Jump to content

RushJet1

Members
  • Posts

    100
  • Joined

  • Last visited

2 Followers

About RushJet1

  • Birthday 05/23/1984

Contact / Social Media

Profile Information

  • Gender
    Male
  • Location
    Duluth, GA

Recent Profile Visitors

2,401 profile views

RushJet1's Achievements

Chopper Commander

Chopper Commander (4/9)

317

Reputation

  1. Made in TIATracker lair.bin
  2. i get that this project is kind of a meme now but when i saw this i thought "i wonder if that theme would work on the TIA" and here is the result knight.bin
  3. Merry 2600mas jingle.bin
  4. here's the next best thing, NES music being played through a TIA FPGA with corrected pitches and 3 channels (NES noise and DPCM are retained): http://blog.kevtris.org/blogfiles/nes tia/
  5. I wasn't doing anything with the actual asm code player; I was trying to improve playback from the actual program itself which would seemingly arbitrarily skip frames if it ran out of time between the frames (which was often). however every version I've compiled has been unstable and the sound will eventually just cut out, even the code I got directly from Kylearan. I hate working with QT on top of that and Furnace will someday hopefully get an export option, so I haven't really been looking at this at all.
  6. Turns out this isn't as good as I'd hoped. The undo/redo functionality added by lonestarr actually crashes the program sometimes when I try to add frames to percussion or instruments (and the qt debugger doesn't seem to know why either). The audio is "more accurate" timing wise but sometimes just stops working entirely and I have to restart the program (at least I can save). This one is true even if I use an older version without the undo/redo functionality... the last track I wrote recently I restarted the thing 50 times at least. Furnace now supports TIA as a target and the second it gets .bin output I'm switching to that since it won't have these problems.
  7. Hey, I'm making UI changes and improvements to TIATracker and thought I'd start it up under a new name. This takes the undo-redo fork that lonestarr had made last year and combines it with my fork I also made last year that improves playback accuracy. https://bitbucket.org/rushjet1/tiatracker/downloads/TIATrackerPlus1.0.zip https://bitbucket.org/rushjet1/tiatracker/ -adds undo/redo functionality -adds the ability to click and drag envelopes instead of clicking each one -improves engine playback accuracy (much closer to actually being 50/60 hz) I still have a lot of UI improvements I want to add. I've made a list and need to clean that up. Not sure how many I'll get done as I've never really done visual C++ stuff before in any real capacity.
  8. Some of these have been linked in some forums here but I had not put them on YouTube. Most of them are unfinished though.
  9. I have two main issues with TIATune: 1) the sample rate is pretty low so the aliasing bothers me especially on pure square waves 2) you might as well just make tia-alike music in any tracker or on any sampler chip, to me the entire fun of making TIA music is making something sound at least OK on the very limited hardware 3) no distortion 3 lololol
  10. Thought I'd make a track based on using the distortion 3 sound (maybe I'm just being petty because TIATune users can't use that sound, and I think TIATune makes creating TIA music completely pointless). corrupt_data.bin
  11. Are you sure it would need a POKEY? https://javatari.org/?cart=https://atariage.com/forums/applications/core/interface/file/attachment.php?id=855334 gauntlet.bin
  12. Yes. Because I know how to do this now https://javatari.org/?cart=https://atariage.com/forums/applications/core/interface/file/attachment.php?id=820577
  13. Yeah and that was just me making a track that kept similar tuning to the actual TIA. I later ported it to the TIA though
×
×
  • Create New...