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Everything posted by Bill Brasky
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Hey, at least you got your stuff. Hopefully Paypal will refund my money.
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earliest use of prerecorded soundtracks?
Bill Brasky replied to kisrael's topic in Classic Console Discussion
Journey, the arcade game had a built-in cassette player for music. -
Super ColecoVision probs... HELP!
Bill Brasky replied to SHAGOHOD X99's topic in Classic Console Discussion
www.8bitdomain.com -
I need artwork for an empty CV label. Where is it?
Bill Brasky replied to Bill Brasky's topic in Homebrew Discussion
Thank You! -
I need artwork for an empty CV label. Where is it?
Bill Brasky posted a topic in Homebrew Discussion
I know I've seen it posted on more than one website. Could someone please point me in the right direction. I'm looking for the regular black background label, flat with the Colecovision logo on the end/top strip. -
If I paid thousands of dollars for an arcade machine, I would be extremely pissed if it had a self-destruct mechanism built in when a battery dies. Why did Capcom (others?) do this? Did they want their games to only have a shelf life of 5 years or something? I realize it was probably to deter piracy or bootlegs but they'll end up dying even if used normally.
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super action soccer colecovision
Bill Brasky replied to wrldstrman's topic in Classic Console Discussion
No, but I don't think it's a rare game in the UK/Europe. You can play all UK releases on your CV. Telegames used to sell it and ADAM's House/ecoleco still do. 1017128[/snapback] But if it's a Europe-only release, then it must be a PAL game. Do PAL CV games play correctly on american CV consoles? I've heard elsewhere that they don't... 1017216[/snapback] The game software is neither PAL nor NTSC nor SECAM. The console you're playing it on dictates what format it displays in. I have CV carts from overseas, and yes, they say PAL or SECAM on the label but that's really just a region identifier. They'll play fine on an NTSC CV, as long as they're clean of course. -
The stand alone ADAM has composite video output. You can find the A/V cable for it on Ebay all the time. You can make your own, the pinout is online. The other ADAM that plugs into the CV exp port, passes it's video through the CV.
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super action soccer colecovision
Bill Brasky replied to wrldstrman's topic in Classic Console Discussion
No, but I don't think it's a rare game in the UK/Europe. You can play all UK releases on your CV. Telegames used to sell it and ADAM's House/ecoleco still do. -
super action soccer colecovision
Bill Brasky replied to wrldstrman's topic in Classic Console Discussion
Yes. It seems like a pretty cool soccer game for it's time. The graphics are similar to the SA baseball, with huge characters in close up. It was only released in the UK/Europe. -
It's likely either the sound chip or the RF board. Try modding your CV so that you get direct audio output, bypassing the RF board. These A/V mods are online at deathskull labs and others. Check for broken solder joints on and around the sound chip or other obvious problems. If the sound chip is damaged, you can sometimes find NOS ones for sale on ebay or you could remove one from a less valuable system like the TI-99 or ADAM computer. The sound chip is North of the cart port and to the left of the chip with a heat sink on it. It's 16 pins and marked Malaysia Texas Instruments Symbol SN76489AN.
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Actually, the Genesis does not have SG-1000 compatibility. (And the Genesis 3 doesn't have Mark III/SMS cartridge bus compatibility.) The Dina worked like it did because CV is esentially an SG-1000 with different ports plus a ROM. On the SMS a CV game would require minimum changes (some I/O ports are different, and the controller inputs are mixed between two ports), but the best you can do on the Genesis is a Z-80 cartridge that runs in SMS mode (but not on a Genesis 3), and uses SMS mode 4. If a game mucks around with the pattern table a lot, this will make it harder to convert. But something like my RPG, which only loads the pattern table between zones, and otherwise only uses the name table, will be much easier to convert. It would also be possible to have a 68000 cartridge which loads a Z-80 program (I think the Z-80 is allowed to mess with the VDP even in 68000 mode), but the memory map is different again, and you still have to use at least SMS video mode. And of course there is no ColecoVision BIOS, so it would have to be merged into the games. You'd really have to love a specific ColecoVision game to port it to run on a Genesis. I'd rather just start with the MD/Genesis to begin with. We've got emulators, I've got a Multi-Game Hunter (with no SNES adapters, alas), and I'd just need a toolchain with asm and C. Sure, 68000 asm may be fun to write (I've done it before), but it's also nice for C. Hell, you can even run a real operating system on that thing, especially if you add some RAM to it. I could see myself skipping ahead two generations when I'm done with the ColecoVision. NES and SNES may have been more popular, but it looks like SMS and Genesis were more straightforward to program. 1014463[/snapback] I know. I wasn't talking about running CV games on Genesis.
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Yeah. The Genesis has the same main parts as CV: Z80 cpu, same graphics and sound chips(combined into one custom chip) for backwards compatibility with SG-1000/SMS. Take away that flaky CV power switch and add the Genesis's more modern/reliable ram chips, simplified power supply and it'd probably be just as reliable.
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Yeah, no one expects a PC or a car to run for 25 years without any problems or maintenence yet they expect a Colecovision to do so. Who knows how that CV was mistreated or stored before you got it. Comparing it to a 2600 is unfair as the CV has many more parts inside that have the potential to fail. Did you ever look at a 2600 pcb? There's 1/10 th the number of parts that are on a CV PCB. If one of the CV video ram chips fails it can give you garbled graphics. The 2600 might not fail as often because it's so simplified there's almost nothing to fail.
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People putting Super Mario [?]blocks in their city
Bill Brasky replied to Bill Brasky's topic in Classic Console Discussion
OK, so is this the same thing as the tennis shoes hanging from the power lines, down in the 'hood? If it is, what the hell does that mean anyway. Please 'splain it to this white guy who has been wondering WTF that means. I always figured it was some kid tossed some other kids shoes up there, but is it something else? cheers! 1013901[/snapback] That means "Kill Whitey!!! " -
You probably just have broken solder joints on that input from people jamming and unplugging controllers. Just a touch up with a soldering iron would fix it.
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I have to agree, although most of us are probably spoiled with the 2600. It seems to be the only classic console w/o problems. The CV definetly tops the list for poorly built consoles, although the 5200 is a DAMN close second. The garbled graphics can be easily fixed for a price...Doubledown will fix/clean the on/off switch which will fix the graphics problem. I'd wager the controller port is something he could fix while at it. The shitty controllers though theres no fix for. Everyone slams the 5200 for having the worst, but the CV controllers are unplayable even in perfect condition...I feel your pain there. 1013177[/snapback] What's so hard about finding/using the CV super action controllers instead?
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Classic gaming tv/movie reference thread....
Bill Brasky replied to Haydn Jones's topic in Classic Console Discussion
'The Osterman Weekend' features Colecovision Cosmic Avenger early in the film. 'Breakdown' shows a kid play Jaguar DOOM when Kurt Russell sneaks into the house near the end. There was that whole episode of 'Square Pegs' where one character becomes addicted to Pac Man and Father Guido Sarduchi has to perform an exorcism on him. -
http://cgi.ebay.com/FLIP-OUT-ARCADE-STYLE-...bayphotohosting I didn't know this was ported to the PC. Does anyone know if there are any differences?
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SEGA Star Wars arcade - ever seen it in real life?
Bill Brasky replied to Flojomojo's topic in Arcade and Pinball
I know it's not the rare 32x version game, but I wished they had released Star Wars Trilogy for the Dreamcast. It ran on Naomi hardware and they were releasing all the other Naomi games at that time like 18 Wheel Trucker/F335 etc.. It seemed like a no brainer. Anyone know why it wasn't ported over? -
It might be cool to add the dinosaur to the 2600 version. If you check out the different sprite graphics in MAME there's a dinosaur in there.
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Arcades you hated till playing original/good port
Bill Brasky replied to masschamber's topic in Classic Console Discussion
Defender and pretty much all other Williams games. Their games were way too hard in the arcade.
