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youxia

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Everything posted by youxia

  1. @mbd30: fair enough. I also only played it few years later on my own machine. At the release time I was stuck in Amiga's strictly 2D world and only had access to 3D PC marvels at my rich-parents classmate's house. Back then, I was more amazed by the tech side and possibilities than spooked, I guess. On topic of early 2.5D survival horrors I'd like to honourable-mention Bioforge and Ecstatica 1/2. I suppose some of you folk could say these "didn't age well" either, but I still consider them as landmark titles and dig the gfx even. I guess that transition from 2D to 3D period is really burned-in in my memory and I still appreciate the efforts of those paradigm shifting coders.
  2. Pretty refined taste then, seeing as the 3D competition to AitD in 1992 consisted of...well...umm...not sure what. Wolfenstein 3D? Even that had sprites Comparing it to RE, game released 4 years later - an entire era at those times - is a bit unfair too. Besides, for me AitD still wins, seeing as their environs were much more organic and blended better with the 3D characters whereas RE's raw renders look totally disconnected. I started paying attention to RE when it moved into real 3D. Code Veronica looked amazing.
  3. I'm a fan of old 3D gfx - it still looks great to me in general, apart from games which were ugly even back then. With these 2 it's bit mixed bag because of prerendered backgrounds. I still love AitD, It was that magical time when Infogrames was still releasing innovative, quality games. The art style and 3D techniques used were top notch, so was the gameplay. I'd still rather play the original 1-2-3 than any of the turdistical new ones. PSX RE, I can agree is not very pretty, mostly because of these poor backgrounds. That's why I've never played any original ones and was blown aways by the GC remake - probably one of the most beautiful games ever. But that's all about the renders, not so much the 3D polygons itself.
  4. I can download the 1-140 issue (I collect mags anyway) set but you'd have to give me a hint to at least in what year it was supposed to appear.
  5. Maybe so, but so but when I read some anti-N posts in this thread - yours included - I do not really feel that this is the real history. I'm sorry, but it just sounds like bunch of sour grapes, for whatever reason: be it longing for good old days when Atari was king or some perceived "Western gaming" (whatever that is) superiority complex. It's supported by a bunch of vague unsourced quotes, which remind me of anti-Sony or other x-ruined-x type arguments, or claims about strongarming, forceful marketing and so on - but do you guys really think that Atari (and other corps) always played fair or did not exploit chances when they got them? Lazy writing, something as old as the hills is nintendo's fault now? Jaysis Sorry, but Big Bad Nintendo just does not add up. For the record, I do not have a horse in this race since I'm a microcomputer/PC fanboi, Sony on a console front. Even so, I don't see any grand conspiracy or significant foul play here, definitely not ruination of my favourite pastime. The one big reason Nintendo is as big and respected as it is today is because they consistently release top quality games and solid or innovative hardware. They did it for decades. I don't even particularly like Mario (and platformers in general) but I can recognize why other people love it (hint: something to do with stellar gameplay) I thought Wii was ridiculous when I first saw it and yet it sold bazillions for a reason: it was fun to play. I say good luck to them. Videogaming has (or had) much bigger problems than the Big N.
  6. I had a Timex 2048 which had similar layout to the Rubber One and still used that QWS-IOP anywhere possible, it's not really WASD where all the directions are bunched together . Guess it may have to do with finger size, maybe some people prefer the one-key gap between binds. Or it has to do with some other psychomotoric preference.
  7. UHJN? IJKM? I don't get it, though it clearly works for some people, similarly to vi keys in roguelikes, something I will never get used to. QAOP is the most logical, though I usually went with Q-jump WSIO- movement and P-fire. In some cases 67890 from Sinclair 2 was not bad either. And every time I saw the magical Redefine Keys option my respect for the devs went up a notch. Then recently I found some games which control methods I simply could not figure out despite trying every single key.
  8. Mission impossible, if you ask me - there's simply too many variations and so many games. At least for ZX Spectrum - I'm playing through entire library now and it's amazing how many different, quite often totally unintuitive layouts devs managed to came up with (QAOP is a bit of a myth . With C64 the dreaded joystick port lottery is also a pain...but again, there are so many games. I'm also not sure what a database would achieve, unless you could harness it somehow into a a script adjusting config files for emulators. EDIT: I think Gamebase C64 has the joypad thing already preconfigured for each game so perhaps it's possible to extract this info somehow.
  9. Oh, right, I forgot about F2. Yep, it all checks now.
  10. Some scores. I'm pretty sure I can beat those so no scr$ for now. Threshold - 44900 Inter Galleon - 13200 Jawbreaker - 8430 Lunar Leeper - 16900 Marauder - 89400 Malpass - 25640 Malpass Pro - 40020 Choplifter - 29 I can't get over the genius of Threshold, if it was a modern indie it'd be winning design awards left, right and centre. The interplay between heat, fuel and clever enemy patterns is incredible. Inter Galleon and LL are also interesting though a bit BASIC, code - wise. Or maybe it's my emulation showing up? Well, Galleon I think is coded start-stop way but LL has some gfx glitches. Also Malpass feels a bit jerky, is it like that on original machines or maybe something to do with PAL/NTSC? Great game btw... turn-based Defender? Not sure how I got bigger score on pro, it's somewhat more intense and...easier Marauder is another hit, timeless gameplay on single-screen design. Overall, some superb games here. As usual, that makes me feel sorry for the folk who never go out of their SNES/MD/NES/etc comfort zone and lose out How long is this round anyway? Whole month?
  11. Hell, now I am confused. First of all, I can not access the Dip Switch menu for some reason like I normally do (I'm using Retropie/Retroarch/Mame 2003). I get the Tab menu with all the usual options but no Dip Switches. So I can't even check my difficulty and the game feels sort of easy. On teh other hand I use correct rom (ssrdrubc) witout any changes so the difficulty should be "default" anyway?
  12. This thread sure turned surreal really fast.
  13. Starflight is a kind of a game where graphics don't really matter, it has the power to ignite one's imagination with just some pixels. I was actually just about to play it again and might now try the MD version - it apparently has a lot of sensible gameplay changes. There's an awesome roguelike called Prospector which captures the spirit of Starflight perfectly.
  14. It is a "victimless crime" as long as we also try to give something back and keep the balance. I know quite a few assholes who basically never buy anything and just freeload all the way, then gloat about it. That's just wrong and it feeds into the other side's narrative about killing the industry. I believe that if everybody who "steals" also contributes appropiately to their means, both sides can keep the status quo. I think most of my pirating peers do just that, after all piracy has been around as long as the media itself and yet the latter is hardly dying - to the contrary.
  15. Toki - 44,200 Moon Patrol - 71,850 Not sure why, but I can't stand Toki, maybe blame the Amiga port or the general style & gameplay. Played Moon Patrol for the first time in +30 years It's so cute'n funky.
  16. Ah, ok. So it's the first option: And like I said, "the fun bit comes from delusional rationalizations". I'm still trying to wrap my mind around how it is okay for you to download roms and at the same time slate those who provide them. And let's drop the tedious "for profit" angle since by your own admission "You take stuff and profit off it or not and give it away for free without permission, it's theft, and you're asking for it". So you "take the stuff", then attack the providers - and by proxy yourself and all the others who partake. That's hypocrisy, plain and simple. And you do it in an extra malicious fashion, which is an additional reason to put you on the spot. And as always in similar cases, there's the fake surprise at being called out and hiding behind the usual tropes: trolling (my own thread, lol), stalking (tha's a delusion of grandeur, for a change), triggers - and even Albert's banhammer, when it's you who started with the politics in the first place. Sorry bud, but if you can't take the heat, don't book into a sauna. I'm done here but it might serve as good reference for the future, in case you feel like crusading again.
  17. You can huff'n puff all you like, and try to pretend this is about some low-level he said-she-said isozone gossip, when it should be rather obvious that I'm simply calling out your insufferable hypocrisy regarding the subject of piracy. Opinion that's based on your valuable input in this and the other thread. It's quite simple. If you have even one illegally downloaded rom in your collection, then you belong to that peculiar breed of have-the-cake-and-eat-it retrogamer: folk who are thirsting to get on that moralizing high horse and yet are too poor or weak to resist the lure of the warez. Now, I don't have a problem arguing with other anti-pirates, the genuine articles who actually buy all their stuff. I may not agree with them but do have some respect. But the ridiculous stance you and your ilk present deserves nothing but scorn (the fun bit comes from delusional rationalizations. Top notch stuff) And If you actually don't steal, like the rest of us thieves - an unlikely case since your own posts say you do, plus there are other members mentioning this crazy pattern - then you can accept my sincere apologies. That would make you "just" a true zealot, albeit one with a nasty, alt-right tinged streak, who likes to launch into unprovoked rants about "commies, idiots & onepercenters". But, at least not a total hypocrite, which is a step-up I suppose. And for the record, you can put your cute conspiracy theory about me being some nemesis from an olden time to rest - unlike you I'm not a seasoned forum warrior with many campaigns under his belt. This is a first overground one I have made more than a handful of posts on. But as long as you continue insulting people for no reason and support it with some insane "logic", be prepared to be occasionally called out on your BS.
  18. No, it's perfect. After all, I'm originally from the ZX Spectrum camp - INTRUDER ALERT - and can turn it into a little gloating exercise
  19. So Tanooki, you're a pirate, who likes to rage about other people being pirates, then tops it up with raging about a pirate who tried to rip off other pirates? You just couldn't make it up Plz do carry on with your good work across all these retrosites, it's really hilarious. (and if you somehow find a spare moment from all this shillin'n busybodyin', look up what "mutiny" really means)
  20. I think your ideas as to what "learning" and "socializing" is are highly skewed.
  21. Spelunky 2 gameplay:

    Seems like more of the same, which is great..
  22. So what's the deal with "hi res" here? Are those games really in higher resolution than normal Atari ones?
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