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TIX

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Everything posted by TIX

  1. of course I am, always interested for interesting projects 🙂
  2. unfortunately I don't have brown available for his legs, I love working around the limitations !
  3. I disagree obviously, and your example is not valid.. if you repaint a painting, you loose the original for ever. In our case the original is still there.. nobody will take it away from you ! So what's the big deal ?
  4. currently trying to draw a more dynamic ducking move.. not sure yet, I have drawn over 50 variations, also now (thanks to fantomas) we can have a separate death frame, so 💀 Moving on
  5. Excellent !! and Yamo too ! thanks man, much appreciated 😀
  6. For me the death frame can be removed entirely from the jump sequence and it will only make it better ! As long as it is possible and not a huge hassle of course.. The same goes for Yamo's jump, watch it in slow motion to see it !
  7. Thanks, I understand how jumping works, I'm human ! But I am also a cartoonist, and the first frame of the jump is just wrong !
  8. what you say doesn't make sense, I was talking about the Lego man frame.. Bruce: when you press up, the frame changes to 'Lego' Bruce (1), and then it proceeds to coiling (2) and jumping (3), falling back down reverses the steps. same for Yamo: when you press up, the frame changes to falling Yamo (1), and then it proceeds to coiling (2) and jumping (3), falling back down reverses the steps. If I change 'Lego' Bruce frame with a death frame, it will mess up the whole sequence.. Help anyone ?
  9. I noticed that this frame appears for a fraction of a second when you jump up !?!?! the same also happens on Yamo's jump (falling down frame appears).. I can't understand the purpose of this.. This I have to test..
  10. Hey, this is what I have so far (3rd row), the double wide frames are giving me grief as always.. but the work is flowing fast !! by the way, do you know what the Lego man is supposed to be doing ??
  11. Yeah Bruce is still in progress, I have inserted a couple of frames for testing
  12. Hey guys, Great news, dmx (the author of Bruce Lee: Return of Fury game on the C64) contact me for a possible cooperation ! He is working on a cartridge version of his game, with some bug fixes + extra options. one of the options will be an alternate sprite set, my sprite set 😮 VERY excited 🤩
  13. thanks man, the jump kick is going to change later on
  14. OK we have a winner, it's No.4 (with an extra pixel of mullet at the back), it's a nice compromise between 6 (too tall) and 5 (small hair) essentially has the hair of 6 with a slightly smaller face, I mean look at the photo, he is almost 50% face - 50% hair !! So love him or hate him, here is Bruce... till I change my mind 😯
  15. Bruce's head design study continued, I think I'm on to something here.. head is now 2 pixels wide, in analogy with his opponents, also the creepy eye is gone ! Now the question is about the haircut.. I think No. 6 is closer but I need to make him a pixel shorter to incorporate the added height.. so I have to compromise to something like No.7, but this will be a bitch to draw in the double wide frames... And of course he will look different in PAL an NTSC due to height difference 🤔 Not easy by any chance, but this is the fun part 🙃
  16. Ha ha, a new side of Yamo 'emerged' 😛
  17. climbing Yamo fixed ! work on Bruce began 😯 Bruce Lee (new Yamo-Ninja.fixed).xex
  18. OK done, here is the full Yamo/Ninja hack for your entertainment 😀 Known bug: You will notice some ''holes'' on Yamo.. it's because I didn't have black available where I needed it 🙄 In most frames, I have successfully work around the limitation, the only place that is noticeable is on the ladder climbing, I don't know yet maybe I'll redo the particular frames.. Enjoy and test please Bruce Lee (new Yamo-Ninja).xex
  19. Hey Ute, thanks for the explanation ! a minute ago as I was hacking-in the Yamo jump frames (for two player game), a collision problem does occurred: Yamo was unable to grab hold the ladder no matter what.. I manage to solve it by making his ponytail taller by one pixel 🙃 ?!?!? OK moving along !
  20. Well, I can't be sure how the collision is setup technically.. I'm not a coder, I haven't noticed anything different and I consider myself an expert on this game (30 years ago 😀) Seriously though, the new sprites occupy the same space, soo don't worry it should be fine !!
  21. ..and the full slicing move in motion ! proud of it 😀
  22. the full Yamo/Ninja sprite-sheet is finally complete, lets squeeze them all in.. Bruce is waiting 😉
  23. work in progress gifs, getting there.. remember in game they animate lightning fast.. I have slow them down to human level ! I'm finally satisfied with the (chunky) strike frame, squint and you will see it too 😯
  24. ..and my take at the moment (bottom row) 🙃 It's pretty tough to give him character with so little.. still working on him, he is already much better than my first tries, I really want to improve the 5th frame (double wide pixels), but there is not a lot I can do to fix that 🤨
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