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Bill Brasky

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Posts posted by Bill Brasky


  1. I had been using Auction Submit 3.0 and it worked well until the past year and a half or so. Now it doesn't update itself correctly, it locks up, gets runtime errors and shuts down. There is no tech support to speak of, just a FAQ page. Does anyone know of some other program like this that's free and works? I tried Mister Lister long time ago and didn't like it.


  2. I haven't used mine in a while. I've got both a Samsung N501 and a Toshiba SD2300, but I haven't played any games on them in about 9 or 10 months. Mainly because I have all three current game consoles, and there's so many games out there, I just don't mess with the Nuon stuff. I played the hell out of them when I bought them originally, but there's so many times you can play the same game until you get bored. I could never finish Freefall, but I finished Iron Soldier 3 and Merlin Racing. And I like The Next Tetris a little better on the Dreamcast than the Nuon, even though the gameplay's the same. The Gameboy version of Ballistic is lousy, so it's not a replacement.

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    I have Freefall but have never even opened it.


  3. Not the point.  If you are writing a game for a specific console, at some point you are going to have to test it on the real thing.  There is no emulator that is so exact that it can 100% guarantee that there will be zero bugs when the game is put on a real system.

     

    If it makes you feel any better, think of this thing like a Cuttle Cart and forget the (cool) additional features.

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    It won't make me feel better or worse, or anything :? I was referring to things like eprom emulators and other methods people have been using to homebrew. That's what John Donzilla used to create his games. It looks like a ribbon cable from his PC to a CV cart. It sends the program data from the pc straight into the CV console memory to test. No need to burn eproms every time.


  4. www.marvin3m.com in Farmington Hills, MI has a set of those CECPTT Pizza Time Players animatronic robots.

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    He does? I was there less than 2 years ago and I don't remember seeing them. :?

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    The last time I looked, they were in the area with all the kiddie rides. You won't see them unless you're looking up near the ceiling. They're above all the coin-ops and photo booth machines.


  5. I remember seeing a bunch of these machines throughout the 80s in the midwest and northeast U.S.  Ms. Pac Man was the one I remember seeing the most. I always thought it was cool that you could sit down and play them instead of having to stand all the time. I think I remember seeing a Burgertime cocktail arcade game if I remember correctly.

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    I don't think they're that rare. Maybe you never saw them because they're most often used in bars/hotels. I don't get people spending hundreds more for a particular game since they're all so generic. No cool front or sideart, no light-up marquees, no bezel. Just a different PCB and instruction sheet under the glass.


  6. Does anyone remember the 1977-1980's style Chuck E. Cheese's Pizza Time Theatre which was founded by Nolan Bushnell of Atari fame and was famous for animatronic shows and pizza and video arcade games? The first CECPTT location opened in a former toy store space on Winchester Blvd. in San Jose, California in May 1977.

     

    I am looking for someone on this message board who lives in the state of California or used to live in the state of California that has been to the very first Chuck E. Cheese's location that was on Winchester Blvd. in San Jose, California after it first opened in May 1977 and has film/video footage from the first location primarly of the original wall portrait format Pizza Time Players animatronic robot show that featured Chuck E. Cheese, Jasper T. Jowls, Pasqually the Chef, Crusty the Cat, Foxy Colleen, and the Warblettes.

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    www.marvin3m.com in Farmington Hills, MI has a set of those CECPTT Pizza Time Players animatronic robots.


  7. I don't understand the people who are being negative on this thread.  If nothing else, this would allow for easier development of homebrew games since you wouldn't have to custom burn EPROMS every time you make a change.  Keep in mind that it will allow you to boot any ROM from a floppy (or whatever Opcode decides to use as media.)

     

    Or maybe that's what people are worried about...that their rare cartridges will be devalued by the availability of using ROMs on real hardware.

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    Who burns custom Eproms every time they want to test a change? People haven't needed to do that for years. I think most people write their games using emulators anyway.


  8. you gotta hand it to nintendo for milking a product line. what have we had now with the gameboy -

     

    the basic white GB

     

    the gameboy pocket in different colors

     

    the gameboy color

     

    the gameboy advance

     

    the gameboy SP

     

    the gameboy SP limited edition designs

     

    this new gameboy

     

    and lets not forget all of the poorly supported add ons like the printer, the camera, the e-card reader, the SNES and gamecube adapters... oh well its still a solid product and i'm sure lots of latest and greatest gadget guys will buy these things. i know that sooner or later i'll get one at a flea market myself.

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    There was also the backlit gameboy indiglo(?) that was sold in Japan.


  9. What I don't understand, is why there are people on here who are out to criticize opcode to no end? It's his money and he can do what he wants with it.

     

    You as a consumer, can just say, "No, I won't buy that" and move on. Openly dooming the project to failure shows that you have no respect for opcode or anything he's done. This is just directed at those with a lot of criticism.

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    Maybe I don't want to see opcode lose his shirt financially on this venture. Just like when pre-order lists are made for much less expensive game carts, half the people who say they want it won't come up with the money when it's time to buy. They'll come up with excuses why they can't afford it this month/year. It'll be interesting to see how many people will actually buy it. As I stated, I already knew that opcode was going ahead with it no matter what I or others said.


  10. As the self-proclaimed king of ColecoVision mods, I DoubleDown, ask you the people, what kind of modifications or upgrades would you like to see me perform on this "The Arcade Quality Machine" next?  I've already completed Composite Video, S-Video, Analog Audio, and decorative/power LED indicators, but what would really impress or wow you?  Tell me what you think. 

     

    p.s., Let's keep this reasonable, I can't add a microwave to a ColecoVision. 

     

    Thanks in advance for the input.

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    Geez, getting a little full of yourself are you? I and others were modding CV's years and decades before you started your first. Quit talking like you invented it or have a patent on the process. :roll:


  11. What year was John Donzilla's first CV game, Space Invasion? Space Fortress is dated 1997 and I think it was before that.

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    Various places say Space Fortress was before Space Invasion. Certainly it wasn't pre 1997 as again, various places say 1997 was the first year for Coleco homebrews.

     

    Yes I realise the Astrocade had "homebrew" games in the mid 80s, but I was more thinking when things took off in the mid 90s and homebrewing became a regular occurance (though needless to say I will mention the machine).

     

    Either way, John D's first homebrew was on the Vectrex and it was Vextrex Vaders (dated March 96).

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    Is Astrocade considered a home computer or a console? I thought computer since that's the way it was marketed and has a built-in keypad for programmability and shipped with BASIC, IIRC.


  12. While I will always view the 5200 version of Centipede as the ideal version to own, I've gotten hooked on the Colecovision version lately. It's like Centipede on cocaine. Just more frantic than any other version I've played. The graphics are a little more cartoonish, and the spider likes to hang out at the bottom and wait for you to run into him or go over him instead of jumping around alot. Maybe I just haven't played the 7800 or 5200 versions in a while, but the Colecovision version seems like a much faster paced game. Even so, the definitive version of Centipede(and Defender for that matter), will always be on the 5200.

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    I used to play Slither a bit more than Centipede because Centipede was so hard on CV. It starts off much harder than the arcade. There are no true difficulty settings. The difference between the different levels is just the number of lives. It's just as fast and hard on all settings. I think it's an excellent looking and sounding conversion but I wish they had kept the same aspect ratio as the arcade ala CV Mr. Do's Castle.


  13. Not sure where to look for Yie Ar Kung Fu, but I would like it, and possibly the Space Invaders Collection as well.

     

    For 7800, looking for complete copies of:

    Tank Command (offering $160)

    Pete Rose Baseball (offering $60)

    Title Match Pro Wrestling (offering $55)

    Kung Fu Master (offering $55)

    F14 Tomcat (offering $50)

     

    Please email me at [email protected] if you are willing to sell.

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    I don't think Yie Ar for CV has even been released yet.


  14. Isn't there a way to open it up and solder standard RCA jacks to the proper connections, eliminating the need for Nintendo's proprietary cable?

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    No.

    There are no component video signals present in the 'Cube to tap for RCA jacks.

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    So are you saying the component video signal is generated within circuitry in the cable itself?

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