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MrTrust

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MrTrust last won the day on August 17 2022

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About MrTrust

  • Birthday 01/17/1983

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  1. The minute you typed "UN's definition". You know what you were when you made that post, and you know what the average reader envisions in their mind's eye when you use the word "abuse," and it ain't some international bureaucrat's definition. You used it anyway, with no qualifications, no context, no evidence. You did it in such a way as to give the impression this guy was beating and bullying his kids when it was not so, and you did it on purpose because he's a shill for a console you hate. There's having fun making fun of idiots, and then there's a point where this thread becomes about bullying and harassing people, and what you did was way over that line. Said what I have to say about it. This topic is on ignore for me from this point forward, and so are you.
  2. No, you are not, and I don't seek or want you sympathy. I only mentioned my history, because I want to make it clear I'm not about to be lectured about the definition of abuse by a bunch of middle-class weenies whose parents never laid a finger on them. So, you can miss me with all that horseshit straight away. UN. Lol. Lmao, even. You and I both know goddamn well if that man was not your enemy in an internet flame war about fucking toys, you wouldn't be saying this. Protest it all you want; you ain't fooling anyone. Disgusting.
  3. Not many temporal ones, but a whoooooole lotta' spiritual ones.
  4. I certainly hope you are not referring to this: If so, your characterization of this is completely histrionic, and using that kind of language over this is way over the line. I don't care how much of an asshole this guy or Tallarico are, you don't put those kinds of accusations out there on the Internet like that over something like this. And I don't want to hear some self-righteous lecture from any of you. My old man slammed my head through my bedroom wall because I disagreed with him about video games and wouldn't back down. I got tossed across the room and slapped around because I drank the last Diet Coke once while he was mowing the lawn. I had to have the man arrested for beating my mom up, and he started a vehicle chase with the cops, and I had to sit up all night watching the door with a sock full of pennies in cases he came back after he got out of holding. I know what abuse is. I've been the subject of it many times. I don't excuse it; I don't do it to my kids. I don't want to hear any hand-wringing about how I'm being an apologist for abuse. You don't accuse a man of something as serious as abusing his kids for brushing his son with his elbow and giving him some Boomer banter about his video game play, just because he's on the opposite side of you in a video game dispute. You don't do that. If someone's got actual proof of him actually physically abusing a child, I'll retract this, but if the above video is what you're referring to, that is absolutely outrageous.
  5. OLED Switch, Switch Lite, DS Lite, DSi, GBA SP, GBA SP with Backlight, GBA micro, GB pocket, GB Light, funky-colored GB, funky-colored N64... Tell me you weren't alive in 1986 without telling me you weren't alive in 1986. A) The fucking USSR made lots of aesthetic things, and B) no, it doesn't. It looks like what would happen if you asked Giorgetto Giugiaro to design a VCR, which is to say, it looks sleek and futuristic and cool. 7800, Jr., SMS, etc. all looked like they were trying to look like that and failing. SNES just looked stupid.
  6. That makes two of us. No need. Has Nintendo not proven all it takes is a marginal hardware revision paired with a hot new release and people will re-buy the same device they already have? Next year, they can just put an SD or USB port on it and call it 2600++. If they want to really sweeten the pot, they can build-in A8/5200 emulation and re-release Adventure II and Yoomp in a cartridge with a 2600 form factor. It'll sell; no problem. But also, you don't know for sure that all the flickering in Mr. Run and Jump is not an pulse-encoded trigger message to awaken CCP sleeper agents within the Atari community.
  7. You control it the same way as the Food Fight game; one thumbstick is the keyboard and one is mouse. It doesn't matter how experienced you are; it is still much less precise than mouse aim. Most modern games it doesn't really matter because they're either not very difficult, or there are generous aim assists built-in to compensate (which are not good on FF), but it is more comfortable over time.
  8. Okay. I've dropped things plastic things from the 1960s and not had them shatter, either. I don't understand what this has to do with anything. When you say no plastic should shatter these days, what does that mean? Are you referring to a particular innovation in the production of plastic that wasn't previously available, or are you just asserting a standard?
  9. What should it do instead? Genuine question.
  10. The new Food Fight is just Atari-branded Splatoon. It's the same kind of thing as what's under discussion here, and even if they improve it substantially before release, it's just not good. It looks low-rent. It plays low-rent. There's just nothing to recommend it in a world where Splatoon exists other than that it is cheap(er). Maybe you're fine with Atari putting out cheap, low-quality knock-offs of popular games that play on nostalgia. I'm not, or at least not in this egregious a way. Well, they are working on Neosprint, which is not great at the moment, but is improving and does have potential. Having a track editor does give it something that would actually be appealing to kids. Unfortunately, you can't really make anything too crazy with it, like giant loop-the-loops and Jurassic Park-type tracks and all that, which would make the game much more marketable. Club Drive is... actually not a bad idea at all. Make it not suck; focus on stunts and precision driving/score chasing. Make it something akin to Pilotwings (yes, yes, that's Nintendo, too, but that and Kart are apples and oranges) but with cars. You could even have a legitimate excuse to lean into the Atari back catalog. One level you're driving on an asteroid with reduced gravity. One level you're in a Crystal Castle trying to drive around an Escher like staircase. One level you're being chased by the Adventure dragon. Yes, they should do something more like that. Make a small game, focus on tight challenge and replay, and make it something that isn't redundant with a thousand other games that are inevitably going to be leagues better in execution. 10% of the market share is, like, borderline delusional. Just quickly Googling "Kart racer 2023," what have we got? Nickelodeon, Cartoon Network, Dreamworks, Disney? That, apparently, is just what came out this year. If you think some Bentley Bear's Magical Motorsports is going to grab 10% of any market with entitites of that size competing in it, just forget about it. It ain't going to happen. It's a reason if you want Atari to put out good games. They could put out a game like a new Atari Karts. They might even make money on it. They might make money on their lousy Food Fight game, too. There are a lot of suckers in the retro game world. I was stupid enough to buy it. But, ultimately, it's not a good thing. It's not a good thing for them to make inferior products, even if it's profitable. I'm sure it's profitable for them to peddle cheap gewgaws and T-shirts with their logos on them, too. That don't make it good.
  11. This was a computer game that was distributed on a 7" vinyl single. In order to play it, you were supposed to take the record, make a 33 1/3 RPM recording of it on cassette (manually adjusting the volume to stay within the appropriate range), and then use the cassette to load the game into the computer's RAM. This is less silly and Goldbergian a software implementation than the Amico home thing. But the games are shit, so who cares? These were supposed to be pack-in games that you got free with your system, so you'd have something to do with it until you got your EWJ4, or Rigid Force Redux, or Finnegan Fox, or any of the eighty-five thousand games That Would Be Something that were Not Launch But Close. Take the console out of the equation, and what are you left with? The stupidest way of playing Astrosmash imaginable at an absurd price. I've seen people buy a lot of gaming hardware that I think is pointless, and many reading this would say "look who's talking" since I bought not just one but two VCS, but at least everyone who bought the $40 Galaga handheld with 6 games on it from the Walgreens gets 6 good games to play, and it will work until the components fail. People are going to pay $60 to play these four shovelware games and the apps are going to be deprecated in two years anyway. That they are selling this to anyone for good money is tantamount to theft, in my view.
  12. It was shitty then. Space Crusade, the board game, was a cross-branded game between Games Workshop and Milton Bradley, similar to the more well-known HeroQuest. It was meant as an introductory game to get young kids into the Warhammer 40k brand. Had a lot of neat pieces, but insipid gameplay. Why anyone thought there needed to be a slow and plodding computerized version, I could not say, but that one is particularly bad even relative to the overall mediocre selection. This is almost impossible to answer. If you're not already initiated into the "lore" or whatever, it's hard to say if any of it is. Space Hulk Tactics is the computerized version of the Space Hulk board game, which is not my cup of tea (mostly due to having it forced on me as a kid by my dad) is a legitimately good tactical strategy game. Blood Bowl is as well. Most of the other Warhammer stuff is mediocre. Both the tabletop stuff and the video games. Games Workshop just happened to be head and shoulders above all their competition wrt illustration, art direction, modeling, etc. Less so that way now, but in the 80s and 90s, forget it. For that reason, they've gotten by on putting out many janky and busted games over the years, though some of their 80s board games that are only tangentially related to Warhammer are great fun. Yes, though they're more like Space Templars, or maybe Nietzschean Space Templars. The story is a great big pastiche of every popular sci-fi property, Dune, Aliens, Starship Troopers, with some High Fantasy grafted in (i.e. thinly veiled historical/folk references), under a heavy Gothic gloss. It's all very silly, but it all looks very cool and badass. It's a tabletop miniatures game, primarily, but there have been dozens and dozens of games going back to the 80s. They are almost all expensive, and most are not all that good. Space Hulk Death Angel: The Card Game can be had for relatively cheap, and it does a decent job of distilling SH down into a card game. Co-op, so maybe the family would enjoy it.
  13. 1. Tough call. Karateka certainly isn't going to be the hit A50 was, but if the Jeff Minter doc does well, I might just want them to stick to what they're doing. 2. Definitely. 3. They should also invest in Cuirass Entertainment and bring that dude in as a 2nd party dev. Guy made the best game on their console, a 3D Metrovania, by himself. That guy with money behind him is the kind of talent they need. 4. Update the OS so the Polymega app is built-in and optimized for the machine, bundle the remaining VCS stock with the new modules, include a free year of Antstream or a Linux stick and re-market it as the on-steroids 2600+. Plays all your old console and PC collections up to ~2015. Get what you can get out of the old stock, get a little bump in your store sales, and eventually, fold it all into their Wonder/OS thing. 5. Discontinue the XP program because it's a crooked swindle. Give Al more money and support the 2600+ with a steady slate of new top-tier homebrew releases. Bump up the price of new ROMs on VCS and launch them day and date with cartridge versions.
  14. I checked this out again this morning. @swlovinist is right; these do not appear to be emulated. They're the same games, but they appear to have been re-coded for this. Can anyone shed some light on why they would do that? That seems like an enormous time sink for no discernible purpose. Maybe they're a little easier than the originals with the lowest difficulty settings? Maybe to make them more playable for kids or something? It's really weird. Why do this?
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