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About MrTrust

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  • Birthday 01/17/1983

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  1. Ever notice the D-pad on your XBox controller looks an awful lot like the joystick on the 2600 when you take them both apart? That was 45 years ago! What does your new, optical mouse do that an old 80s track ball does not? Not a whole hell of a lot. Basically, an input device holds a bunch of variables in memory depending on what you're doing to it, that can be read and used to do gameplay stuff. That's pretty much it. An accelerometer and gyroscope are going to give you X, Y, and Z axis rates of motion, and then orientation on those same axes. So, you've got 6 variables, and from the rates of change to those, you have to infer what specific motions are being done player, and then have to do all kinds of complicated math to translate that into an on-screen game result. Aside from getting more accurate and granular, those instruments can't give you more information, and they're going to work that way forever the same way a microswitch that tells you whether the player is pushing up works basically the same way as it did 45 years ago. Mostion control games that don't rely on those kinds of push-button fudging, and which don't use big, expensive VR or camera setups just ain't gonna' happen any time in the near future. Get used to playing games like this for a while.
  2. It makes perfect sense. Ever hear of the TV show Mad Men? Odds are good you have? Ever actually watched it? Odds are good you have not. Even at its peaks, the show was never all that popular. Even on the same channel, The Walking Dead drew 2, 3, 6 times as many viewers. AMC is not a premium channel, and they sell ad space, so why not sideline the ratings dud and focus on more comic book-y, zombie nerd stuff instead of the stuffy period drama? Because Mad Men got written about. A lot. And it got written about in the right kinds of places by the right kinds of people and elevated the "prestige" of the channel and got them the kind of attention that premium channels usually get. Point? EWJ was not supposed to be the system seller. None of their games are. Look at all their marketing videos; they only peripherally show any actual gameplay for the most part. It's all testimonials and showing people looking at the tv, laughing and saying "yaaaay!". That's what they're selling you. The specific games are incidental. EWJ was and is a shiny object to dangle in front of the late Xer/early millennials who remember the original, who might otherwise roll their eyes at a Wii Riiborn console, and most importantly, who run a lot of Youtube gaming channels and write for gaming websites. They know this thing isn't going to sell them a million units; this is the kind of revival that ends up on Kickstarter, takes forever to come out, and eventually gets a slightly-better-than-indifferent critical reaction and modest sales. Who's the guy out there who would buy this thing just to play EWJ, but otherwise wouldn't buy it? Whoever he is, there can't be that many of him, and the people who it got talking about the system are going to stay talking about it, so it can sit on the back burner for a long time without much consequence.
  3. This is the best thing they've shown so far. The illustrations and design look fantastic.
  4. Well, nobody gets to see Hulk Hogan and Andre the Giant lock up 'les it's on Pay-Per-View, right? Bit of a silly analogy, but it benefits both men to continue this feud at the distance it is for a while. It's obviously good for Pat; generates clicks and gives him fodder for videos. It's good for Tommy also, since he can present himself and his company as the plucky yet beleaguered upstarts trying to bring fun to the masses despite all these deranged haters who just want to rain on others' parade just for the sake of it. What does either man have to gain from doing a cAlM, MeAsUrEd interview? Intellivision have their own YT channeland people pay attention to it; if Tommy had anything new or interesting to reveal, he'd have shown it by now. What's Pat going to ask Tommy that he hasn't already been asked here and elsewhere? Tommy's going to balk on anything he doesn't want to answer, and he's going to do it skillfully enough that he won't come off as a total corporate shill.
  5. Well, good luck. I'm convinced Crawford's gsmes are all impossible, but they are nice to admire.
  6. Turns out Flava Flav is actually a decent musican, and the only one of the lot with any real musical knowledge. I guess the label wanted them to kick him out at one point, but Chuck D stuck up for him on that basis, so he stayed in. So, it turns out all the Grug brains that thought Flav was the coolest all along were correct.
  7. DOS should be on the disk, and when you boot the .atr, you'll see the DOS menu and you can just select whatever command you want by typing the letter. Are you booting the image, or just mounting it and running the cartridge?
  8. Can't agree there. Tommy appears and behaves like a cross between Ron Popeil and the villain from an 80s teen comedy, and the Cadre of Cringe he's assembled around this thing is bizarre to the point of being borderline disturbing, but no matter how grating his whole shtick is, the dude's a real live human and not a stuffed suit. Professional, smrofessional. I don't have any interest in playing armchair executive for companies that produce the consumer toys I buy. The oddball, slightly shady pitchman with a personality that repels and fascinates in turn is an Ameican institution, and I enjoy seeing someone swim against the current of the depressingly over-corporatization of everything in gaming. You can think he's full of shit (I do), and that his product is a rip-off (looking that way), but let's face it; this thing wouldn't get anywhere near the amount of attention that it does if it weren't for all Tommy's antics. Hell, I'm almost certainly the "not interested" camp for at least the first year after it comes out, but I can't look away from this shitshow, either, and I do end up looking at the product quite a lot in the meantime. You don't get 1,000+ pages of chatter here and elsewhere about a also-ran product that doesn't even exist yet from a calm, measured (I truly hate this adjective), precise, responsible executive.
  9. It was long enough ago I'd never be able to find it again. I thought it was a review of some old Wii game that was rereleased and they were complaining specifically about gyro aiming. Whether or not it actually works I wouldn't know. I've never seen or played a game that uses it for anything. I doesn't seem all that far fetched to me if you either had it tracking the reticle itself, or a cleverly disguised set of bright spots on the HUD or something like that. "Determine arc" could have a few different meanings, but like the Wiimote can't distinguish between a fast flick of the wrist or an actual hard bowling stroke (grow up, snickerers), or if it can, no actual game I encountered on it did, you might have a similar problem on Amico. Again, the sensor bar isn't a sensor bar and the IR camera on the Wii just basically gives you mouse coordinates, which you theoretically could use to adjust the direction of your throw. Similar to how golf video games have you pull the thumbstick down and then push it up as straight as possible, or use a trackball for the same thing. Other than that, it's tough to see how it would give you information about the velocity with much range. Port of an arcade game. You pre-aim and it uses the accelerometer to get the "power" of the throw. Probably not very accurate.
  10. The Wii sensor bar is not actually a sensor but two IR emitters. The sensor is in the Wiimote itself. Kind of like a light gun. If you don't have a bar, you could actually just use two tea candles and get the remote to work that way. Sadly the little LED fake candles do not seem to work. In any case, I don't believe you need the sensor bar for anything but using the onscreen pointer in most games. Someone correct me if I'm wrong here, but I think most of the motion controls used the accelerometer or whatever was in there pre-MotionPlus and just essentially mapped button presses to readings on that, which explains why so much of the motion controls were bad on it. The Switch seems to have better gear inside, but I think it's all the same principle. If I'm not mistaken, the camera in the right-hand one can be used essentially the same way as the Wiimote pointer, but the camera can actually read the position on the TV itself rather than rely on the emitters to find the position.
  11. 65,375. If only I had more time to play...
  12. OI did this one upon a time, and occasionally still do with records or movies. It's not that weird; I don't believe anyone younger than 80 who says they just liked jazz or scotch or Golf the first time they tried them without having to force themselves to like them. I know I had to, but I think it was worth doing, ultimately. I used to think that games were like this, and to a small extent, I still do. I love strategy games, but I don't particularly like Chess, or Go, or Shogi, or Checkers, or Hnefatafl, or... you get the idea. I've never been able to successfully force myself to like any of those, but I'm sure that if I did, the reward would be worth it. These things have survived for centuries for a reason. But then there are games like Magic: The Gathering, which are "important" in the sense of being very influential and having somewhat of a worthy tradition, but that I simply don't care for, and life's too short to try and make myself like. I might get something out of it if I did, but M:tG is not Chess, and I don't feel compelled to pay it the same sort of respect. Video games, I tried to do this with for a while, mostly because we didn't have a computer until the late 90s, so there was a ton I missed out on. Some of it was worth plowing through that "I don't get it phase". Nethack is like that. The old Sierra games were like that. Then, there are games that are just too damn much work, and life has only gotten shorter, so I have to admire then from afar. Civilization, Flight Simulator, Starcraft, Gran Turismo; things like that. I eventually gave up on modern games almost entirely, but I still made an effort to play The Big Critical Hits, like Red Dead Redemption, Breath of the Wild and the like. Not so much because I really wanted to play them, but because you want to still be somewhat conversant in what's going on so you can keep up with conversations out in the world. Similarly, I keep up a basic awareness of sports and make an effort to at least watch some just to have a way to talk to other men in social situations, or watch the Oscar nominees just to know what the hell people are talking about. This, I am just done doing all together. I don't want to spend the money on the hardware or games to do it, I don't want to spend that kind of time on them, and I just don't like them or think they're objectively any good for the most part. Video games, as a medium, have been stagnating the same way every other form has for the last 20 years or so, and I don't see any reason to continue to care about them at all.
  13. Probably one of the Advanced Dungeons and Dragons games; Slayer or Deathkeep. I remember those being really cool. Nice graphics and huge maps. Man, I wanted that one BitD, but O couldn't afford it and we never saw any used copies, and my dad was a straight-up "no" because EGM tore it to shreds at the time. Critics were hard as hell on that system.
  14. Source: Thin air Someone just opened up a glow-in-the-dark, extreme Cornhole course at our local mall. Kind of like mini-golf, but with Cornhole. It'll be open 6-12 months and close down, like every indoor mini-golf or regular golf simulator that's come to town has done. Why can't this be a sustainable business. Because things like Golf and Cornhole are popular in specific contexts, and outside of those, nobody cares. Cornhole is not popular because there's anything particularly special about it as a game. It's just one of a thousand different variation on horseshoes that happens to be popular in this particular moment. If someone comes over for a BBQ and I don't have a nice Cornhole set, but do have a nice Texas Horseshoes setup, they'll just play that instead everyone barely acknowledges any difference. It's just a time waster you do while you're socializing outside in the summer. Throw a bag in a hole, throw a washer in a hole, throw a frisbee at a can, throw a frisbee at a pole with a bottle on top of it; it's all the same. Cornhole's having a moment now, and in a few years it'll be Chippo or Polish Horseshoes. What makes Cornhole special is its ubiquity in outdoor social settings during the summer. You take the context away, you've got nothing. Oh, but they have big Cornhole tournaments, though! What game do they not have big tournaments for? Rock-Paper-Scissors gets big crowds and sponsors at tournaments, too. Why not make a video game of that? I understand the motivation behind it. It's still a shitty idea for a video game. I'm not analyzing the lineup as an investor or the CEO; I'm analyzing it as a prospective customer, and this lineup sucks. Bulletball Bulletball that's a Bulletball. For those not familiar, Bulletball was a table game invented by some affable guy who was out of his mind. It was essentially a round coffee table with a table tennis ball that you batted back and forth with your hands, and there were a couple of rails on the side to bank shots off of. He went on one of those Shark Tank-type shows to try and hawk it to investors and revealed he'd spent his entire savings on the game, sold his wife's wedding ring, and was homeless all in the service of making this thing and Olympic sport, and had made all kinds of cringe promotional materials, including an (admittedly awesome) rap song about it. He was roundly rejected by the panel, and ruthlessly mocked by the internet, and his game was basically DOA. Then, he discovered that the only people who wanted anything to do with this thing were very old and disabled people, and starting flogging it at nursing homes and rehab centers as an "inclusive" table game, and even got it into the Special Olympics. Now, the guy seemed like a genuinely good guy, and there's something admirable about his indefatigablility, and I'm glad for all the people who got whatever enjoyment out of the game that they did. That doesn't change the fact that Bulletball was an incredibly stupid game design, implemented in an incredibly stupid way, and rejected by more or less anyone with literally the physical means to do otherwise. It is a bad game, despite the post hoc rationale he came up with to justify its existence. All this yadda yadda about how it rains & snows is just papering over the fact that there's a nearly 100% overlap between anyone actually wanting to play Cornhole enough to make an effort to that end, and the circumstances being right for playing Cornhole.
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