Jump to content

Taylor the Gaming Guy

New Members
  • Content Count

    97
  • Joined

  • Last visited

Posts posted by Taylor the Gaming Guy


  1. @Carl Mueller Jr

    Hey there, Carl. It's nice to meet you on this site. I see that Ms. Pac-Man for Intellivision was good, and I also saw one of the guys test out the cartridge for GBC and NES. Your website is different now, and I was wondering if you still have the files for these, because I need to test them out too and to enjoy, even for Ms. Pac-Man. Thanks if responded.


  2. 4 hours ago, digress said:

    the dina system has sg-1000 compatility & coleco vision compatibility.

     

    2 cart slots 1 for each but 1 mother board and they both use the same control sticks. there is 1 keypad which is on the system base for game selection.

     

    Quite a cool little system. I have 1.

    The Bit Corp. Dina. I have the BIOS ROMs for it. It's inside the BlueMSX inside RetroArch. It doesn't have the option to use that system though.


  3. 19 minutes ago, digress said:

    wouldn't a bridge or convertor be more accurate. Emulator suggests that it is emulating all aspects of a coleco.

     

    I'm not sure what you've done but i suspect it is redirecting addresses from one bios to another.

     

    Very cool that it works partially. I don't know how you get around coleco bios routines though.

     

    The BIOS was edited. In the last sentence in the file of this loader, you'll see who has edited the BIOS when this user has converted Gyruss. Plus, it would be much more better if Coleco and Sega teamed up to create a ColecoVision adapter for the Sega system. The cartridge might need to have the Coleco controllers built in though because the number pad isn't available on the Sega controller.

    Screenshot 2020-05-02 at 5.56.42 PM.png

    • Like 1

  4. 12 minutes ago, digress said:

    ok i figured what it is. seems you have a loader for colecovision games to run on a sg-1000. It wasn't clear what this was for.

     

    I tried them out in a sg-1000 emulator and indeed the title screens would come up. Interesting. Please continue. I'd love to eventually get some coleco games working on my master system.

    I'm glad you liked this emulator, try to check some of my others like ColecoVision to MSX and MSX to Master System conversions. 🙂

    BTW, this was based off of Mission which is basically an emulator for MSX by Marcel De Kogel.


  5. 46 minutes ago, Pixelboy said:

    Not to sound mean or anything, but that SMSPower forum thread is not really about "Mission", you only present it at the end of the thread.

     

    It would be nice if you presented what "Mission" actually is before posting a link like that. In this day and age, you can't just expect people to download and open unknown zip files.

     

    I see. Well I just worked hard on it, but you do good on your conversions. So, I think that kinda explains anything. I apologize for the inconvenience.

    I also will do this.

    Do you also think I should have created a new thread in the SMS Power! forum?


  6. On 3/31/2020 at 6:41 PM, nitrofurano said:

    about King's Valley, interesting was this "conversion" to c64 - might be an interesting process of converting the z80 assembly code to 6502 with the c64 hardware specifications in mind: 

     

    TBH, the ZX version is good including the C64 (although it was just rewritten). I've done some MSX to SMS conversions on the MSX to SMS Hacks forum. I'm trying to work on Taiwanese MSX DahJee ports.


  7. 1 hour ago, Pixelboy said:

    They may all use the Z80, but their respective architectures are different enough that porting a game from one machine to another is not straightforward enough to have ROM conversion software that can handle anything. There's a lot of "human intervention" required in porting a game adequately.

     

    But that's not to say that it's not possible to automate a certain percentage of the work. However, so many of the good MSX and SG-1000 games have already been ported to the ColecoVision that the pertinence of such "partial" ROM conversion software is questionable, if any homebrewer was to develop such tools that could be made public for others.

     

    Thanks for the message Pixelboy.


  8. 4 hours ago, digress said:

    The master system can already play sg1000 games. All you need is an evercart to do so. It won't fit the original sg1000 carts but the roms will work on a stock master system. I have an evercart and run sg1000 roms on it with my master system.

     

    As coleco it's very possible to rework a coleco game to work on the master system as again it supports the sound & graphic chip and PKK has already released a few coleco games as master system game.

    https://www.smspower.org/forums/9867-SG1000ToColecoVisionPorts#109796

    A user has converted Gyruss to the SG-1000.


  9. 3 hours ago, digress said:

    The master system can already play sg1000 games. All you need is an evercart to do so. It won't fit the original sg1000 carts but the roms will work on a stock master system. I have an evercart and run sg1000 roms on it with my master system.

     

    As coleco it's very possible to rework a coleco game to work on the master system as again it supports the sound & graphic chip and PKK has already released a few coleco games as master system game.

    Really? I'm gonna go check. I also know that the Mark III and the Japanese Master System can play SG-1000 games.


  10. On 5/20/2012 at 10:11 AM, Pixelboy said:

    Welcome to AtariAge.

     

    I am a ColecoVision homebrew publisher, but my plate is full this year with over 10 games to release. And next year, I'm putting all my Team Pixelboy activities aside to work on a programming language for the ColecoVision.

     

    I didn't check every game on your site, but while the info on your site is inviting, it's also a bit confusing. It's hard to guess which games were programmed in BASIC, and which ones were programmed in assembly. Also, the ColecoVision only has 1K of RAM, so I don't know if your games can be ported to the CV at all.

     

    So if you're looking for a homebrew publisher to publish CV ports of your games, I think it would be preferable to post in this thread all the info you can supply about your games: MSX BASIC game or coded in machine code, total ROM size, RAM requirements, required controllers (does the game require a keyboard to play?), etc.

    Hello Pixelboy. My name is Taylor Stokes. It is a pleasure to meet you. I like your MSX to ColecoVision / SG-1000 to ColecoVision conversions for the SGM, even Opcode too. I think you do a good job at everything. I just mostly do MSX to SMS and CV to MSX. Keep up the good work. 🙂


  11. Hello to all, I'm Taylor. I'm a SMSPower user named Stokes (That's of course my last name) and I've done some future ports of MSX2SMS. I had this account for a few years and I haven't even used it. I even got the manufacture companies that has created these MSX loaders. These are both from Taiwan and Korea.

×
×
  • Create New...