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John Stamos Mullet

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About John Stamos Mullet

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  1. No disagreement on Tramiel, for sure. As much as I love the 7800, both nostaligia-wise, and for the homebrew resurgence of it, I still have deep seated trauma from all the games we were promised that never showed up. This one, Skyfox, etc. Hell - by the time One on One arrived in a store anywhere near me, I was already playing other consoles.
  2. I mean - most of the graphics are just being displayed in random or cycling order. They aren't tied to any interactive game logic. Someone with enough time on their hands could look into how to write text and graphics to the display for a 7800 and put something similar together. There's a chasm of difference between repeated cycling of the same graphics and text, and actually tying that to working game logic that functions smoothly. I'm not trying to say what was produced here was "easy" by any means. But looking at what was done with games like f-18 hornet, and Super Huey, its' not like it was some "wow" technological achievement for the platform either. Just a bummer that it's another abandoned project on an underutilized console.
  3. I didn't say the subject wasn't a worthwhile topic to discuss. I was not trying to dissuade people from discussing it, at all. I just noted that what does exist is a very incomplete proto, and was never a game that was released; so asking "how it was done" is a bit of a misnomer, since it wasn't ever really "done", in the literal sense. While it might be neat to investigate how certain functions were performed in the code (if the code exists, I don't know), I would think this might fall under examples of what not to do, since they never really got far enough to make a working beta.
  4. It's migraine triggering. I play tested all my roms and made a spreadsheet I posted here a while back. I'm not touching my concerto again until that thing is removed.
  5. It's not piracy if the platforms you're using the roms from are dead. technically it's grave-robbing.
  6. This looks great, but yeah - I fear pricing is going to be a yikes.
  7. There's no way to recover those lost changes, and this will happen if you try to make a lot of changes (10 or more at a time). honestly the best thing you can do is use an offline editor like EsGme. https://www.jeffersoftware.com/esgme/index.php Also keep your gamelist relatively short. If you have thousands of ROMs, editing it in Emulation Station will always be a problem. I keep mine limited to only games I actually play and like, so it's only about 120-150 classic era golden age arcade games only.
  8. So I'm curious if anyone else has any feedback on this: in your opinion, which Retropie (on RPi) emulator is best for Arcade Donkey Kong? the only ones currently working correctly are: lr-fbneo lr-MAME2003 LR-MAME2003plus Current branch MAME not in Retroarch. I just want the most accurate version in emulation. Conventional wisdom would say that should be current branch MAME, but there are two things about it that big me: 1. noticeable audio crackles/pops on RPi 3b+. Seems a bit laggy 2. the inclusion of the blue and white "initializing" splash screen and mouse cursor at game boot. I have this in a modded A1up cab, so I don't want distracting loading screens that give away that it is emulation. as to the others: MAME2003/plus colors are completely wrong, and the audio sample are not great. lr-MAME (current branch in retroarch) would be great, but the high score saving isn't implemented. lr-FBNeo seems to be the best compromise, but I'm not sure the sounds are as accurate as they should be. Specifically Mario's walking sound.
  9. Completely off topic - but was DK Remix ever released as a rom set, either for purchase or free? I can't seem to find any info. It looks awesome, but genuine DK boards aren't exactly something you can pick up on eBay easily.
  10. If for no other reason... Also - we all have the fully functional, if hard as balls demo!
  11. You should sell physical copies only to start, and then when physical sales drop off naturally, release the rom for digital sales. I love my concerto, but you deserve to get paid until people stop buying it first. It doesn't take that long, this market is pretty small.
  12. It had 21 FMV-based games in the US, which is roughly 10% of it's total. Not a ton, but more than a handful. Problem was - they marketed them too hard to try to compete with Sega CD when they first rolled out. Not sure if you read the rest of my posts in this thread but I genuinely love the 3DO. But let's be honest - it had a bunch of bad games, and the FMV ones were prominently in that category.
  13. They did not work for me, and mine is compatible with almost everything else.
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