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About Adaax

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    Combat Commando
  1. Thanks, and thanks for the kind words! I really want to make sure this work lives up to expectations, so I'll make sure I do the research right. It's a great console that deserves a great book.
  2. Thanks so much for the kind words! The thesis was a bit of a beast, but I'm happy with the results. And thanks for keying me into the disc controller. I clearly did not give it the credit it deserves! Interesting that it was so different and innovative. I'll definitely visit here often. I'd also like to try my hand at Intellivision programming if I have the time. Thanks again!
  3. Hi all, I am a recent PhD grad and current postdoctoral researcher at Ryerson University in Toronto, Canada. My research largely involves the history of computer games and hobbyist game development tools -- topics which intersect at various points, such as in the home computer movement of the 1970s and 1980s. If you're curious, you can check out my dissertation here: https://tspace.library.utoronto.ca/handle/1807/79526 Recently I was in contact with Nick Montfort, and am very fortunate to have been given to go-ahead to put together a proposal (including sample chapters) for a Platform Studies work on the Intellivision! My interest in the Intellivision stems from a number of factors, including its close association with computer gaming. I recently visited the Don Daglow archive at the Strong Museum of Play, which, along with the wealth of documentary sources online, provided me with the impetus to start this project. I am posting here because I want to be as transparent as possible with the online Intellivision community as I work. I have already made use of a fantastic disassembly of Utopia posted here, and want to cite my online sources in as much detail as possible. I might also come here for questions, if that's all right. Any and all help will be fully cited and acknowledged. Since this is a Platform Studies work, the focus will be on the technical aspects of the system, and the affordances enabled therein. Areas of focus that I have identified so far are: sports games, the keypad controller, the keyboard peripheral, Utopia, and the exec. I'll start on these and see where things go. Anyway, I'm very excited to be working on this! Thanks for reading!
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