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RushJet1

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About RushJet1

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  • Birthday 05/23/1984

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  1. You can do similar things with the SMS to make it sound nicer: Game gear is identical to SMS but with stereo.
  2. My statement about the key of E specifically applies to "sound 6" on the 2600. Each sound/distortion has its own scale, though some are shared.
  3. I think this was a decision made based on cost alone, not on aesthetics. They could have used a POKEY like the Atari 5200 if they wanted to avoid the "NES Sound" which wasn't really too prevalent back then anyway. They probably basically looked at it and were like "we have this thing we need to release cheap. Can it do sound?" and heard "yes" because of the 2600 support, and that was the end of the story. Adding extra chip support for cartridge-based sound was a shortsighted way to sell the console cheaper.
  4. Many demos I've noticed stick to E minor with the C as a 7th etc because those are literally the keys available to the "6" sound that sound in tune. The first TIA track I wrote does this exclusively: You can do some stuff with the normal squares too but they're more shaky tuning-wise. It helps to vary it up and have more than one thing going on per channel, like perscussion or harmonies. You can even cover other tracks if you are smart about where they are transposed to so you avoid problem notes. popcorn2600.mp3 But there are definitely tracks that aren't possible on the TIA, whether due to frequency problems or polyphony... I will say that such extreme limitations make it fun to write music for occasionally.
  5. Yes instead of the POKEY I would propose to make an enhanced version of what the 7800 has. Maybe double the channels, increase the bit depth of the pitch registers to include more actual notes, maybe add some extra sounds! Wait that's the POKEY
  6. Naaaah as much as I like this game and as much as the art takes advantage of the limitations, it's definitely not 16-bit quality. All backgrounds are black out of necessity, whereas the NES would have no problems with this. You could use the lower resolution mode but then the NES is double the resolution. Later NES games had some fairly elaborate background art with some parallax-alike in some games even. The Atari 7800 can definitely do some things the NES has issues with. With the MMC controllers they could do some very impressive stuff though.
  7. Wanted to make a longer-form track on TIA for some reason. ataria.bin
  8. Well John Hancock made a video about it and MetalJesusRocks posted about that video on his website apparently: https://www.metaljesusrocks.com/metal-jesus-likes/new-atari-7800-game-rikki-vikki-unboxing-review/ It's always fun when you realize that more people liked that one video than bought the game on Steam :X
  9. It didn't get a ton of press coverage, though some smaller sites picked it up. I'm surprised that AtariAge itself didn't have anything to say about it. We got it reviewed on a decently-sized YouTuber's page (The 8-bit Guy) but 1) the game was reviewed as a part of 3 games being reviewed, and 2) most of those people are interested computers more than consoles, and even if they are, they'll be interested in the hardware copy if at all, and he doesn't mention that it's available on Steam anywhere. Otherwise though it's a decent review of the hardware cart.
  10. In its current state, not directly. Any arpeggios you hear in Rikki and Vikki are manually put in as notes. There isn't an arpeggio macro or setting. But since it's software-based, it could be added in the future.
  11. There are diagnostic codes but the "unauthorized services" being referred to above are part of the game itself.
  12. As a proof of concept (I guess?) here's a version of Discomfort Dispenser for the N163/NES. Stereo is added afterwards and this is not emulating the awful 15khz multiplexing noise that the N163 had, but there were other similar wavetable systems that would have worked fine as a solution that were in use at the time. https://www.dropbox.com/s/e19xufggwtj4ocz/rv_misery_c_nes_n163.mp3?dl=0
  13. Thanks! I like the music in your Thrust port too. Don't know if Paul Slocum frequents these forums or not tho.
  14. I've since made better drums so I updated this track with drums now. Also, is it possible to play a track during gameplay? float2.bin
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