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p1FqO3

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  1. It's giving me Lawnmower Man vibes. Edit: I found where you got it from, but I cheated, and now I get @craigmaloney's comment It's a nice homage.
  2. Your profile pic looks a lot like the second exercise in the book.
  3. I suspect this is what @Revontuli said was the original inspiration for "Dragon Racer" on @ZeroPage Homebrew today but the link seems to be gone from the original post. @Uncle Clutch Does the tool still exist?
  4. Did you bring a portable system and extra batteries to get through that Burning Man 10-hour traffic jam?
  5. I image coil-bound, like @Dionoid did with Stella Programmer's Guide, would be a nice feature for a book like this.
  6. I assume we can post a score more than once, right? It's not explicitly stated in the rules, at least that I can find.
  7. Has to be Halloween since it's the only one I've even heard of. I played it a tiny bit but have no clue how to accomplish anything, it's fun to just run away
  8. Dream setup achieved. Thanks @Bratwurst, they are excellent! First impressions: With all that extra hardware in one unit, the weight feels really nice. The button positions are very comfortable for right or left handed use. RobotWar doesn't use buttons, except to start the game, but the way the Quadtari is arranged, I don't even have to unplug these for regular 2 player games because each player still gets their own controller. I think this might just stay as my primary setup.
  9. I started playing in December 2016 but only started playing seriously a few months later, then I probably averaged 20 hours a week. Mostly nights, after the family goes to bed. The hours are accurate too. I've been careful to never leave it open while AFK for long. It's possible I could combine every other game I've ever played my entire life and it wouldn't add up to that many hours ? I play on PC, the game is hot garbage on Switch They shouldn't even have released it for that console. Without analog throttles it's just terrible. It's OK on XBox and PS but once you get better, the latency is a factor, even TVs with gaming mode are problematic. No matter the system though, everyone is absolutely terrible for hundreds of hours, but eventually something clicks. Most people seem to give up on the game pretty fast but there's a really great video I came across recently that does a very good job explaining what makes it such a unique game for reason that might not be obvious at first. The only reason I posted this here is the 2600 number. I've been dreaming of some kind of 2600 game that could capture the spirit of Rocket League, with a limitless skill ceiling, for a long time but have never been able to realize it.
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