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Posts posted by TIX
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Pow.. right in the kisser
At last I'm happy with the flying kick and I can finally leave it alone.
Final version coming up !
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4 hours ago, fantômas said:Hi TIX, here's the XEX:
Just three brief remarks:
- Philsan and I noticed some glitches on the title screen. It's not a big thing but that’s something I don’t recall seeing on another version of BL. So it might be better to use the XEX from Homesoft as a basis as Philsan recommends.
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You may not know this, but you can display the game version using Ctrl+V:
Maybe we should put a special label like "TIX’s Spriteset" or anything else. - If you want a different intro screen, you can send it to me, I'll try to include it.
Finally, thank you for your hard work! 👍
Thanks a lot fantomas !
Unfortunately in Homesoft version, the sprites are arranged differently, so it's not an easy copy/paste job..
A special label is not necessary.. but if you can fit somewhere "BRUCE LEE (C) 2019 DATASOFT SPRITES BY TIX" or something like that, it would be great
As for the intro screen I don't know I have seen many beautiful converted images by Philsan and others.. there is also a nice one in post 163 here.. I leave the decision to you !
We'll keep in touch
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On 8/5/2019 at 10:38 PM, fantômas said:To avoid this:
During the fall, when the lower body drops without hitting anything (PM0=Black PM) but not the upper body (PM1=Pink PM), the engine moves Bruce a little to the right or a little to the left.
Let's move him a bit more: I changed tree bytes:
- $00003C20: $1C -> $91
- $00003C21: $18 -> $17
- $00003C29: $DE -> $91
Hello my friend,
from the lack of feedback I understand that we have ironed out all the bugs !
So when it is convenient for you, remove the infinite lives bit from the RC7 xex
and we can wrap this up
Thanks for all your help.
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Can't leave it alone.. I keep experimenting with the flying kick, I really don't like the rectangular head (a result of the double wide black pixels),
so in my tries to smooth it up, this came up ! The hand kinda smooths the corner of the head.. but I'm not sure 🤔
is it better ? should I change it ? should I leave it alone ?
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I have finally located the @#$!%@$ problem with the head bumping when jumping !!
it's all smooth sailing now

I edited the modified by fantomas xex for further testing.. here is RC7:
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11 hours ago, vattari said:I just tried this on real hardware (firstly I must say, this is brilliant rework of the original) but found it was more difficult to collect the lantern highlighted in the screen below.
Thank you my friend,
hmm.. I thought I have solved the bumping of the head problem.. let me check again
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9 hours ago, www.atarimania.com said:Does the latest version have unlimited lives or something? It seems there's a problem with the life counter.
yes, just for testing
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5 hours ago, Gunstar said:Great job Tix! I think the sprites that you had to redraw for various reasons look even better!
Thanks man,
I agree, in the end I prefer the new frames too
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7 hours ago, ivop said:He used to kick you off laders before. A sprite change doesn't suddenly make him chase you more. But I think you already got that
Yamo just has different collision points now. And I think his feet got bigger or reach a bit further, as it seems he is more likely to hit you than in the original if you don't duck in time or walk away. But his bigger belly might be an advantage for Bruce.
actually the opposite happened, both have had their legs chopped by a pixel !
So it's a fair fight..
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no death frames in places they don't supposed to be !
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Thanks man !
no more stacking while falling, no death frames and I think I fixed the bumping the head thingy and standing on narrow platforms..
I think we nailed it
!!
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1 hour ago, ivop said:He constantly bumps his head!! Which he shouldn't do...
as it turns out, I have placed my (jumping) sprites, higher than I should.. try RC6 please
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Maybe I can make the gap smaller with a slightly different pose ??
..and not a wallet in sight
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7 minutes ago, www.atarimania.com said:Having issues with the lasers on the floor - or whatever they are - near the end as you hit the ceiling when you jump but, if you adjust your timing, it goes well
hmm strange, I don't think he jumps higher now.. can you check with original version ?
perhaps I can fine-tune the jump better !
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4 hours ago, Gunstar said:I tried the latest RC2 version and I got stuck in the exact same spot as my screenshot above, but this time the death frame and stance frame flashed between each other, leaving no time for joystick input and I had to reboot.
hmmm, the only solution I can see (keeping the standing frame as it is), is adding a pixel in the middle of the gap 🙄
Ugly I know, but it works.. Hey, maybe he dropped his wallet
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Yes I have encountered those problems (not so frequently though),
I tried not to change the sprites, but seems to be necessary..
I have since removed 1 pixel from his standing frame, and 2 from his jumping !
For the death frame there is nothing I can do.. for some reason it is used in more sequences.
Maybe fantomas can take a look ?
So any better ?
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Hey guys,
after overcoming a big hurdle that nearly stopped me of ever completing it.. here is the fully hacked game
!!
Still tweaking it, but consider this a release candidate !
Enjoy, I know I did !
Bruce Lee (full sprite hack RC).xex
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I'm stuck in my other project 🙄
I need a distraction, so I may take a crack at it..
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Jump kick looking good
I have minor problems in some frames, re-tweaking is necessary
Some times changes due to problems seems to have better results..
Anyway, getting there !!
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Hello,
trying to get my mind off of Bruce Lee's hack, I hacked in a new run animation for HERO's protagonist !
I had drawn this several months ago and I meant to inject it but other things got in the way..
God it was bad.. much better now
So here is the new version of Roderick Hero (I have also introduced a new little creature) !
H.E.R.O. (new Roderick hack).xex
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3 hours ago, ivop said:It might still be that the body/skin color is not available in the legs region.
That is the case !

Bruce Lee retweaked sprites
in Atari 8-Bit Computers
Posted · Edited by TIX
Thank you fantomas for everything, looks perfect
🤞
Also thanks everybody for the encouragement !
As for the problem you described, I'm not qualified to answer.. I'm just the pixel artist.
Still pending the FINAL final version, with the new flying kick !