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Love Cowboy

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About Love Cowboy

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    Space Invader

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  1. I did a thing... Sent from my SM-G930P using Tapatalk
  2. I'm with you on it never being the game's fault. The thing that trips me up is when one of the launchers launches me into a dead area and I realize too late that my only hope was to wrap around the screen Sent from my SM-G930P using Tapatalk
  3. I was really hoping you'd say it went to 999,999 lol. I really need a game he's not going to roll to stay in this thing for the long haul. Oh well. Sent from my SM-G930P using Tapatalk
  4. Don't be shocked if that score doesn't hold up either... we've been pushing each other to ridiculous scores this year. Btw... how many digits does the score display hold? Sent from my SM-G930P using Tapatalk
  5. Ok no problem. I did eventually figure that out. Sent from my SM-G930P using Tapatalk
  6. Not sure if you're still making updates to this game, but instead of putting a 21 second limit on how long people have to take a pic of their high score, maybe just add the score to the attract mode?
  7. Draconian and Lady Bug are fantastic. I also really enjoy Lead, but that one is extremely difficult so it may not be for you if you're not looking for a challenge Sent from my SM-G930P using Tapatalk
  8. Love Cowboy

    Switchbox

    This. My parents were still using one of those old RF-jack-less TV's as their main TV as late as the early '90s. Hooking my SNES up to it required some pretty wacky adapters too lol
  9. the 2600 just isn't particularly suited to serious sports gaming... that fact sold a bunch of Intellivisions all by itself back in the day. Now, the 2600 CAN do arcade-y games that bear passing resemblance to sports... but the existing titles pretty much cover that niche
  10. For what it's worth, we recently played Gorf in the High Score Showdown taking place over in the AtariAge Facebook group. I won with a score of 63,400
  11. Nothing ironic about it... the game was produced during the 7800 era
  12. This. Part of the reason the pre-crash Activision titles looked so phenomenal are because none of them were licensed properties... each game was designed specifically for the 2600, keeping in mind what the system did well, and what it didn't. Licensed games had to do certain things, regardless of how well the system could actually do them... and so that's what we ended up with in the later, licensed Activision games.
  13. Yes this is true. In some games it works well as a feature, like the right switch changing weapons in Star Voyager Sent from my SM-G930P using Tapatalk
  14. So I too had never played Star Strike on the 2600 before seeing this thread, so I busted out the Harmony cart and gave it a whirl... and now I've beaten it. It looks like there are 8 silos instead of the 5 in the Intellivision version, and it also adds some (meteors?) coming at you between waves of enemy spaceships... on the other hand, your bombs are much faster falling than in the Intellivision version, so once you get the timing difference down it's actually easier to hit the silos. Definitely a fun game, and for a 2600 port of an Intellivision game I think it actually does it justice... possibly even an improvement control-wise
  15. LOL Wizard of Wor is a good one. Second player controller for one player games?? Sent from my SM-G930P using Tapatalk
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