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Posts posted by Bill Brasky
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eh, I already have a 2600 adapter for CV, not really a 2600 fan. I'd be much more interested in a new 7800. 7800's are much, much less common and cost more to buy on Ebay. I can easily find and buy cheap 2600's all the time.
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Holy crap. I know that Tomba, Skullmonkeys and Klonoa do get internet hype due to rarity (much like SNES RPG's) but seriously, all 3 are amazing games.Did you play Skullmonkeys? I mean, it's 2d platforming bliss wrapped in a hilarious claymation shell. I cannot recommend this game more, the bonus room music alone is worth the price of the game. Klonoa was good too, although I don't own it, so I can't really say too much about it - just rented it. Tomba was a really good game. To me it was kind of the offspring of platforming and adventure games of finding items to solve puzzles.
There are many rare games, but these get hype on quality, not rarity.
uh, yeah I played Skullmonkeys. 2D platfornming pain is more like it. If you enjoy one-hit deaths, with one life and having to start over from the beginning of the level every time, then yeah I guess that would be bliss. I like claymation and thought it looked cool but it was no fun. I don't buy games for their music. It's been years since I played it but IIRC, the game was VERY unresponsive. It appeared that your character had 10-15 frames of animation for his jump or whatever and once he starts in that direction he's going to cycle through all frames of animation. You no longer have control over the character because you can't break the cycle. It's going to run through it's animation for that move no matter what. This was a problem that was addressed in Vectorman. I owned Klonoa, I gave it to my brother and never missed it. It was alright, but there are much better games that use the same 2.5 D platforming style. I don't have time for games that are just so-so at best. I didn't play all the way through Tomba, I just have a demo version but it didn't make me want to see more of the game or even rent it. Klonoa was well advertised and written up in mags as were the others. There are games that are lost gems that slipped under the radar but I don't think these qualify.
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I just wanted to add that a huge number of CV games either don't use the keypad at all(most 3rd party games) or they only use it to select the skill level/pause, so you can play a lot of CV games without needing to use a regular CV controller.
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I have a pre-release demo version from E3. I played it back then and thought it was pretty lame. Not horrible but I didn't care to continue playing it at all. The characters were all stupid and the objective on each screen was frustrating and pointless. Felt like work. It's one of those games like Skullmonkeys and Klonoa that are not good games but have been blown up into these "lost gems" due to out of control internet hype based on their rarity.
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Why do guys make such a big deal about the CV joysticks?
The Colecovisions controllers are a non-issue. The CV uses a standard DB-9 connector, same as dozens of other systems and computers, so you can use any of the TONS of controllers made for systems that use the same connector like Atari and Sega Genesis joysticks etc.. You can plug the keypad into port 2 or use a y splitter cable. Or just buy a pair of CV Super Action controllers. There's lots of easy options out there. Don't fix the CV power switch, replace it. CV stomps the other two so hard it's not funny. People who don't think the CV has very many good games haven't played many of the CV games. There are a lot of great games like Up 'n' Down, Tapper, Spy Hunter, Qbert's Qubes that most have never played because they're rare. -
You can buy an ADAM for dirt cheap. Free to-$10/$15. If you just want to play CV games, this will work fine.The downside being, of course, that unless modified, the power supply for the ADAM is housed in the printer, so you need not one, but two clunky things around just to play carts. It should also be noted that compared to a ColecoVision, an ADAM (with printer) weighs a friggin' ton, and so if you're going to have it shipped a distance, whatever gain had by cheaping out on an ADAM is lost to postage costs in most cases.
It doesn't require any significant "modification". Just open the printer, take out the PS board, throw away the rest. Cut the purple wire on the PS board. Or just buy the ADAM w/o the printer, wire in any other PS that outputs similar voltage. I don't think you need all those different voltages to just run the CV board. You could use a CV ps. The ADAM by itself isn't that large. You could fit a ps inside of it. A lot of it is empty, to accept add-on boards/drives.
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I'm afraid that I have to disagree. I live in the UK and play all of my games on a CBS (PAL) ColecoVision. I have hundreds of so called NTSC cartridges from the US and Canada and they ALL work perfectly. Therefore, I do not understand why you should think that playing NTSC games on PAL systems is usually problematic (for the ColecoVision anyway).Then something's wonky, because I've had trouble with NTSC carts on a PAL deck ... not all games mind you, just the occasional title here and there. Or, at least that's how I remember it from the last time I used my PAL CV.
Clearly, I could be wrong in that recollection.
Maybe it's because of the newer TV's being able to switch between PAL/NTSC?? With only a color differences between them.
There isn't any section in the game code to tell the CV to display the game in PAL or NTSC. If your CV has a NTSC graphics chip then it displays in NTSC and the same with PAL CV's.
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I just bought one off ebay but the sellers were offering to sell them in bulk at discounts. You get jacked on the shipping when you buy just one.
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Ok, you have sitting around your house a perfectly good Colecovision console, controllers, what have you. Its taking up valuable space, space that could be used for the gaming items that you REALLY want. Now bear with me for a moment.You also are a person who just wants to get rid of it, maybe find a home for it, maybe find a person who will actually love the system, and dreams about owning and playing one, but has a wife who unfortunately limits him to spending about 15 bucks or so on his new hobby of collecting the stuff he played when he was a kid.
If you're that person, PM me, I will gladly take it off your hands and love it (in the non-weird way of course) the way it so richly deserves.
You can buy an ADAM for dirt cheap. Free to-$10/$15. If you just want to play CV games, this will work fine, unless it has to be in a CV casing. Spray paint it black.

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Could you please post a tutorial in laymans terms on how to use the V9T9 emulator and disks/roms in that format? I can get most ROM games to work in MESS but I could never get anything to work with V9t9.
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I know you can buy and then manually desolder them from bootleg famicoms or TV-boys. I'm talking about new, unused ones in bulk.
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If you created a relatively simple cartridge adapter? Tototek.com sell an adapter cartridge that allows you to play SG-1000 games on your Genesis. The SG-1000 is almost a CV (less RAM I think). You can also play SMS games on the Genesis. It seems to have all the neccesary parts, the z-80, the TI sound and video chips combined in a custom IC.
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Is there any advantage to using a SMS instead of Power Base? Does one lack features or compatibility?
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Any idea where Michael Fox's TI-99 page has relocated to, if it has? I found his website a while back but he didn't have the TI section put back up yet. Now I can't find his page at all.
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The similarity between Colecovision an Spectrovideo may have been coincidental. Both had 6502 CPU's, but that was the most popular CPU of the time. Both had the same stock, off the shelf graphics and sound chips from Texas Instruments, but those chips were among the best and most popular low-cost sound and graphics chips that could be bought at that time.Both had Z-80a CPU's. The CV has a TI sound chip, the Spectravideo and MSX use the General Instruments AY-3-8910 PSG.
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I remember reading an announcement that SEGA was porting or liscencing out ports of it's classic/sought after Saturn titles to the PS. IIRC, one was Panzer Dragoon Saga, I can't remember the others. Does anyone know how far along these were before SEGA pulled the plug on this series and why?
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It's from the Colecovision port of Space Fury. The arcade version was drawn with wireframe vector graphics. I remember the first time I saw that, when it was demoed for me on a large-screen projection TV at a game store circa 1983. I was like "HOLY SHNIKIES!".
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Mario ???

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I wonder where they got the idea for this artwork.
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...me=STRK:MEWA:IT
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Why is the CV power supply so large, and are there any alternatives to it?It's so large because it's designed to not only power the CV itself but anything else that plugs into the expansion ports, like the ADAM computer expansion, the ADAM dual tape drives, the atari 2600 adapter and whatever else they were planning(CED player). If you're just going to power the CV, you don't need a PS that large or that puts out all those different voltages. Yes, there are alternatives. Do a search on here.

CV Super Expansion Module "reservation" list
in Classic Console Discussion
Posted
No. I'm a huge CV fan and I think this is the worst idea ever. You're devoting tons of time and energy into a bad, destined to fail project when you could've been porting a bunch of games to CV in the meantime. People collect game cartridges because they are cartridges. I know there are "players" and there are collectors but from what I've seen from other systems fan bases, having a boxed cart is very important to sales. I just don't see games on floppy disk having any appeal beyond a very, very small group. If this thing allowed you to play all MSX games on your CV, that would be awesome but from what little info you've given out about the hardware, it appears MSX games need to be manually ported. This will be a great way to bankrupt yourself though. I know you're very determined to make this hardware and probably will anyway. Stop now before you've invested any more time or money into this. It's failure will completely destroy any enthusiasm you have for the CV/game development. This was a bad idea when you first proposed it way back on DP and it still sounds like a terrible idea. You're trying to sell enough CV carts to cover your costs when there are millions of CV's out there globally and hundreds/thousands of potential customers, if you can reach them, and now you want to reduce your market to a tiny percentage of that. I'm interested in developing CV games but I will never/would never work on a game for this. What's interesting to me and others is seeing what can be accomplished on the CV's 1982 hardware. Plus the CV has a relatively large user base as classic systems go. Who wants an audience for their game measured in the tens, worldwide? A new, spiffy machine with plenty of ram and features isn't interesting. It's not the CV. It's a disaster waiting to happen.