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Odourman

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Everything posted by Odourman

  1. Odourman

    The Cabin

    playfield: .XXXXXXXXXXX.........XXXXXXXXXX. X.XXXXXXXXXX.........XXXXXXXXX.X XX.XXXXXXXXXXXXXXXXXXXXXXXXXX.XX XXX..........................XXX XXX..........................XXX XXX..........................XXX XXX..........................XXX XXX..........................XXX XX.XXXXXXXXXXXXXXXXXXXXXXXXXX.XX X.XXXXXXXXXX.........XXXXXXXXX.X .XXXXXXXXXXX.........XXXXXXXXXX. end COLUBK = $00 COLUPF = 240 player0x=50:player0y=50 player1x=30:player1y=50 player0: %01000010 %00100100 %00111000 %10111000 %01111111 %00010000 %00111000 %00111000 end COLUP0 = 28 player1: %10010101 %01111110 %00111110 %00010100 %00100010 %00101010 %00100100 %00011000 end draw_loop drawscreen goto draw_loop
  2. Odourman

    The Cabin

    I have installed Crimson Editor SVN286M and BB.1.1d.reveng40 .Also VisualbB Build 568 2017y 07m23d 2157t. Good start I hope...
  3. Odourman

    The Cabin

    For score I'm thinking duration, inspired by this game: Survival Island 1983. I was 1 year old when it came out and I haven't played it on the Atari because I have never tried a Supercharger, but I have played it on an emulator. It's a game I recommend.
  4. Odourman

    The Cabin

    Yeah, my father was a programmer and he used to tell me about it. It frightened me from ever trying! But, I'm going to try now...
  5. Odourman

    The Cabin

    Thank you! When I get my mind on something I tend to finish it. I would have started years ago if I knew about homebrewing on Atari. I love Atari and arcade games so this is great. Also, I just ordered an Atari Flashback Portable! To be able to play all those games again so easily!
  6. http://www.y8.com/games/covetous If you never have tried this game, try it. I would love to see a port of this game to the Atari. Right now I know nothing about programming, but I'm learning. I'm going to work on a smaller, simpler game. But if anybody out there in cyberspace wants to try to port this, if possible, it would be nice.
  7. Odourman

    The Cabin

    Today I start my journey and I'm going to post about it here. I always have a lot of game ideas in my head, so now I'm going to learn how to make them come to life. This is my first try at learning to make a game, so I have no idea what I'm getting myself into. Yay...
  8. Odourman

    The Cabin

    The Cabin

 Jeremiah B. Sterne decides to go out to his uncles cabin in the woods, to get some relaxation and work on his latest novel.
 But late in the night, as he writes about the horrors in the dark, something comes through the front door! A thing from his nightmares! So he quickly kills it with his axe and locks the door, when behind him the backdoor opens to let in another beast! He launches at it, kills it and locks the door - when he hears a click from the frontdoor. 

You control Jeremiah in the oneroom cabin. On the left and right sides there are two doors that lets monsters in, you need to kill them with your axe. After a killing you need to close the door, otherwise more monsters will keep getting in. There is a delay before the door opens to let monsters in again.
 Tentacles will be reaching forward through the windows at the top and bottom of the screens also, they are slow and retracts when hit, you can’t lock the windows. The monsters are strange. Some are like spiders, some are like ooze and some are like octopuses.
 If you get hit by any monster you loose a life. You have three lives, you get no extra. There is no score, but a timer on how long you can survive. It gets harder and harder the longer you survive, no levels.
  9. This looks great! I know very, very, little about programming, but I have game ideas. I'm planning on using batari Basic, but this should be read before trying to make a game?
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