if I want to. (o.0) But I can't remap keyboard keys that I need to because of disability? Your kidding right?

    Right. Nevermind that you could redefine keys from at least 1.03 (the next day patch).


  12. On 12/17/2020 at 8:38 PM, glazball said:

    Classy.  You've gotten so defensive about negative comments about this game.  Why is that?

     

    The game was not finished for PS4/XB1, and won't be until at least Feb 2021, but was released on disc for PS4/XB1 in Dec 2020.  The bottom line is the game shouldn't have been released yet.  Obviously people will complain, and rightfully so.

    "Defensive"? My post was more of a condemnation/attack, so perhaps this old trope is ill fitting here.

     

    Semantics aside, I play on PC, that's my experience and what I relate to in my comments. As for consoles, it's hard to judge without playing it myself - the complaints could be justified, or part of the mass hysteria. Many people actually do understand that the performance on these machines will be inferior and most bugs ironed out, hence many positive comments even from those with last gen consoles.

     

    You missed the point anyway, because, as I said in my post (you have read it all, not just the last paragraph, right?) valid, reasonable, criticism is always welcome. Unfortunately, this situation is very far from being reasonable overall, and my "up yours" comment was directed towards people making it so. For evidence look no further than this thread, where you've got one person spamming endless "bugs!!!1!" links without offering even one sentence of personal opinion, and most likely not having played the game themselves. This is symptomatic of the pitchfork mob mentality out there.

     

    If PS/X1 versions are in need of repair, then for sure, complain away. Not that patching big games is anything new, let's skip this bit thou. But is it really worth declaring the game "unplayable", demanding refunds and pulling the game from PS4, which is what Sony's last grandstanding gesture was? One might ask, if it really is so broken why did they allow it in in the first place?

    • Like 1

  13. On 12/14/2020 at 8:26 PM, Mikebloke said:

    Really sad to hear all the negativity about the game

    It's just how it is these days, thanks to the internet. People, like our man IntelliMission here, will start shouting about just anything which is slightly "controversial" and can yield a like or retweet. Not only in gaming, but in all other walks of life too. And once such hysteria/hate snowball is in motion there is no stopping it and it spreads like a virus, triggering confirmation biases in other people.

     

    The instances of this in gaming depress me, because they usually target games/devs which try to do something new and outside of standard template. As a lifelong Bethesda fan I'm well used to this kind of noise (thankfully, they don't care and just do their thing), but it was the same with No Man's Sky, for example, whose devs  luckily also did not call it quits, and carried on. But others are watching, and I'm quite sure that these hate campaigns do affect negatively the willingness for risk taking in the industry.

     

    It's not only lame but hypocritical. Anybody with passing interest and some perspective is well aware about how difficult it is to develop a huge and complex modern game, so bitching about some inevitable bugs, especially in a new IP, is really childish. But funnily enough, this seems to be a selective process. There were no such campaigns for PC gaming darlings such as The Outer Worlds, Control, or Kingdom Come: Deliverance. I'm playing them now, long after the release dates, and they still have bugs - never mind what was going on at launch.

     

    This is not to say there shouldn't be any criticism, of course, but what goes on now with C2077 (The Guardian just gave it 6/10) is far from a reasonable reaction. I've been playing it some more and, for sure, there are gameplay/design flaws. But again, it's completely normal in a new IP. It's funny how nobody seems to remember what the likes of  Assassin's Creed, The Witcher, or even GTA looked and played like in their first iterations, and how long did it take them to mature.

     

    In C2077 I'm a bit disappointed in the main mission design - they seem a bit too story driven and thus rigid and linear. But, it's still early on, so hopefully it will improve. I also hope I will be allowed to attempt them alone (wink wink spoiler alert ) from now on - I'm just fresh in the Act 2. Driving is functional, if a bit pointless, but that's more to do with city street design. Police/crime could be much more developed, the city more reactive/random, mission approach more freeform. Keanu character is (predictably) a bit irritating, though that's not gameplay related. But overall, all these things are on par for a first release in (hopefully) new series.

     

    And aside from these complaints, this game is in no way a 'broken, janky mess" - a favourite phrase of soc-med whiners. I would still give it at least 91/100. Wandering around the city and taking on random gang situations is great fun. The gfx is beyond belief, and I make no apologies for playing on a beefy PC. Some of the main mission moments and braindance sessions are also electrifyingly next gen. And it can only get better with updates. So, up yours, boo-people ;)

     

     

    • Like 1

  14. On 12/12/2020 at 6:07 PM, DJ Clae said:

    I liked the first few Assassin's Creeds. Why do the new ones have to be 200 hours? That's restrictive for folks who play plenty of games but still have to be on an adult schedule.

    It's not 200, but ~50 for the main quest. Yes, it's long for people who are very busy, but this is an intrinsic quality of big, open world games. If you made them short it would be pointless to create these huge worlds for nothing, and also disappoint people who actually like to get lost in them for a long time. Eg Cyberpunk's main quest takes 20hrs - I find it woefully short for a game of this scope and potential.

     

    I'm also on "adult schedule" but that does not stop me from experiencing big games -  I simply don't feel the urge to finish them. I have some saves that have been going on for years now.


  15. I'm also looking forward to Day 2 in the Night City this eve. It's nice to be excited about a game again...been a long time.

     

    Some random things:

    -let's say it: penis. It's got to be the first in gaming, eh? The option to "increase size" is a bit surreal. WTF? I mean, what's the point of it? Don't tell me it matters later in the game somewhere :D Is it the good ol' CD Broject Red, of the sexcards infamy, striking again? (also, I'm not sure I want to know what the ladies' options are in this regard...)

    -one good thing about future: there are no annoying peopel glued to annoying smartphones! Hotpants seem de rigeur thou...

    -for a time  I seriously thought there is a big midget* population in the NC and wondered what's up with that. Now I suspect these are just future version of stret urchins, though they do look a bit overdone.

     

    *disclaimer: this word has been used as a non-pejorative

     

     

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