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Everything posted by Bill Brasky
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A most aggravating ColecoVision experience
Bill Brasky replied to Jess Ragan's topic in Classic Console Discussion
Try a lower value pot. Maybe that's all it needs. -
A most aggravating ColecoVision experience
Bill Brasky replied to Jess Ragan's topic in Classic Console Discussion
Have you tried tweaking that mini-potentiometer? When I did the A/V mod, I didn't do it in the RF modulator box. I used different parts and yeah I'm sure you had to put something in between to bring it down to a signal level the TV could handle. I tried simplifying the circuit before by eliminating parts and I ended up with a hot signal that would tear at the top of the screen and there would be color variations where it would be too saturated or washed out. A modern HDTV might be less forgiving than an older analog TV. There are simpler looking A/V mods like the one you're doing. I recall seeing one that used an IC in the circuit, perhaps to get S-video. The one I used was an old one from the 80's, where someone just copied the A/V circuitry from the ADAM and applied that to the CV board. -
ColecoVision Posters : Opcode Game Covers
Bill Brasky replied to Doc4's topic in Classic Console Discussion
I'm making Sky Jaguar, Yie Ar Kung-Fu, Magical Tree, Space Invaders Collection, Pac Man Collection and Road Fighter corn holders. No more butter fingers while blasting space aliens! Now there's nothing to prevent you from enjoying corny-goodness while playing your Colecovision. Cob-shape corn holders have stainless steel prongs. Dishwasher safe. Set of 8. 3 1/2" long. COLLECT THEM ALL!!! -
This thread is worthless without pics.
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A most aggravating ColecoVision experience
Bill Brasky replied to Jess Ragan's topic in Classic Console Discussion
Sometimes the audio or video signal is too hot for your TV and it'll be fine for a while then start distorting. -
I think the CV is easy to collect for. Most games can be found for not much money, even on ebay. The only really expensive ones are the Xonox double enders that go for over $100, but you can still find the individual Xonox games if you just want to play them. 32X is easy, no one wants it. Spiderman Web of Fire is the only really expensive cart and that can be had for $50-$70. 7800 is easy but most of the games blow, so it's hard to be enthusiastic about it.
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Ms Pac Man is really good on it.
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For sale, a new, unused Advent 2055 20 inch color flatscreen, stereo, has component video input, composite video, S-video input, antennae/cable/RF input. TV is adjustable to display NTSC , PAL or SECAM. This is the only TV I've ever seen for sale in North America that had this feature. I bought this as a backup TV and have never used it, except to test that it works. It also has side A/V inputs for quickly and easily connecting a system without having to get in back. No longer will you be stopped from buying games from anywhere on the planet!Finally, you can snag all those PAL and SECAM games from UK, Brazil, France and not have to worry about not being able to play them. Includes a remote control. $125.00 plus shipping.
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It "looks" great but it doesn't play so well. On the 1st screen, Mario can jump up through the girder above him whenever he jumps(they squeezed all the girders on screen) and get killed by barrels above. I don't recall that happening in the arcade or CV version. You can barely get past the 2nd screen. The fireball AI is relentless. It oftentimes won't let you pass to complete the level. The fireballs will just stay huddled in one area and never move, so you can't get to the final rivet. The hammer is nearly useless in this version and grabbing it usually will get you killed. Barrels and fireballs get right past it easily and nail you. Unless your downswing is perfectly timed to strike a barrel/fireball, you're toast. Since you can't jump with the hammer you have to just stand there and watch your guy die.
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Snag one of the ti-99 to Atari joystick adapter cables off ebay. There's a bunch of late releases that were mail-order only that I see come up on ebay pretty regularly but they always go for $50 and up. I'm not a collector, I sold off all my stuff. For me it was like collecting for INTV. It's easy to get a bunch of commons but you quickly reach a point where if you want to get the remaining games you're going to have to spend big cash, $50+ per game on ebay. It's pretty cool though because there are classic SNK/Data East arcade games on the TI that aren't on any other system, like Fantasy, Munchmobile, Lasso, Adventure Island, Angler Dangler, Super Astro Fighter, Mission X. Meteor Belt, Hopper, Microsurgeon are cool. You should try to get one of those adapters sold on ebay that plugs into the side like a disk drive but loads off of CompactFlash cards. You can store the entire TI library on it, instant loading.
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I've mostly played the CV version. Is there anything you can do to make it appear or is it a totally random thing? I've seen a diamond appear on two screens in a row and then there will be times when I play 25 games and never see a diamond appear. Is it's appearance triggered the same way in the arcade and A8 version as in the CV version?
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Hollywood blames Halo 3 for craptacular ticket sales
Bill Brasky replied to Bill Brasky's topic in Modern Console Discussion
I used to go to the movies until they closed down our local $1.00 theater. It's not worth $10.00 to see a movie when you can buy the DVD for $10-$13 . -
Hollywood blames Halo 3 for craptacular ticket sales
Bill Brasky replied to Bill Brasky's topic in Modern Console Discussion
Holy shit! You own a 65 foot HDTV?!?!?! -
Bad Box Office? Blame 'Halo' Film Execs Fault Blockbuster Video Game for Worst October Ticket Sales in Years By Claude Brodesser-akner Published: October 15, 2007 The joystick has brought Ben Stiller nothing but sorrow. Industry expectations for "The Heartbreak Kid," the date movie that re-teamed him with the Farrelly brothers (the duo who made him a megastar in "There's Something About Mary"), called for a $20 million to $25 million opening for the film. Instead, "Kid," which cost north of $60 million to make, managed only $14 million in the U.S. and Canada -- heartbreaking, indeed. But there's more. Total industry ticket sales were only $80 million for the Oct. 5 weekend the film opened, a whopping 27% below the same weekend the year before, according to research firm Media by Numbers. That's the industry's worst performance for an October weekend since 1999. Overall, domestic receipts are down 6% from last fall. Blame the Master Chief. Glued to joysticks Many film executives are convinced audiences stayed home to play Microsoft's carpal-tunnel classic, "Halo 3," which went on sale on Sept. 26. The game sold an astonishing $170 million worth of copies on its first day, before going on to sell well over $300 million. It doesn't appear the Chief stayed in shrink-wrap for long, either: More than 2.7 million gamers have played "Halo 3" on Xbox Live -- Microsoft's multiplayer gaming offering -- in the first week, representing more than one-third of the 7 million Xbox Live members worldwide. Within the first day of its launch, "Halo 3" players racked up more than 3.6 million hours of game play, and that number increased to 40 million hours by the end of the first week. For those keeping score, that's more than 4,500 years of continuous game play. For Microsoft, it's no wonder video games, and in particular "Halo 3," are competing with blockbusters for opening weekends. "We marketed it like a film," said Josh Goldberg, a "Halo 3" product manager at Microsoft, adding, "and now, we're just as big or bigger than film." He said "Halo 3" was marketed as an event film in terms of its partnerships, with beverage, automotive, fast feeders and mobile-phone companies all joining up. "The audience on this game is the 18-to-34 demographic, similar to what you'd see in cinemas," said Mike Hickey, an analyst at Janco Partners, a Denver research firm, adding that "this could last for several weeks." Next wave And there's more where that came from. Take 2 Interactive's Rockstar Games is readying its release of "Grand Theft Auto 4." The latest edition of the hugely popular franchise is tentatively slated to hit shelves in March or early April of next year and could potentially steal box office. Mr. Hickey said it "could conceivably ship 9.5 million units" in its first week, translating to first-week sales of more than $400 million. Not all of Hollywood is convinced. Mediocre reviews on "Kid" piled up from critics, and at rival studio Screen Gems, owned by Sony, marketing chief Mark Weinstock says that "box office is driven by content." Mr. Weinstock, who just opened video-game adaptation "Resident Evil: Extinction" in September, notes that clearly "some young males decided to play video games" on the "Kid" opening weekend, but noted that the R-rating of "Kid" and lukewarm reviews could have hurt the film just as much as "Halo 3." Correlation vs. causation A spokesman for Paramount, which owns Dreamworks, the studio that released the Ben Stiller movie, declined to discuss whether "Halo" had caused the "Kid" boondoggle. But privately, insiders at the studio suspect the blame might lie in part with "Halo 3," and are working to determine if there was a correlation. That's because, in a twist of fate, Mr. Stiller is producing an adaptation of the bestselling book "The Ruins," which Paramount will open the first weekend of April 2008 -- right in the middle of "Grand Theft Auto 4's" expected release. Mr. Hickey said that doesn't bode well: "This past weekend will replicate itself next year." Or worse. He said one could roughly complete "Halo 3" in roughly 20 hours played straight through, but by comparison "Grand Theft Auto 4" is estimated to take more than 100 hours to play. That means it could keep players occupied and out of the theaters even longer. http://adage.com/latestnews/article.php?article_id=121130
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I have four VHS tapes of ACM/SIGGRAPH Video Review. These contain rare clips and demo reels of early, groundbreaking computer graphics from the pioneers of CG. If you know what these clips are you already know how cool these are and why. These sell for $60 for each tape. $125 plus shipping for all. Issue 1: SIGGRAPH '79 Film & Video Show 1. TOPES - Bell Laboratories 2. Newshole - University of Toronto 3. VideoCel - Computer Creations 4. Sunstone - Emshwiller 5. Voyager 2 - Blinn et al. 6. Information International Demo Reel 7. DNA with Ethidium - Max et al. Issue 2 SIGGRAPH '80 Film & Video Show 1. The Compleat Angler - Whitted 2. Vol Libre - Carpenter 3. JPL/Saturn - Blinn et al. 4. Peak - Snitly 5. Doxorubicin/DNA - Max et al. 6. Digital Effects Demo Reel 7. MAGI Synthavision Demo Reel 8. Spatial Data Mgt. System - Herot et al. 9. Pantomation - DeWitt et al. 10. Artifacts - The Vasulkas Issue 3 SIGGRAPH '80 Film & Video Show 1. CT5 Flight Simulator - Evans & Sutherland 2. Time Rider - JVC 3. Imagination - Acme Cartoon Company 4. Dubner Demo Tape 5. Vidsizer - Franzblau 6. ZGRASS Paint Demo - Giloth et al. Issue 4 SIGGRAPH '81 Film & Video Show 1. Abel Demo Reel - Kovacs et al. 2. Image West Demo Reel 3. OSU Computer Graphics Research Group Terrain Model - Csuri et al. 4. Computer-Assisted Dance Notation - Calvert et al 5. The Grip-75 Man-machine Interface - UNC 6. Graphics Interactions at NRC - Wein et al., National Film Board of Canada Issue 5 SIGGRAPH '82 Film & Video Show 1. Evans & Sutherland Demo '82 2. The Tactical Edge - Evans & Sutherland 3. Carla's Island - Max et al. 4. Aurora Demo 5. Digital Effects Sampler '82 6. Real Time Design ZGRASS Demo 7. Marks & Marks Demo Issue 6 SIGGRAPH '82 Film & Video Show 1. Abel '82 Demo Reel 2. Galileo - Blinn et al., JPL 3. Mimas/Voyager II - Blinn et al., JPL 4. Non-Edge Computer Image Gen. - Grumman 5. DISSPLA Animation - ISSCO 6. Tomato Bushy Stunt Virus - Olson 7. Interactive Raster Graphics Sampler - UNC 8. Ron Hays Music-Image Sampler Issue 16 SIGGRAPH '84 Electronic Theater 1. Demo Reel 1984 - MAGI Synthavision 2. Cranston/Csuri Productions Demo Reel 3. Renault Electronic Now! - M.C.A.V. Renault 4. Sogitec Showreel 5. Omnibus Computer Graphics 6. Visual Image Presentation - Acme Graphics 7. Vertigo Computer Imagery 8. Wonderworks - Durinsky, Omnibus 9. Joblove/Kay Inc. Sample Reel 10. Show Reel - EIDOS 11. Graphics at GLOBO - TV GLOBO 12. Digital Productions Demo Reel 13. Our Favorites - Digital Effects Issue 17 SIGGRAPH '84 Electronic Theater 1. The Mechanical Universe - JPL Computer Graphics Lab 2. Clinical Aspects of Alcoholism - VA Medical Center 3. The Last Supper at the Computer - Computervision 4. Still-Life Etude-1 - Hiroshima University 5. Star Rider Laser Disk Video Game - Computer Creations VideoCel 6. The Sudanese Mobius Band - Lerner and Asimov 7. Fly Lorenz - Juergens and Peitgen 8. Link Flight Simulation Demo - The Singer Company Link Division 9. Beethoven's Sixth in CIG - Gardner
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Some Dreamcast servers still up?!
Bill Brasky replied to Atariman's topic in Modern Console Discussion
What I liked about the Saturn Netlink games like Virtual On and Sega Rally was that there's the option to play over the internet AND they included a direct dial option. You don't have to have internet access for your console or rely on finding suitable players online or still working servers. You direct dial your friends and play over the phone and it worked great. -
Winky Trap for Colecovision 1st time on cart on ebay
Bill Brasky replied to retroillucid's topic in Homebrew Discussion
I'm going to "program" the sequels, Time Pilot Trap and Smurf Rescue Trap. No one steal my great ideas! Hi Pixelboy -
The graphics chip should already have a heat sink glued to it. I think it may be the only chip in there with a heat sink.
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I find your complete lack of sympathy for Eduardo's health problems to be quite distasteful. Go away. I find your faux outrage and far-fetched inference that my post somehow reflects a lack of sympathy ridiculously distasteful. Quit trying to stir up drama, queen.
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I beta-tested it for a few hours last Wednesday evening, and I honestly think you're going to be very pleased with this port which, as Eduardo mentionned, has a few more bells and whistles than the original MSX game. Eduardo did a great job with it. We just finished level three and need to tighten up the graphics a little bit. Hey, I can't believe we got jobs doing this.
