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youxia

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  1. As always with www things, it depends where you are looking https://metro.co.uk/2020/11/05/xbox-series-x-hardware-review-the-new-console-where-nothing-is-new-13541720/ https://www.digitaltrends.com/video-game-system-reviews/microsoft-xbox-series-x-review/ https://www.polygon.com/reviews/21547603/xbox-series-x-review-microsoft-next-gen The average opinion seems that it's a powerful machine with no must-buy games. Which is something that was pretty obvious for a long time now anyway. If it does not change in the first year or so, they will probably do much better against Sony this time around but not "win" (much as I hate this term) in the long run.
  2. I nearly bought one some months ago. There was a guy selling a demonstrably working one for ~500USD. A lot, but of course these things do not go down in price so it's a sort of investment. You've already mentioned one of the main reasons I wanted it: it's probably the most "retro" looking micro out there. A real icon. Aside from that, I wanted to take photos of its working monitor for a project of mine, and also I don't have any machine from the Seventies - one of the 1977 Trinity would be a major coup (I've always wanted a TRS-80 but these don't really exist in my area). Another pro reason is that there actually exists a flash solution (not cheap thou, ~100USD) so you can actually load software easily. I finally gave up on the idea because of the fact that I'm incapable of fixing electronics, so even a slightest fault would render it into a very expensive pile of old junk. And it was not popular in my area, (plus it's so big) so I wouldn't be able send it off for repairs to my local experts.
  3. Boogie Wings - 54,040 Qix - 23,764 I haven't actually played BW before, just saw a video & fell in love with it. It's a pity more devs did not take such creative liberties as well, though perhaps it's understandable given the arcade model (though, on the other hand, plenty of wtf turds were released despite that) Qix is as addictive as it is inuriating. Played it on A8 before, much easier, this arcade version is just cruel.
  4. Early PCs were meant as business machines first and foremost. But it doesn't meant gaming wasn't a factor as well, it's just that it was "computer" gaming, a vastly different concept from what we have now when it's all more unified and there is no big console/PC divide. Back then there was such divide, and genres such as flight sims, text-> point'n click adventures, and strategy games were really big as well. That's why MS Flight Simulator and other Sublogic titles were such huge sellers, ditto Infocom's adventures and the likes of King's Quest. They all hail from pre-VGA/SB era and were marketed to different audiences. So people who bought these machines for serious tasks could also indulge in these "serious" games, as opposed to the arcadey consoles with their jump/shoot line ups.
  5. You can use long cable and keep the Gotek on top of A500 as well (I do). There are also various converters so you can use it as an external FDD, alongside the original one. I don't much like to use it myself, but that's not Gotek's fault really, it's just because it's a PITA to navigate large collections from these tiny displays, or having to boot into menus first. Plus multi-disk games are generally a nightmare on Amiga/ST. But there's no way around it unless you upgrade to SD/CF and that's what Daedalus 2097 already mentioned. If you get one, don't be a cheapskate like me - I'd definitely invest in the Gotek with rotary knob and proper display this time round.
  6. https://en.wikipedia.org/wiki/Intel_8088
  7. Everyone knows what lottery is - a random game with a random outcome (supposedly, at least but let's not get into "it's all rigged" theories) and super low-probability of winning. My grandma used to call it "tax on stupidity", sort of harsh, and true at the same time - but at least it's clear about how it works. %$& like "tokens" on the other hand pretends to be a respectable and serious business deal, obfuscated by professionally sounding lingo, which makes it truly evil and a real scam.
  8. Most roguelikes have tile mode as well, it works fine in random generators. Once you start designing levels by hand the game becomes a normal RPG because lack of replayable/unpredictable levels eliminates the whole RL gameplay loop. I do indeed: https://archive.org/details/ArchiveRL.7z ;)
  9. Jaysis. My brain hurts after reading this "article", but then, I did not really expect much from people who named their website "RetroDodo". I scanned the Kickstarter but could not see any info about what is actually powering this (ugly) thing. Is it really a 1:1 board clone? If so, then it might start making sense, despite the rather poor pro-arguments (if your console is "dirty" then you can always clean it up) and overall cheap look. EDIT: I see RetroRGB has already voiced some concerns, which was also my overall feeling about this lame campaign.
  10. Permadeath+random generation is what makes a true roguelike. Everything else is optional. It's great to see one in the making for the Jag, retro platforms definitely need more non-twitchy homebrews
  11. Option 4 would work much better if it stopped at "Both were great".
  12. I did not care much for Jaguar back then, it was all about Amiga and PC in my zone. But when AvP was announced our collective jaws dropped, and we'd give anything to have it on our platforms. It looked (at least in scr$) miles better than Doom and it was a proper Aliens game. Bizarre thing is, I still haven't played it to this day. For me the best retro Alien game is still the little-known strategy Alien from the 8-bit micros. There's also an interesting Aliens only released on the ST. For me, Alien: Isolation is one of the best modern games. Problem is, I can't actually play it because it's too scary.
  13. That wasn't my point to you at all. I simply said that you should try out the games on our system with our controller before making a decision. That has nothing to do with how much experience any one has or the understanding of what couch co-op is. I'm sorry, but Amico's controller will not make the couch co-op "a completely different experience", unless it taps into players' neural networks or something like that. It's 2020 and we've had experienced countless innovative controllers before this one. This is why people can make educated guesses, and don't really need to try it out to "get it" (aside from a fact that to really try it out on your couch you'd need to buy it first). Yes, price is an issue, but I don't "want" it to be anything I was briefly interested in Amico when it was first announced, thinking it may really have strong retro roots and promote high-end 2D gaming. As it is, I'm definitely not your target audience, so it does not matter to me how much it costs since I wouldn't buy it anyway. I'm simply speculating on its chances and possibilities since I'm interested in videogame market in general. As for your explanation: first of all, customers do not care about your internal costs. What you're providing matters indeed, but I'm afraid none of these arguments you recount seem strong enough to justify this price to an average customer, in a period where the next gen consoles launch (isn't one of the Xboxes 299$?), old gen is still going strong, Switch is selling like hot cakes and everybody has a smartphone. Amico's "6 full games" sound great on paper but when a punter realizes they are mostly simple, casual titles, the likes of which you can find on any already available platform cheap-or-free they might not care about it much. Same for the "9.99" - we live in an era of mass fire sales, Game Passes, f2p, etc, etc. It really isn't a selling point. 8 controllers? Great, but how many households really needs to hook up 8 controllers at the same time? The no violent/... thing shrinks the market even further. And this is precisely the reason why the price matters so much. All these things could mean something but given the competition and state of the market it's a really tough sell. You compared it earlier to Wii, and it really wasn't a great choice I'm afraid, since there is a big gulf between these two products. You keep talking about "overwhelming majority of people" who apparently think that "$249 is a fantastic value" but to be frank, it's a rather risky claim. I'm sure that some studies your people commisioned said that, and you had great response here and there, but there's a study for everything these days, and what people say and do are two different things. Of course all this is just my take on this. In my estimate, I'm sure Amico will sell some units, perhaps even hundreds of thousands? As for "millions", I wouldn't be so sure (to put it mildly). In any case I'm more interested in its long term legacy. These days even clowns like the the VCS Crew can apparently get a heap of dosh for basically nothing much, this is how strong the gadget/retro obsession is. Amico is definitely above their level so will do much better I suppose. But will we remember it (or more importantly, its software) in 5-10 years? I might be completely wrong too, of course, and it could be a mega-hit. We live in crazy enough times, so who knows. It will definitely be interesting enough to watch. Absolutely not, and there was nothing in my post to substantiate such claim. My remark was simply relating to the fact that instead of making one reply to each of the posters here, you went for multiple ones, some of which were definitely not about correcting anything, but just a silly tit-for-tat. And this is what "confrontational" style is, and it's quite counterproductive. In any case, it's just a little thread, with few sceptics/naysaysers making some posts now and then. There is simply no need to take it so seriously You won't be able to "correct" every alleged misconception about Amico on the net and what few non-enthusiasts might say really won't make any difference to its fate. But, by all means, if you feel like doing it... I do genuinely appreciate your enthusiasm, even if I might disagree with your arguments
  14. Most people on this site have many years (if not decades) of gaming experience under their belts. I think it's to safe to say we have fairly good idea of what couch co-op or multiplayer is. We already "get it" rather well. About "mobile ports", if you really read into this thread you will see it's not really about direct ports but what people generally describe as mobile/casual/flash style of games. And the main question remains: why would I want to spend 250USD on a machine which offers these kind of games when there already zillions of them available on consoles, PCs and smartphones? And not only for 9.99 as well but often much less -or free? Yes, I get the arguments about co-op, but that's already possible on the aforementioned platforms. The other arguments - no micro$, parental rating control, ads, exposure to online toxicity, etc can also be controlled by users to some degree at least, if need be. Now, don't get me wrong, they are somewhat valid, but fade away when confronted with the price. Maybe, if it was 120 USD... As an aside, I get it you're trying to do promote your machine, fair dos, but that deluge of posts which is trying to answer every single quote that irks you is probably not helping much your cause. And the style in some instances is definitely confrontational
  15. Exactly, also it's a sort of a shock-advertising tactic. If he priced it at 200USD nobody would talk about it. I'm actually more concerned about his postage costs. I know nothing about such prices in the US, but find it hard to believe that shipping a cardboard box costs 120 USD, or even 60, if it's flattened.
  16. As one of these naysayers I'd say that we did not laugh at the "feature" itself but the ridiculous concept of paying +300USD for an already-outdated Linux SoC PC when there's a heap of cheaper and better alternatives. So basically it all boils down to having that Fuji logo on the box. Fair enough, I could understand paying premium for that, or waiting till it inevitably hits the bargain bins, if not for the fact that the modern "Atari" is a shameful and shambolic operation and should not be supported in any way. It's really not the same Atari y'all grew up with and have sentiment for.
  17. 8-bit micros: Cauldron SNES - Clock Tower Arcade - Splatterhouse, House of The Dead DOS - Blood N64 - Luigi's Mansion PSX - Silent Hill But if you want a really scary game then Alien: Isolation is the king. I've recently approached it again and still can't progress past even the earliest alien encounters. It's just too oppressive...any odd sound and I hide in a locker or some dark corner and am paralyzed with real fear. That's quite an impressive effect for a mere videogame, I must admit.
  18. "Digital collectible"? Isn't that some kind of oxymoron? These guys are really amazing. Every time I think they've reached the absolute bottom, they manage to come up with yet another shady and disgusting scheme and go even lower. Like really evil version of Del & Rodney from Only Fools and Horses, minus the charm and wit.
  19. I'm starting to like this guy. He's definitely not one of those prissy dads who rage when kids get close to their hobby stuff, has got enough sense of humour to post these pics (definitely not accidental) and also is confident about his skills (and feedback), so he's not worried about what people might think about it all.
  20. The pic is most likely a little joke. This guy has a stellar feedback, mostly for fixing old computers, so even if he really gave it to his daughter to put few screws in it's not something to worry about.
  21. Back in the very early day, I would be happy to have literally any micro. It was several years of reading mags, dry-programming, visiting friends luckier than me, etc, before I managed to get one myself. One that I was really impressed by was Amstrad CPC 6128, because it looked so sleek and had a nice monitor. Later on, when I knew a bit more about what's going on and already had a ZX, I was looking up to a C64+disk drive. This combo had the most of the "big" games I wanted to play, such as complex RPGs, text adventures, strategy, and of course Pirates! Unfortunately, when I eventually upgraded, I could only afford C64+datasette, and that hadn't been the greatest of experiences... Nowadays I absolutely love the more obscure micros, and wouldn't mind acquiring some, but they're a bit pricey compared to the more common Big Four. This is where MiSTer comes in...we even have PDP-1/EDSAC there
  22. But it's not really about literal ports or the quality, but the fact that most of these 35 games look like something that can be easily found on a smartphone app store or in a PC shop, for the same money, cheaper, or often completely free. So why would I want to spend 250USD for a console which offers the same stuff?
  23. I'm not into carts so never bought a repro, but I guess it's the same like with everything on ebay - if the seller has some good feedback for this particular product, then it's most likely okay. The original ones are not more expensive because they are of better quality (thought they might be of course) but because they are, well, original. As in "old" - so having the added bonus of authenticity, nostalgia, etc.
  24. Is it past deadline yet? It's 9am CET here. Eggs - 19,770 Moonwalker - 66,790
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