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Posts posted by TIX
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3 hours ago, darryl1970 said:I like the use of black for the graphics. I tried to use that too, but it caused issues.
It's not really black. It's transparent. The staircase and ladder colors show through, and it distorted my characters.
I would guess you might run into the same issue, but hard to say until you try them in the game.
Yes I have thought of that.. at least it's an easy fix if it goes south !
Since you are here I wonder if you can point me in the right direction:
I can't seem to locate Wimpy, Swee'pea, the witch and her vulture.. are they playfield or something ?
What about the bottles ? are they missiles ??
Thanks in advance !
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3 hours ago, darryl1970 said:Where did you find it? It took me forever to find it.
Playsoft came to the rescue !
3 hours ago, darryl1970 said:I am kind of an arcade purist, but I really see Popeye's walk in this. It's a nice concept.
Thanks man !
Well I play around with at least 3 different walks at the moment and I must decide..
I'm thinking of releasing an "arcade" version, and then a custom animated one ! that punch is too good to left behind
Then maybe not, we'll see..
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3 hours ago, TheNameOfTheGame said:Sorry, didn't download v9 of Darryl's hack back in 2015. Not sure why he removed the attachment from his post. Hopefully he still has a copy.
Found it
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On 8/25/2019 at 3:17 AM, Trebor said:Maybe then, first hit, it turns it to a yellow-ish color as seen in this post. It resets back to the default color, allowing two hits again, at the start of a new level or life.
I like the idea of having a second chance with a change in color !
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Instead of working on the game, I got sidetracked and try to animate various scenes of Popeye in 8 bits..
In the process interesting things (as the following) pop up, I really love this..
I will definitely use it in the hack,
..but only if I find the missing beta version of the hack.. I have already contact Darryl and Playsoft and waiting for news.
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Hey,
does any of you still have Darryl's/Playsoft's version 9 of their hacked binary ?? (the one with the all white Popeye's punch frame), I can't seem to find it anywhere..
Please share, thanks
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a better Olive
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..kinda grows on me
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7 hours ago, atari2600land said:Thanks! Could someone add that bit of missing info on the 7800 BASIC guide?
I wrote a little song to play during the game. It just keeps playing as a test to see what the song making part of 7800 BASIC can handle.
I'm more in sound effects, but music is fine too !
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Popeye's alternate animation.. just a study for now,
wish I could fit in the head and the pipe.. maybe I'll try injecting it in the nes version !
edit: or maybe I can
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Nintendo's Olive doesn't translate well,
I don't like her head from the side, and she doesn't look like she is sending kisses..
then I realized we don't even have 3 frames available
so I improvised !
smaller head -> done
thin like a pool cue ? -> check
sending kisses ? -> Popeye catch

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1 hour ago, Trebor said:Also, launching a torpedo in a vertical direction goes right through the shark.
the shark is just a randomly moving hazard, and he is invincible as far as I can tell !
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Pretty much done with the main guys walk,
my objectives for those two, was:
animate them closer to Nintendo's version -> done
shrink their big heads -> done
Brutus was the same height as Popeye -> fixed that also.. I hope I can fit them in..
OK moving forward
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2 hours ago, atari2600land said:I found and fixed a few bugs. I also changed the missile shape.
It plays great, torpedoes look great, also the explosion kills you ! I love it
It only needs a "wirrrrrr" sound for the engine and it's perfect !! oh and a fire torpedo "whooosh" effect..
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10 minutes ago, _The Doctor__ said:the fleshy thing is supposed to be his belt buckle by the way... I figured you were just making a funny. But that's what it is.
yes I have already incorporate the buckle
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13 minutes ago, TheNameOfTheGame said:Hmm, I liked the Brutus without the black lines better. The black lines just don't seem to fit in for some reason. Brutus is shaping up nicely!
Also, your first Brutus from yesterday was much more vibrant on the colors. Why are the colors more subdued on this new version?
I see black as a fourth color, and it helps in the general definition when all the other colors are so drab..
The vibrant palette was Nintendo's
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Take 22
..sacrificed a bit of shirt detail, for a huge arm ! much better !
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a much better explosion:
in only two frames
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Brutus walking, take 5 (compare with nes)
I'm not sure about the palette,
hmm I don't know what is the fleshy thing below his waist..
this got to go !
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I agree, the first was too close to a chef hat..
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14 hours ago, atari2600land said:I want the game to have 30 levels and and ending. For that to be possible, here's what needs to happen:
Right now, I have 4,164 bytes left. The data for ten more mazes would take up 3,800 more bytes, leaving only 300 or so for an ending. So let's not go crazy. I added some space for an explosion graphic, though.
Cool !
Here is a animated explosion (3 frames),
if you can't fit it in, choose an individual frame:
I understand that the animated torpedo is out of the question, but would you consider a more uniform size to get rid if the ultra fat vertical ones ?
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thanks guys
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take 18: small tweaks, Popeye's walk is aaalmost done ! I think I nailed the "hop"
I'll leave him alone for a while and tackle my main target.. Bluto/Brutus !
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Popeye hack.... whaaat again ?
in Atari 8-Bit Computers
Posted
Playsoft got back to me.. they are all playfield
..a bit complicated for me, but I'll give it a shot !
I mainly want to edit Swee'pea to be smaller (in analogy with the rest of the crew) and the bottles to fly sideways, I'm pretty happy with the rest of them !