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TIX

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Posts posted by TIX


  1. 12 hours ago, TIX said:

    I can't seem to locate Wimpy, Swee'pea, the witch and her vulture.. are they playfield or something ?

    What about the bottles ? are they missiles ??

    Thanks in advance !

    Playsoft got back to me..  they are all playfield :(

     

    ..a bit complicated for me, but I'll give it a shot !

    I mainly want to edit Swee'pea to be smaller (in analogy with the rest of the crew)  and the bottles to fly sideways,  I'm pretty happy with the rest of them !

     


  2. 3 hours ago, darryl1970 said:

    I like the use of black for the graphics. I tried to use that too, but it caused issues.

    It's not really black. It's transparent. The staircase and ladder colors show through, and it distorted my characters.

    I would guess you might run into the same issue, but hard to say until you try them in the game.

    Yes I have thought of that.. at least it's an easy fix if it goes south !

     

    Since you are here I wonder if you can point me in the right direction:

     

    I can't seem to locate Wimpy, Swee'pea, the witch and her vulture.. are they playfield or something ?

    What about the bottles ? are they missiles ??

    Thanks in advance !


  3. 3 hours ago, darryl1970 said:

    Where did you find it? It took me forever to find it.

     

    Playsoft came to the rescue !

     

    3 hours ago, darryl1970 said:

    I am kind of an arcade purist, but I really see Popeye's walk in this. It's a nice concept.

    Thanks man !

    Well I play around with at least 3 different walks at the moment and I must decide..

    I'm thinking of releasing an "arcade" version, and then a custom animated one ! that punch is too good to left behind :P

    Then maybe not, we'll see..

     


  4. On 8/25/2019 at 3:17 AM, Trebor said:

    Maybe then, first hit, it turns it to a yellow-ish color as seen in this post.  It resets back to the default color, allowing two hits again, at the start of a new level or life.

     

    I like the idea of having a second chance with a change in color !


  5. Instead of working on the game, I got sidetracked and try to animate various scenes of Popeye in 8 bits..

    In the process interesting things (as the following) pop up, I really love this.. :D I will definitely use it in the hack,

    ..but only if I find the missing beta version of the hack.. I have already contact Darryl and Playsoft and waiting for news.

     

    1139210751_popeyepunchmonochrome1.gif.a3562640b4cdbb1213bc02295aaa09d9.gif


  6. 7 hours ago, atari2600land said:

    Thanks! Could someone add that bit of missing info on the 7800 BASIC guide?

    I wrote a little song to play during the game. It just keeps playing as a test to see what the song making part of 7800 BASIC can handle.

     

    I'm more in sound effects, but music is fine too !


  7. Nintendo's Olive doesn't translate well,

    I don't like her head from the side, and she doesn't look like she is sending kisses..

    then I realized we don't even have 3 frames available :(

     

    olive-nes.gif.19634ee7ba8ef09038f67ac2cb413f93.gif   olive-new1.gif.540715a43e3f7741973f53551921b8cc.gif

     

    so I improvised !

    smaller head -> done

    thin like a pool cue ? -> check

    sending kisses ? -> Popeye catch

     

    2113619928_walkcompare2.gif.0c173b7ce8845fbe2acd8435437f20ea.gifolive-new7.gif.e95cc2fd0366887fd02637e166eb7548.gif

    • Like 4
    • Thanks 1

  8. Pretty much done with the main guys walk,

     

    1967477595_walkcompare.gif.14240b7af83312473b3647b40bd133aa.gif

     

    my objectives for those two, was:

     

    animate them closer to Nintendo's version -> done

    shrink their big heads -> done

    Brutus was the same height as Popeye -> fixed that also.. I hope I can fit them in..

     

    OK moving forward 

     

     

     

    • Like 4

  9. 2 hours ago, atari2600land said:

    I found and fixed a few bugs. I also changed the missile shape.

    It plays great, torpedoes look great, also the explosion kills you ! I love it  :P

     

    It only needs a "wirrrrrr" sound for the engine and it's perfect !! oh and a fire torpedo "whooosh" effect..

     


  10. 13 minutes ago, TheNameOfTheGame said:

    Hmm, I liked the Brutus without the black lines better. The black lines just don't seem to fit in for some reason.  Brutus is shaping up nicely!

     

    Also, your first Brutus from yesterday was much more vibrant on the colors.  Why are the colors more subdued on this new version?

     

    I see black as a fourth color, and it helps in the general definition when all the other colors are so drab..

    The vibrant palette was Nintendo's :(

     


  11. 14 hours ago, atari2600land said:

    I want the game to have 30 levels and and ending. For that to be possible, here's what needs to happen:

    Right now, I have 4,164 bytes left. The data for ten more mazes would take up 3,800 more bytes, leaving only 300 or so for an ending. So let's not go crazy. I added some space for an explosion graphic, though.

    Cool !

     

    Here is a animated explosion (3 frames),

     

     

    explosion.gif.2c77474991c6d03ddf13d53b812f49cf.gif

     

    if you can't fit it in, choose an individual frame:

     

     

    292889365_subexplosion.JPG.982ae963bd8eab875f0b7c1c67598b8b.JPG

     

    I understand that the animated torpedo is out of the question, but would you consider a more uniform size to get rid if the ultra fat vertical ones ?

     

    torpedo.thumb.JPG.968691fc0a40a44ea79d446f20b32b3e.JPG

     

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