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Everything posted by TIX
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Playsoft got back to me.. they are all playfield ..a bit complicated for me, but I'll give it a shot ! I mainly want to edit Swee'pea to be smaller (in analogy with the rest of the crew) and the bottles to fly sideways, I'm pretty happy with the rest of them !
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Yes I have thought of that.. at least it's an easy fix if it goes south ! Since you are here I wonder if you can point me in the right direction: I can't seem to locate Wimpy, Swee'pea, the witch and her vulture.. are they playfield or something ? What about the bottles ? are they missiles ?? Thanks in advance !
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Playsoft came to the rescue ! Thanks man ! Well I play around with at least 3 different walks at the moment and I must decide.. I'm thinking of releasing an "arcade" version, and then a custom animated one ! that punch is too good to left behind Then maybe not, we'll see..
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Found it
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I like the idea of having a second chance with a change in color !
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Instead of working on the game, I got sidetracked and try to animate various scenes of Popeye in 8 bits.. In the process interesting things (as the following) pop up, I really love this.. I will definitely use it in the hack, ..but only if I find the missing beta version of the hack.. I have already contact Darryl and Playsoft and waiting for news.
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Hey, does any of you still have Darryl's/Playsoft's version 9 of their hacked binary ?? (the one with the all white Popeye's punch frame), I can't seem to find it anywhere.. Please share, thanks
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a better Olive
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..kinda grows on me
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I'm more in sound effects, but music is fine too !
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Popeye's alternate animation.. just a study for now, wish I could fit in the head and the pipe.. maybe I'll try injecting it in the nes version ! edit: or maybe I can
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Nintendo's Olive doesn't translate well, I don't like her head from the side, and she doesn't look like she is sending kisses.. then I realized we don't even have 3 frames available so I improvised ! smaller head -> done thin like a pool cue ? -> check sending kisses ? -> Popeye catch
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the shark is just a randomly moving hazard, and he is invincible as far as I can tell !
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Pretty much done with the main guys walk, my objectives for those two, was: animate them closer to Nintendo's version -> done shrink their big heads -> done Brutus was the same height as Popeye -> fixed that also.. I hope I can fit them in.. OK moving forward
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It plays great, torpedoes look great, also the explosion kills you ! I love it It only needs a "wirrrrrr" sound for the engine and it's perfect !! oh and a fire torpedo "whooosh" effect..
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yes I have already incorporate the buckle
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I see black as a fourth color, and it helps in the general definition when all the other colors are so drab.. The vibrant palette was Nintendo's
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Take 22 ..sacrificed a bit of shirt detail, for a huge arm ! much better !
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Brurus tweaked further, I'm pleased with the whole look and movement... but I hate the drab game palette I wish we had something more vibrant. edit: trying to bring him to life with black !! and it's working
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a much better explosion: in only two frames
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Brutus walking, take 5 (compare with nes) I'm not sure about the palette, hmm I don't know what is the fleshy thing below his waist.. this got to go !
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I agree, the first was too close to a chef hat..
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hey, a new hat pop up ! better ? worse ?
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Cool ! Here is a animated explosion (3 frames), if you can't fit it in, choose an individual frame: I understand that the animated torpedo is out of the question, but would you consider a more uniform size to get rid if the ultra fat vertical ones ?
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thanks guys ! take 18: small tweaks, Popeye's walk is aaalmost done ! I think I nailed the "hop" I'll leave him alone for a while and tackle my main target.. Bluto/Brutus !
