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Divarin

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Everything posted by Divarin

  1. A month ago I posted on this forum that I was selling some Atari 800 mechanical keyboards. I now have a few more available: The keyboard is a drop-in replacement, already includes all of the required 3D printed parts all you need is a screwdriver (and your Atari 800 keycaps). I'm asking $65 (USD) + shipping (from Cleveland). I put together some installation instructions (although installation is fairly straight forward) and there's some photos in that PDF if you want to check it out. After my previous posting 3 people PM'd me about this and two have purchased, one said he wanted one but so far has not yet responded from my email. So I have 2 available for sure and possibly another 3rd if that person doesn't respond in a few days.
  2. Okay I have a few more of these if anyone is interested. Three people reached out to me privately and two of them have purchased a keyboard, one hasn't responded yet so I'm not sure if he's still interested. So I have 2 I can sell for sure and 1 maybe depending on if that person gets back to me or not.
  3. Does anyone have first-hand experience with PLA 3D printer filament that matches the case color of an Amiga 500? I've seen lots of posts on various forums/reddit but the vast majority of the responses are just people doing searches, finding something that looks similar online, and posting that. The few responses I've seen that are based on first-hand experience refer to Jessie Premium PLA but this is sold out. I'm looking for something readily available (like on Amazon or something). The closest I've seen (again just by looking at my computer screen so ... you know, photography, lighting, photoshop, variances in monitors, all affect the accuracy of the guess) is this: https://www.amazon.com/gp/product/B0BV6LK7QJ/ So, again, only looking for feedback from people who have, first-hand, used the filament and can confirm that it's a close match to a non-yellowed Amiga 500.
  4. Alright well I was going to have JLPCB make some some PCBs for another project I have in my backlog so I might as well order 5 more of these as well. I'll post here when I have them done up and ready.
  5. I was considering making more. Of course the only reason I had those 4 was because I needed one for myself, but now that I've done it 5 times ... might be worth doing it another 5 times, if there's people still in need of replacement Atari 800 keyboards. If I do I'll post back here.
  6. I'll go ahead and include these extra adapters for all of the shipments even if not needed just in-case.
  7. Hmm I actually overlooked the 1.5u and 2u adapters as they were not needed for my particular keyboard. But I can print and include those as well. Two of the 3 keyboards have already been sold but as luck would have it when I made it to the post office yesterday (after closing) their drop-box was locked for some reason so I still have the packages and can open them up and include those adapters as well in-case they are needed.
  8. Hi all! Last year at VCFMW I picked up an Atari 800 and in restoring it I was faced with the issue of a broken, pretty much non-repairable, stackpole keyboard. I found this Mechanical Keyboard and decided to go that route as it lets me re-use my keycaps and keep the same classic look to the machine. As you may know when you have a PCB created you have to get at least 5 (can't order just 1) so I thought why let these other 4 go to waste? I went ahead and built all 5 of them, tested them out on my Atari 800, sold one already, and now I have 3 more if anyone is in need. The keyboard is a drop-in replacement, already includes all of the required 3D printed parts all you need is a screwdriver (and your Atari 800 keycaps). I'm asking $65 (USD) + shipping (from Cleveland). I put together some installation instructions (although installation is fairly straight forward) and there's some photos in that PDF if you want to check it out.
  9. Okay good advice, thanks. I used to use the whtech FTP server a lot in years past but now can only access the files via HTTP. The FTP server is still there but no longer accepts anonymous logins.
  10. Thanks. I downloaded those and put them onto my SD card and they work I used "md5sum" to confirm that your files are the same as the files I was working with. The non-working ones are named (and MD5 sums): treasure/treasurec.bin 9b18657fa51604b5653b000d94f03e32 treasure/treasureg.bin 769a9c6f88953a1a2ab69aec5aba070d The working ones (which you attached to your post): tisland/TIslandC.bin 9b18657fa51604b5653b000d94f03e32 tisland/TIslandG.bin 769a9c6f88953a1a2ab69aec5aba070d Now that I think about it I think my issue is that I've overrun the 8 character limit so the FinalGROM cart wasn't seeing the "c" or "g" ending on the filename. I just confirmed this by renaming the files to "treasurc.bin" and "treasurg.bin" and it worked so I need to be more careful with the filenames and make sure they aren't more than 8 characters long. P.S. RickyDean: Yeah my TIPI is a combo which has the 32k ram expansion however it appears that this game doesn't require it.
  11. I do, through a TIPI. I've tried both with and without the TIPI attached.
  12. Hi all I have a question about the FinalGrom99. For the most part it seems to work with most cartridge images but occasionally I run into one that doesn't work, for example "Treasure Island". First I tried the copy from the TOSEC on archive.org and then from this site: https://4apedia.com/index.php/Solid_State_Software_Command_Module (extracting files from the the .rpk) For both when I try to select it it just shows a blank screen. Could this be a compatibility issue with my FinalGROM cart? Maybe my particular TI-99? Maybe the archived roms are corrupt? Can someone else try to get that game working from either of those two sites and let me know if it works for you?
  13. Just for my own curiosity (keeping tabs on the value of something like this) would you mind disclosing what it sold for? If not that's okay.
  14. I thought that might be it but I was confused because I thought XRoar was the browser-based emulator on the site so I thought maybe that rom had some modifications just for the emulator. Without anything to go by but the filename I didn't want to just write it and see. Thanks.
  15. Can you provide a direct link to the Extended Color Basic rom on the color computer archive? I don't know if I'm just blind or an idiot or what but I can't find it for the life of me. I've tried googling (with site:colorcomputerarchive.com) and looking through the contents of the "roms" section. I see the "Color Basic" section, is one of them that? I don't see anything actually called Extended Color Basic or ECB The closest I've seen is "extbas10.rom" and "extbas11.rom" but those are under a subdirectory for the xRoar emulator and there's no readme or description of exactly what those roms are so all you have to go off of is the filename.
  16. Great! I'll look through this forum. I thought I had found the ECB rom at color computer archive but it turned out to be a .dsk image, I must have been looking in the wrong place.
  17. I have a CoCo 1 which has 16k of ram and "color basic", I want to upgrade to (at least) 32k of ram and extended color basic I'm having a hard time finding resources (Google seems to think I just want game images, probably from years of people misusing the word "rom" to mean an image of a floppy disk) Can someone point me in the right direction? Where can I obtain the Extended Color Basic rom, what kind of eprom chip(s) are compatible, what board modifications (if any) need to be done, and how do I upgrade the ram? Also, I have a CoCo2 with ECB, could I just read that and write it to an eprom or are they not compatible between CoCo 1/2? Sorry, I'm kind of a newbie when it comes to CoCos.
  18. Ah yes you're correct. Is there a good way to know which games will run on this coco 1 and which required Extended Color Basic? Short of trial & error?
  19. Hi all. so I'm having some issues maybe someone can help me out with. I have been successfully loading games into an MC-10, and a CoCo 2 using this setup: a Toshiba Libretto 50ct running win98se playing wav files out through a cassette cable. After being frustrated trying to record to, and play back from, tapes I went this route and it works perfectly fine on the MC10 and the CoCo 2 I recently picked up a CoCo 1, appears to have 16k of ram (reports 14,xxx bytes free with ? mem) but whenever I try to load games into it using this setup I get ? IO error immediately after it finds the game. I'm mostly focusing on Dungeons of Daggorath (downloaded from color computer archive) because it worked fine on my CoCo 2 and the manual states that it should work on a CoCo 1 with 16k of ram, plus it's a fun game so.... I've tried all different volume settings and each time I get this IO error straight away after "F DAGGORAT" Could there be an issue with the CoCo 1 which would cause the cassette port to not work? Also I tried popping in my COCO SDC which I used on the CoCo 2 but the CoCo 1 didn't seem to recognize it.
  20. Hey all, I just picked up a coco2 which is working but in serious need to cosmetic work not to mention cleaning. The first thing I noticed was that someone had stuck some adapter on the RF plug to connect up a screw-on type coax cable and it's either stuck real well or soldered or glued or something I couldn't get it off. So I had to stick on the reverse of that in order to connect it to my setup (although I'm sure if I hunt around my house I could find a coax) But the more interesting thing is this rom (at least I assume this is a rom, I've never owned a coco before except for an MC-10). Anyway it clearly isn't original as it has too many pins to even fit in the socket. When I start it up instead of "under license from microsoft" it says "under license from tonysoft?" Any idea what this rom is? I couldn't find anything. If it's just some guy named tony that just made a custom rom only to change the text "microsoft" to "tonysoft?" that would be weird. I'm hoping to dig up more info on this rom and curious what other changes it has over the stock rom.
  21. Thanks all for the replies. I did find the mousSTer a few hours after posting and it sounds perfect plus it looks like I could use it to connect USB game pads to my C64 so I went ahead and ordered one but still waiting on international shipping.
  22. So I actually picked this Marshall M-LYNX-15 monitor up as a way to use my PAL C64 since it accepts both PAL & NTSC signals. I managed to find a cheap one which was missing the stand but it seems that these are a little rare and often expensive. The one I got was damaged in shipping and the LCD screen cracked but I was able to swap out the screen with one from a cheap-o vga monitor and got it working yesterday and to my surprise it actually accepted the signal from the ST on the VGA port in both low and medium res mode. I hooked up the high res cable but it didn't accept that. The aspect ratio is correct (4x3) even though the monitor is naively 5x4 so this left a blank area on the right side of the screen but I'm fine with that, I'd prefer that to having a stretched image. In addition to VGA the monitor also has DVI, Composite, S-Video, and component inputs so it's a good all-around retro-computer monitor. It also has audio inputs and outputs so you can either use the built in speakers or pass the audio through to something external. Anyway thought I'd share this in-case someone is looking for a monitor.
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