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Posts posted by Odourman
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Very interesting! This looks great for NES and SNES. It does have L and R buttons?
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Does it still sound bad then?Yeah, I tried it. I couldn't hear a difference.
Shame... I would love to get a portable mega drive but I need the sound.
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Hi Kevin, I was just reading this article. Sounds like a good update :
http://www.seganerds.com/2017/08/15/two-fans-have-reportedly-fixed-the-atgames-genesis-audio-issues/
Wow! Have anybody here tried this?
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I really don't understand this. It's been what, over a decade with the same sound issue and the reason for the issue has been known for several years... The other mystery feature updates may be interesting, but there really seems to be no excuse for the sound emulation issue to still be there after all this time. I'm afraid without that being fixed, I'm going to have to pass on the next Sega Portable no matter what other new features there may be.
It’s the same for me. The day the sound is fixed I’ll buy one.
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click the orange "more reply options"
then at the bottom of the next page - below where it says Attach Files, click "Choose File", pick your file (.bas or .bin), then click "Attach This File".
after it uploads then the blue button at the very bottom "Add Reply"
Thanks! I'm such a noob.,.,.,
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Sorry, but how do I share my .bas file here?
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I like your idea sort of reminds me of the evil dead movie
Thank you! I am a fan of the Evil Dead movies! Not the remake, but Ash vs. The Evil Dead.
Happy to see you write that!
I really hope I manage to complete this.
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Right now I want black tentacles like tentacles in Name this game coming in through the windows, if you touch them you die and you need to hit them. I have no idea on how to do that! And looking through games I found Lady in Wading and I want a score like that.
A score that ticks on and stops when you die, the longer you live the higher the score. -
Great to see your game!

It is looking great so far, you seem to be learning bAtari really well.
I like the story/idea for your game and the graphics so far are looking very cool. It has a very Lovecraft/Alone in the Dark feel from your description.
Definitely excited for more development.

I´m kind of stuck right now... I keep reading, but I'm not sure what to do now.
Thanks for your words!
Lovecraft was inspiration, ocult/mystery horror in general.
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Updated my monster. I think I will have a bunch of these rushing in and some kind of thing stretching in through the windows...
Not too sure about the colour... if its grey it looks like a machine. Its a creature...
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Great to see your game!

It is looking great so far, you seem to be learning bAtari really well.
I like the story/idea for your game and the graphics so far are looking very cool. It has a very Lovecraft/Alone in the Dark feel from your description.
Definitely excited for more development.

You are too kind!
Thank you!
Yesterday I got nothing done on the game, but today Im hoping to change that. I got a new idea for the monster to be more abstract, right now it looks like an Alien from Tge Simpsons!
It feels like Im doing homework, but I was away when the lessons were and the teacher has gone missing. Now Im searching for comments here and there about the lessons and the teacher. Well, at least its fun!
I downloaded batari Basic - commands by Fred Batari Quimby, adopted by Duane Alan Hahn. Im studying that on the bus and before sleep.
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And I dreamt that he was a she, so hell be needing a dress. That would look great! Dark blue and short same colour hair. I need to see if that can be done...
The eyeball monster should be white and have a two frame animation also.
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Today I got the little dude to walk in an animation. I want to give it a second colour…if f=10 then player0:
%01000010
%00100100
%00111000
%10111000
%01111111
%00010000
%00111000
%00111000
endif f=20 then player0:
%00101000
%00101000
%00111000
%10111000
%01111111
%00010000
%00111000
%00111000
endif f=20 then f=0 -
Wow! Thank you!
I'm downloading and having a look now!
Great! Helped a lot! Now I understand a bit more.
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Odourman,
I took your code and made it into something easier for everyone at Bb to use and help you along the way. RT did the same for me when I first started out using Bb. I made some notes as well. Basically it's still your code with just minor changes. It helps when you post the code in this format so we don't have to copy and paste and make edits. Hope this helps in your game, thanks.
Wow! Thank you!
I'm downloading and having a look now!
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Odourman,
On RT's Page you can CTRL F and find a lot of stuff. I think almost everyone uses his page to find what they are looking for. Below is what I think you are looking for in a status bar.
Thank you!
I started printing a lot from his site. To try to learn.
I saw that he is autistic and has memory problems, just like me. So that made me think that maybe I can make my game work in the end!
I was just looking at your The Quest post. Looks good! I was learning from the code posted.
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New plan, only one life. So one hit and your gone. No need for a status bar.
It’s very hard to find info on how to use batari Basic... I’m going to print the stuff I find to study.
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I like this game a lot, but I wish the name of it was different.
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Ok, I made the hero hit the walls and move diagonal.
I can find info on how to make missiles, but I want an axe!
dim p0_x = b
dim p0_y = cplayer0:
%01000010
%00100100
%00111000
%10111000
%01111111
%00010000
%00111000
%00111000
endplayer1:
%10010101
%01111110
%00111110
%00010100
%00100010
%00101010
%00100100
%00011000
endCOLUBK = $00
COLUPF = 240player0x=76:player0y=40
player1x=30:player1y=50mainplayfield:
.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.
X.XXXXXXXXXXXX....XXXXXXXXXXXX.X
XX.XXXXXXXXXXXXXXXXXXXXXXXXXX.XX
XXX..........................XXX
XXX..........................XXX
XX............................XX
XXX..........................XXX
XXX..........................XXX
XX.XXXXXXXXXXXXXXXXXXXXXXXXXX.XX
X.XXXXXXXXXXXX....XXXXXXXXXXXX.X
.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.
endCOLUP0 = $1C
COLUP1 = $C2p0_x = 0
if joy0left then p0_x = 255
if joy0right then p0_x = 1
player0x = player0x + p0_xp0_y = 0
if joy0up then p0_y = 255
if joy0down then p0_y = 1
player0y = player0y + p0_ydrawscreenif collision(player0,playfield) then gosub knock_player_backgoto mainknock_player_back
player0x = player0x - p0_x
player0y = player0y - p0_y
return -
Ok, so now I'm going to read up on how to make player0 reverse when moving left. And if possible I want him to have dark blue pants! Then he shall have an axe that is only visible when you press the button, and he can only hit the direction he's facing (left or right)
playfield:
.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.
X.XXXXXXXXXXXX....XXXXXXXXXXXX.X
XX.XXXXXXXXXXXXXXXXXXXXXXXXXX.XX
XXX..........................XXX
XXX..........................XXX
XX............................XX
XXX..........................XXX
XXX..........................XXX
XX.XXXXXXXXXXXXXXXXXXXXXXXXXX.XX
X.XXXXXXXXXXXX....XXXXXXXXXXXX.X
.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.
end
COLUBK = $00
COLUPF = 240player0x=50:player0y=50
player1x=30:player1y=50
player0:
%01000010
%00100100
%00111000
%10111000
%01111111
%00010000
%00111000
%00111000
endplayer1:
%10010101
%01111110
%00111110
%00010100
%00100010
%00101010
%00100100
%00011000
enddraw_loop
drawscreen
COLUP0 = $1C
COLUP1 = $C2
if joy0up then player0y = player0y-1: goto jump
if joy0down then player0y = player0y+1: goto jump
if joy0left then player0x = player0x-1: goto jump
if joy0right then player0x = player0x+1: goto jumpjumpgoto draw_loop -
You need to have COLUP0 set inside of your main loop with drawscreen. Also, I don't know if 28 is intended to be a hex value, but if so you will want to write it as $28.
Thank you!
Right! So that the Atari can loop it!
I might have put in a dec instead of a hex value...
Still I might be getting ahead of myself, I'm not all happy with the background yet.
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Haha, well... That is what I did on my first day. I got a lot to learn! A lot to read...
I didn´t manage to change the colour of player0... yay!

The RS-97 is a nice little Dingoo-style handheld
in Emulation
Posted
That seller do not ship to Sweden... Where I am. I’ll look around.